number of players required

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boroorc
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number of players required

Post by boroorc »

my son wants to know how many players he needs for his team to start playing.........

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inkpwn
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Re: number of players required

Post by inkpwn »

Minimum 11 maximum 16

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boroorc
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Re: number of players required

Post by boroorc »

how is that team best made up....ie how many catchers,throwers ,blockers etc

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Darkson
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Re: number of players required

Post by Darkson »

Depends on the race - no catchers on Orcs for example.

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Insane_Prophet
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Re: number of players required

Post by Insane_Prophet »

Darkson wrote:Depends on the race - no catchers on Orcs for example.
To expand on Darkson's point, while the "best" roster is subjective (though not always hotly disputed), there are a number of sources that offer "recommended" starting rosters for the various races.

Plasmoid's collection of Playbooks offers suggestions for most races:

http://www.plasmoids.dk/bbowl/LRB6Playbooks.htm

And TFF has a thread dedicated to discussing the issue here:

viewtopic.php?f=25&t=21038

If your question revolves more around how many physical models of each type you might want, my answer would (for most teams) be the maximum number allowed for each positional, with the exception of models listed 0-16 or 0-12. There is, of course, no real reason you can't use proxies though, so I wouldn't sweat the issue too much.

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ravyn
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Re: number of players required

Post by ravyn »

if you go and buy any of the gw teams they usually come with 1 thrower, 2 blitzer types, two catcher/runner types and then 7 linemen giving you 12 minis for your team

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