Warpstone Cup 2009 Sept 12-13 Niagara Falls Ontario Canada

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Skaven
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Warpstone Cup 2009 Sept 12-13 Niagara Falls Ontario Canada

Post by Skaven »

WARPSTONE CUP 2009
Niagara Falls Ontario Canada
September 12-13


The Tournament Rules…

All Coaches must bring two rosters to the tournament (must be two different races)
Your starting roster will be a 1,100,000 (100,000 in sponsorship from the Brewers Guild)
Your 2nd roster will be a 1,000,000

All rules will consist of the LRB 5.0 rules. With a few minor exceptions.

Game Schedule

When each coach registers his/her two teams they will draw a token to see if their Starting roster plays in the odd number games (1,3,5) or the even number games (2,4,6)

(The reason that coaches have to bring two different teams is that with all the beer distraction no team can stay on the pitch or out of the beer tents for too long.) The starting roster has the extra 100,000 to build the team as a sponsorship deal from a local brewer or the Brewers Guild, while the 2nd teams start with no extra cash (due to the fact that they were not registered for the tournament & only picked up by the coach as a last minute substitute, when their 1st team was off missing in one of the various beer tents getting pissed!)

Skill Progression

Upon registration each coach will randomize one player from each team (one team at a time) & make an upgrade roll for him. Then do same for 2nd team. (Skill or Stat advancements must be made during registration so have a general idea of all the possible outcomes both your rosters can get) An example of the roll could be Player X’s 1st team (Human) player #5 Lineman gets 2+2=4 So he can take any double for a Human Lineman or a normal Human Lineman upgrade. Player X’s 2nd team (Orcs) player #3 Troll gets 5+6=11 So he can give his Troll +1 Agility or a normal Skill Roll for a Troll.
After round 1 is over upon handing in results each coach will make 3 skill rolls for his/her team that played in round 1 only (one at a time) to 3 random players (it is possible that a player could get more than one skill roll or stat upgrade)
The same goes for the teams that played in round 2.
The same goes for the teams that played in round 3.
The same goes for the teams that played in round 4.

So each team will get a total of 7 upgrade rolls after round 3 (for the Odd Teams) & after round 4 (for the Even Teams), where this can be spread out between 7 different players or all used up by one Uber All Star player or somewhere in-between, depending on the players on the roster being randomized.)
(The reason the upgrades are totally random is that either due to the fact that every player on any given team whether it is a lowly Rotter to an impressive Wardancer, wants to someday play in the Big Leagues & they will stop at nothing to get there, or it is due to the fact that some players are so smashed that they are unable to progress in their drunken state.)

Difference in Team Values

If a team with a team value of 110 (1st team) meets a team with a team value of 100 (2nd team) the lower valued team can take , bribes at 100,000 or a 100,000 value card or any combination of Bloodweiser Babes and or 50,000 cards that add up to 100,000. Goblins may buy bribes for 50,000 per bribe instead of 100,000 , and Halflings may buy the Master Chef for 50,000. If the card is chosen it is a random card from any and all suits, the player can not chose what suit to pick from due to the fact that the head Coach is not at the game (for he is trying to round up his 1st team for the next game)

Changes to the Kick Off Table

4 = Oh I think I’m going to be sick. Both coaches roll a D3 (do not add any modifiers such as FAME, Coaches, or Cheerleaders) the lower roll is affected, both if a tie. The affected player (randomly chosen) has had just a wee bit too much to drink (if that is even possible for a BloodBowl Player) & he is in a constant state of vomiting. He is treated as having the No Hands Skill, Bone Head, & Foul Appearance for this Drive only.

10 = BLITZING the Seal. The Defense sort of start their drive off before the offence is ready. All normal rules to Blitz in the LRB 5.0 apply, except any player wishing to move, blitz or foul must pass a Bladder Roll (a 2+ Roll) to do so. (If they fail the roll they must immediately get to a sideline or end zone to empty their bladder, if unable to for ANY reason they go directly to the reserves box. This does not end the teams Blitzing the Seal turn & more players may attempt the Bladder test to see if they wish to take action on the Blitzing the Seal turn!) The Blitzing the Seal Roll is made before any other negative roll, such as Take Root, Bone Head, Really Stupid, Wild Animal, or Bloodlust.

Tournament & the NAF

Rounds 1, 3, 5 will be the Warpstone Cup (Odd Games) for NAF Ranking Purposes
Rounds 2, 4, 6 will be Warpstone Cup (Even Games) the for NAF Ranking Purposes
The overall tournament winner will be the best combined record of all 6 games.

Reason: ''
Commishioner of the NFUL (Niagara Falls Underworld League)

Niagara Falls Ontario Canada, home of the Warpstone Cup.
Skaven
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Posts: 260
Joined: Thu Oct 10, 2002 4:26 am
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Post by Skaven »


Reason: ''
Commishioner of the NFUL (Niagara Falls Underworld League)

Niagara Falls Ontario Canada, home of the Warpstone Cup.
Skaven
Veteran
Veteran
Posts: 260
Joined: Thu Oct 10, 2002 4:26 am
Location: Niagara Falls Ontario Canada

Post by Skaven »

Prizes
1st Place
Image
2nd Place
Image
3rd Place
Image
Double & Triple Skull Awards
Image
Most TD's
Image
Best Team (Paited, Converted, Theme combined)
Image
Most CAS
Image

Reason: ''
Commishioner of the NFUL (Niagara Falls Underworld League)

Niagara Falls Ontario Canada, home of the Warpstone Cup.
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