How do bashy teams beat lizards before they can kill them?
Posted: Fri Apr 22, 2011 1:52 am
I understand that at higher TV lizards aren't so hot because you can just kill the Saurus.
But I literally have no idea how to beat them at lower TVs when AV9 is generally pretty safe and you haven't got massive amounts of guard yet.
They're just so much stronger than everyone else, that it seems almost mathematically impossible to block your way to victory.
Orcs and Nurgle get four Str 4 and a Str 5, Chaos gets four Str 4 (assuming you skip the cow).
Lizards however get six Str 4 and a Str 5, meaning they can easily put a couple of Str 4 guys on your Str 3 guys. If you want your Str3 guys to get a two die block, they each need two assists. Meanwhile, you still need assists for your Str4 guys and several more people to ensure you keep a tight cage as the lizards are fast enough to attack the back and sides of the cage. I find I don't have anywhere near enough men to do all this.
Trying to advance the cage is very hard as they have the strength to form a logjam at the front of the cage while marking the sides or back with Str4 guys that you can't afford to waste three guys on blocking.
Running plays are also off the table as they're faster than you and generally have a bunch of skinks idling in the back, waiting to play safety.
Skinks are often listed as a weakness for this team, but I find that the Saurus + Kroxigor are so strong that they can generally bully my teams and prevent them getting many shots at the skinks. And of course, a skink is just as good as anyone else at providing assists (at least until other teams mass guard), but much more mobile.
What am I missing about beating this team? Should I just be sticking sacrificial lineman on as many of the Saurus as possible and making a mad dash for the endzone with everyone else, rather than trying to block my way forward in a controlled advance?
But I literally have no idea how to beat them at lower TVs when AV9 is generally pretty safe and you haven't got massive amounts of guard yet.
They're just so much stronger than everyone else, that it seems almost mathematically impossible to block your way to victory.
Orcs and Nurgle get four Str 4 and a Str 5, Chaos gets four Str 4 (assuming you skip the cow).
Lizards however get six Str 4 and a Str 5, meaning they can easily put a couple of Str 4 guys on your Str 3 guys. If you want your Str3 guys to get a two die block, they each need two assists. Meanwhile, you still need assists for your Str4 guys and several more people to ensure you keep a tight cage as the lizards are fast enough to attack the back and sides of the cage. I find I don't have anywhere near enough men to do all this.
Trying to advance the cage is very hard as they have the strength to form a logjam at the front of the cage while marking the sides or back with Str4 guys that you can't afford to waste three guys on blocking.
Running plays are also off the table as they're faster than you and generally have a bunch of skinks idling in the back, waiting to play safety.
Skinks are often listed as a weakness for this team, but I find that the Saurus + Kroxigor are so strong that they can generally bully my teams and prevent them getting many shots at the skinks. And of course, a skink is just as good as anyone else at providing assists (at least until other teams mass guard), but much more mobile.
What am I missing about beating this team? Should I just be sticking sacrificial lineman on as many of the Saurus as possible and making a mad dash for the endzone with everyone else, rather than trying to block my way forward in a controlled advance?