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 Post subject: OBBLM: Howto handle not played games?
 Post Posted: Tue Apr 26, 2016 7:57 pm 
Veteran
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Hi,

we want to encourage our players to play all they league games, therfore we want to give them
- 3 Points for a win
- 2 Points for a draw
- 1 Point for a lost but played match
- 0 Point for not playing the match at all

So how can we made our points house rule with the 0 points for not playing a match?
$hrs[1]['points'] = '3*[won] + 2*[draw] + 1*[lost]'

Or is there another way to handle this in OBBLM??

Any help or ideas are warmly welcome...

TY

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 Post subject:
 Post Posted: Tue Apr 26, 2016 11:21 pm 
Legend
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I'm not sure I understand the question. If you don't play the match, then you don't get any points; so yes, your 3/2/1/- system is fine. It's actuallythe default, I think?

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 Post subject: Re: OBBLM: Howto handle not played games?
 Post Posted: Wed Apr 27, 2016 8:51 am 
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Thank you Steve.. this would work fine, if we are able to close our league/tournament with still open matches. But yes thats a way to handle it, when both player dont get the time to play a match.

But maybe there is a way to change the points after the match report. Then we can score a match that a player refuse to play as 0 points for him and 3 points for his "ready to play" opponent instead of giving the player that dont play the match the default 1 point for a lost match.

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 Post subject: Re: OBBLM: Howto handle not played games?
 Post Posted: Wed Apr 27, 2016 11:53 am 
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Yeah, what you really want is to award points for Win/Draw/Loss and also for Forfeit Win/Draw/Loss.
So in your case 3/2/1 and 3/0/0, 3 points awarded when your opponent can't make it and no points awarded when you can't make it or neither player can make it.
It's not something that OBBLM supports I'm afraid although I do think it would be useful.


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 Post subject: OBBLM: Howto handle not played games?
 Post Posted: Wed Apr 27, 2016 12:03 pm 
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If the victory gives 3 points anyway, why not introducing the forfeited match as a victory for the one that was able to make it?

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 Post subject: Re: OBBLM: Howto handle not played games?
 Post Posted: Wed Apr 27, 2016 5:05 pm 
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Vanguard wrote:
Yeah, what you really want is to award points for Win/Draw/Loss and also for Forfeit Win/Draw/Loss.
So in your case 3/2/1 and 3/0/0, 3 points awarded when your opponent can't make it and no points awarded when you can't make it or neither player can make it.
It's not something that OBBLM supports I'm afraid although I do think it would be useful.


Thank you Vanguard, this is exactly want we want to do!

If you dont play you wont get any points and if you play you'll get at least 1 point for a lost match.

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 Post Posted: Wed Apr 27, 2016 6:24 pm 
Legend
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How about if you use the sportsmanship points in the points calc? If they're added or deducted while calculating the points then the commish could manually add a modifier in there, no?

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 Post subject: Re:
 Post Posted: Thu Apr 28, 2016 7:40 am 
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Shteve0 wrote:
How about if you use the sportsmanship points in the points calc? If they're added or deducted while calculating the points then the commish could manually add a modifier in there, no?


Brilliant Steve..i hope this will do the trick..+1 sportsmanship point for playing a match
$hrs[1]['points'] = '2*[won] + 1*[draw] + 0*[lost] + 1*[smp]'

The score for a played match is:
- 2 (won) + 1 (played) = 3
- 1 (draw) + 1(played) = 2

And if you are ready to play and your opponent refuse to play we' have
- 2 (won) + 1 (ready to play) = 3
- 0 (lost) + 0 (refuse to paly) = 0

We'll give this a try..thanks a lot Steve!

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 Post subject: Re:
 Post Posted: Thu Apr 28, 2016 9:11 am 
Super Star
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Shteve0 wrote:
How about if you use the sportsmanship points in the points calc? If they're added or deducted while calculating the points then the commish could manually add a modifier in there, no?


Nice shout - I may steal that. :)

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