Holier Than Thou Cup - Canterbury, Kent - 7th November 2015
Posted: Tue Sep 22, 2015 11:48 am
A friend of mine is running his first tournament after seeing how our one in Folkestone went.
A one day tournament of 3 rounds of swiss.
Address -
TBC, previous place limited hours from 10am-5pm and would be a bit tight for 3 games
NAF Approved
£10 entry for NAF members, £15 for non members (includes membership)
Paypal payment to badgersintights@hotmail.com.
Please sign up here or by paying to paypal account with message of sign up
Information
The local coaches have become rather peeved by those filthy cheating goblins and their dastardly secret weapons. They feel that the rights of their players (along with their own wallets) are being constantly infringed upon and that it is time to show those stinking GitZ who's boss.
After much deliberation over the best course of action, they created the Holier Than Thou Cup and set it in the picturesque Cathedral city of Canterbury to act as a reminder of fair play and sportsmanship.
That was the plan, anyway. It seems the players had different ideas and have been rummaging around in their attics for whatever nasty instruments of pain and death they can find to bring on to the pitch and teach those nasty gobbos a lesson.
1.1mil GC Resurection Format
No stars except for tier 4 teams that are allowed up to 2 stars once they have 11 rostered players.
No inducements except for tier 4 teams who can purchase bribes or a master chef
Skills
Teams will be tiered and allocated skills according to their tier bracket
Tier 1
Undead
Amazon
Wood Elf
Dark Elf
Skaven
Orc
Dwarf
Chaos Dwarf
Lizardmen
Norse
Tier 2
Human
Necromantic
Khemri
Pact
Tier 3
High Elf
Pro Elf
Slann
Underworld
Vampire
Chaos
Nurgle
Tier 4
Ogre
Halfling
Goblin
Tier 1 teams will get 5 skills
Tier 2 teams will get 7 skills
Tier 3 teams will get 9 skills
Tier 4 teams will get 11 skills
A coach may exchange 2 normal skills for 1 doubles skill.
Only 1 doubles skill per team.
You can have up to 3 of any 1 normal skill
Players can stack up to 2 skills
Only 1 of any combination of skills (e.g 1 mighty blow/pile on and 1 claw/mighty blow)
Teams may also take a secret weapon for one lineman at the cost of an extra double skill and a small fee as outlined below.
The secret weapon counts as a doubles skill so may only be stacked with ONE normal skill (claw + stab/spike couldn't be given to a beastman but could be given to an underworld goblin for example)
The secret weapon player gains the loner skill and (with the exception of those with stab) also gain the secret weapon skill. The full price of lineman + weapon price is added to the roster. (In the case of Goblins, this will take the player's overall cost above that which would normally be paid for a secret weapon. The extra is given to the first goblin to have that type of secret weapon to keep him sweet and prevent any in-fighting. The same is true for Dwarf deathroller. This means a goblin team could theoretically have two chainsaws or fanatics (one at a much higher cost) or dwarf team could end up with two deathrollers if they can find a way of affording it.
Ball and chain, 40,000 - Goblin, Underworld, Skaven (Player has stats of Goblin Fanatic + loner)
Blunderbuss - 30,000 - Chaos Dwarf, Dwarf, Human, Skaven
Chainsaw - 40,000 - Amazon, Chaos, Chaos Dwarf, Chaos Pact, Dark Elf, Dwarf, Goblin, Halfling, Human, Khemri, Lizardmen, Norse, Nurgle, Ogre, Orc, Pro Elf, Skaven, Slaan, Undead, Underworld
Deathroller - 90,000 - Dwarf
Bomb - 40,000 - Chaos Dwarf, dwarf, goblin, high elf, human, underworld
Dagger (stab) - 30,000 - Amazon, Chaos, Chaos Pact, Dark Elf, Human, Lizardmen, Nurgle, Necromantic, Skaven, Slaan, Wood Elf
Spike (+1 to armour or injury) - Free - Anyone
Sign Ups.
1-Agingergoblin
2-Eldritchfox
3-
4-
5-
6-
7-
8-
9-
10-
11-
12-
13-
14-
15-
A one day tournament of 3 rounds of swiss.
Address -
TBC, previous place limited hours from 10am-5pm and would be a bit tight for 3 games
NAF Approved
£10 entry for NAF members, £15 for non members (includes membership)
Paypal payment to badgersintights@hotmail.com.
Please sign up here or by paying to paypal account with message of sign up
Information
The local coaches have become rather peeved by those filthy cheating goblins and their dastardly secret weapons. They feel that the rights of their players (along with their own wallets) are being constantly infringed upon and that it is time to show those stinking GitZ who's boss.
After much deliberation over the best course of action, they created the Holier Than Thou Cup and set it in the picturesque Cathedral city of Canterbury to act as a reminder of fair play and sportsmanship.
That was the plan, anyway. It seems the players had different ideas and have been rummaging around in their attics for whatever nasty instruments of pain and death they can find to bring on to the pitch and teach those nasty gobbos a lesson.
1.1mil GC Resurection Format
No stars except for tier 4 teams that are allowed up to 2 stars once they have 11 rostered players.
No inducements except for tier 4 teams who can purchase bribes or a master chef
Skills
Teams will be tiered and allocated skills according to their tier bracket
Tier 1
Undead
Amazon
Wood Elf
Dark Elf
Skaven
Orc
Dwarf
Chaos Dwarf
Lizardmen
Norse
Tier 2
Human
Necromantic
Khemri
Pact
Tier 3
High Elf
Pro Elf
Slann
Underworld
Vampire
Chaos
Nurgle
Tier 4
Ogre
Halfling
Goblin
Tier 1 teams will get 5 skills
Tier 2 teams will get 7 skills
Tier 3 teams will get 9 skills
Tier 4 teams will get 11 skills
A coach may exchange 2 normal skills for 1 doubles skill.
Only 1 doubles skill per team.
You can have up to 3 of any 1 normal skill
Players can stack up to 2 skills
Only 1 of any combination of skills (e.g 1 mighty blow/pile on and 1 claw/mighty blow)
Teams may also take a secret weapon for one lineman at the cost of an extra double skill and a small fee as outlined below.
The secret weapon counts as a doubles skill so may only be stacked with ONE normal skill (claw + stab/spike couldn't be given to a beastman but could be given to an underworld goblin for example)
The secret weapon player gains the loner skill and (with the exception of those with stab) also gain the secret weapon skill. The full price of lineman + weapon price is added to the roster. (In the case of Goblins, this will take the player's overall cost above that which would normally be paid for a secret weapon. The extra is given to the first goblin to have that type of secret weapon to keep him sweet and prevent any in-fighting. The same is true for Dwarf deathroller. This means a goblin team could theoretically have two chainsaws or fanatics (one at a much higher cost) or dwarf team could end up with two deathrollers if they can find a way of affording it.
Ball and chain, 40,000 - Goblin, Underworld, Skaven (Player has stats of Goblin Fanatic + loner)
Blunderbuss - 30,000 - Chaos Dwarf, Dwarf, Human, Skaven
Chainsaw - 40,000 - Amazon, Chaos, Chaos Dwarf, Chaos Pact, Dark Elf, Dwarf, Goblin, Halfling, Human, Khemri, Lizardmen, Norse, Nurgle, Ogre, Orc, Pro Elf, Skaven, Slaan, Undead, Underworld
Deathroller - 90,000 - Dwarf
Bomb - 40,000 - Chaos Dwarf, dwarf, goblin, high elf, human, underworld
Dagger (stab) - 30,000 - Amazon, Chaos, Chaos Pact, Dark Elf, Human, Lizardmen, Nurgle, Necromantic, Skaven, Slaan, Wood Elf
Spike (+1 to armour or injury) - Free - Anyone
Sign Ups.
1-Agingergoblin
2-Eldritchfox
3-
4-
5-
6-
7-
8-
9-
10-
11-
12-
13-
14-
15-