Blue Bowl Blood Leeg - Copenhagen, Denmark 9. of May

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Bakunin
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Blue Bowl Blood Leeg - Copenhagen, Denmark 9. of May

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The Blue Bowl Blood Leeg:

Cost: The entry fee is DKR 50. This is a NAF sanctioned tournament and you must be member of NAF to participate.
120kr. For non-naf members

Contact: Troels Panduro at
Troels.panduro@hotmail.com

Registration deadline and payment:

May the 2nd (Saturday), you must also send your team roster to Troels.panduro@hotmail.com

Mobilepay: 23 95 22 02
or
Reg.nr.: 5338 Konto.nr.: 0000352865
Write Blue Bowl in comment section.

Address:
Støberiet
Blågårds Plads 5, 2.sal
2200 København N

What do you need to bring?
Blood Bowl Pitch
Blockdice & D8.
Your team
1 printed Roster - Your roster must have your Real name, NAF NICK or NAF number, Race, skill choice and Team name.

Schedule:
Saturday 9/05/2015
08:30 - 09:30 Registration
09:30 - 12:00 Round 1
12:00 - 12:30 Lunch
12:30 - 15:00 Round 2
15:30 - 18:00 Round 3
18:00 - 19:00 Dinner
19:00 - 21:30 Round 4
21:30 – 22:00 Prizes

Rules:
Core:
• We play according to the Competitions Rules Pack (CRP) including, Slann, Underworld and Chaos Pact.

• All games are played without post-match procedures and thus without winnings, player purchases etc. All injuries and earned star player points are waived after each game. So each game starts with the same players on the roster.

• Apothecaries work as described in the rulebook

• Illegal Procedure will not be used – unless agreed upon between the 2 coaches. We prefer a friendly reminder!

• First round is random draw. Subsequent rounds will be swiss-draw. The best placed coaches will be seated on the tables with low numbers.
Gametime is 2½ hour. The Tournament Orcanizer will make an announcement at half-time.


Rosters:

• You are given 1.250.000 gold pieces to build your team. All rosters must have team value 1.250.000. All allowed inducements must be on the roster. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal with this money

• Wizards, Journeymen, Special Play cards, wandering apothecary/igor and Mercenaries are NOT ALLOWED

• You may purchase any other inducements for your team, including Star Players.

• Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring him. Having 10 players plus a Star is not allowed. If two teams play each other and have the same star player, the star player will sit out for the game. Remember: you cannot use Apothecaries on Star Players.

- You may take Bribe, Babs, Starplayers and Halfing Chefs as inducements
.

Skills and Tier:
The teams are divided according to how strong they are considered to be in The Blue Bowl:
Tier 0:
Wood Elves
Dark Elves
Amazon
Lizardmen
Undead
Dwarves


Tier 1:
Skaven
Norse
Orcs
Necromantic
Chaos Dwarves


Tier 2:
Elves
High Elves
Vampire
Slann
Chaos Pact
Humans
Khemri

Tier 3:
Underworld
Nurgle
Chaos

Tier 4:
Goblins
Halflings
Ogres


• After team is built, you are given 130.000gold pieces to buy Normal and/or Doubles skills
Skills Normally available to that player type cost 20,000 each
Skills that would require a doubles roll cost 30,000 each
You MAY NOT purchase any stat upgrades
A Star player MAY NOT purchase any skill

• Tier 1 gain +40.000 to buy skills
• Tier 2 gain +60.000 to buy skills
• Tier 3 gain +110.000to buy skills
• Tier 4 gain +150.000to buy skills

• You may give each player up to 2 additional skills (ie Human Blitzer can be given Mighty Blow & Dodge in addition to already having Block)

• Your team may only take up to 4 of each skill total (ie 4 Dwarf Blockers can be given Guard, but you cannot give Guard to anyone else)

• You may not choose the Leader Skill


Weather & Kick-off table:
Table 1 will roll for weather on all tables, for all rounds, on the normal table.

The Blue Bowl Weather table:

2-3: Blue Ball & Chain Guggi Namnam!:
Blue Bowl mascot Guggi Namnam is tired of shenaniganless game and has persuaded the legendary Warpstone Troll Ol’ Dirty Bastard to throw him on to the pitch! Starting with the middle touchdown square of the defending side, roll 2d6 and count up to the middle of the field and place Guggi Namnam there. If the Square is occupied, determine a random unoccupied square next to it. Guggi Namnam has the same stats as a rookie Goblin Fanatic. When a player’s turn is over, the Fanatic moves using the scatter template 3 times in a random direction. If a figure gets pushed or blocked back, random determine a legal square to place the player. Guggi has tacklezones against both players. Guggi Namnam is ejected at the end of the drive.


4-6: Tornado-back
A tornado totally engulfs the entire field, sending the ball flying in all directions, making a kick-off catch impossible, but for only the biggest and strongest players. Award a touchback to a ST5 player on the receiving team (receiving coach choice). If there are no ST5 players on the receiving team, scatter the ball d3 squares in a random direction (even if the ball is on a standing player).

7: Nothing
Nothing Happens… Buuh

8-10: Squig Ball
The Hobgoblin Hooligans are trying to make some kind of point by stuffing the game ball with a poor baby Squig. If the Squig ball is on the pitch at the start of a turn, scatter it 4 times using the scatter template. If it hits a square with a player, the player is bitten (stabbed), and then it stops. The squirmy little bastard is too panicked to care what your intentions might be.

11-12: Samurai Showdown!
The Blue Skull Orcanizers have confused the kick-off with a Samurai Showdown! According to the Orcanizers schedule, the legendary Rat Ogre Runner Mifune “no Samurai” is up next and his Katana has been thrown on the pitch instead of the ball. The Ballcarrier gains the Chainsaw skill.


Scoring:
2 Points awarded for a victory
1 Point awarded for a Draw
0 Points for a Loss
-1 Points for a Concede
Most TD gains 0.5 Points -Team that scored the most TDs

Most Brutal gains 0.5 Points -Team that inflicted the most
Casualties from Blocking

Best Defense gains 0.5 Points -Team that allowed the fewest TDs

Dirty Deeds gains 0.5 Points -Team that inflicted the most
Casualties from Fouls, Crowd Surfs, Secret Weapons and Stabs

Painted Teams gains 1 Point at the end of Blue Bowl



Tie breaker
In the case of equal point score in the table of standings the following tie-breaker is used:

• Strength of Schedule
• Total Diff (TD+Cas for - TD+Cas against)
• TD+Cas Net score.
• Net TD.
• Net Cas.


Paint and miniatures:
Painted and numbered miniatures are not mandatory (though we urge you to do so).
Those teams, that by the tournament staff are deemed painted (ALL miniatures are
painted and flocked to a sufficient standard and the positions are clear). will get +1 Point. This will take effect at the end of Blue Bowl. During the first round the referee(s) will review all teams as they play. The miniatures do not have to be from a specific manufacturer.


Awards*:
Champion
2nd
Wooden Spoon

Most TD - Team that scored the most TDs

Most Brutal – Team that inflicted the most Casualties from Blocking

Best Defense - Team that allowed the fewest TDs

Dirty Deeds - Team that inflicted the most Casualties from
Fouls, Crowd Surfs, Secret Weapons and Stabs

Stunty: Ogres, Goblins, Halflings, Underworld without
skaven, Lizardmen without saurus
*You can only win one prize.

Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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