Blood Diamond Chalice April 9/10 - Edmonton, AB

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Wyzard
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Blood Diamond Chalice April 9/10 - Edmonton, AB

Post by Wyzard »

What do you do when the next closest tournament is a three hour drive? Set up a local one and drag players out!

Location: Red Claw Gaming @ 12820 64 St NW, Edmonton, Alberta, (780) 757-7655

Dates: Saturday April 9th & 10th, 2016 @ 9a

Registration: Cost: $30 pre-registration, $40 at the door NAF Sanctioned

Player Cap: 24 Seats Pre-registration will run until March 26th, 2016 Pre-Registration can be emailed to
Tournament Organizer: tremere - inconnut@hotmail.com
Tournament Info: https://www.facebook.com/events/498962440285635/

Tournament schedule:
The tournament will be 2 day, 5 game Swiss style, Resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points. For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run 5 total matches. (3 on day 1 & 2 on day 2)
April 9th, 2016 (Day 1)
9:00am: Registration begins
9:30am: First game
12:00pm: Lunch
1:00pm: Second Game
3:30pm: Third Game
Day One Finishes 6:00 PM
Open gaming evening. If people want to stick around and hang out and play other board games this space will be available to do so.
April 10th, 2016 (Day 2)
9:00am: Fourth Game
11:30am: Lunch
12:30pm: Final match
3pm: Wrap Up/Awards Processed
4pm: Tournament finishes

What to bring: - Painted team with suitable models. - Skill rings or another appropriate way to identify skills/positions - Block dice - D6s, d8, d12/16/20 - 3 copies of your team roster including skill purchases and inducements

Tournament Rules:
Standard CRP rules apply with some exceptions noted below.
• Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
• Illegal Procedure and the 4 minute time limit will not be enforced.
• Games will have a maximum length of 2.5 hours. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
• Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
• If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
• Teams with the ability to raise killed players will not be allowed to do so.

Team building:
• All 24 NAF sanctioned teams are eligible.
• Teams get 1.2 million gold to construct their roster.
• ALL TEAMS MUST INCLUDED 1 STAR PLAYER IN THEIR ROSTER
• Star players can be purchased as part of a roster.
• A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules) Star player can fill the role of the 11th player on your team.
• In the case that opposing teams hire the same star, both teams will be allowed to use the player.
• Teams must play with a minimum of 11 players.
• Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
• Teams may also include bribes as part of the roster as per the standard inducement cost.
• Chefs can only be purchased by Halfling teams.
• No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).
• Skill Purchases
o After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
o Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
o Tier 2 skill = anything else.
o 1 point for the first instance of a tier 2 skill. 2 points for the second or further instance of a tier 2 skill.
o 2 points for the first instance of a tier 1 skill. 3 points for the second or further instance of a tier 1 skill.
o +2 points for any skill that is a double.
o Teams have the following points to spend:
9 points – Undead, Wood Elf, Amazon, Chaos Dwarf, Lizardmen
11 points – Dwarf, Orc, Norse, Dark Elf, Skaven
13 points – High Elves, Humans, Pro Elves, Necromantic, Khemri
15 points – Slann, Underworld, Chaos Pact, Nurgle, Chaos, Vampires
17 points – Goblin, Halfling, Ogre
o Example : My Chaos team has 15 points to spend. I take three Chaos Warriors with Block, the first costing 2 points and the next two costing 3 points each (total 8 points). I then take three Beastmen with Wrestle, the first costing me 1 point and the next two costing 2 points each (total 5 points). This leaves me with 2 points, with which I take a Tackle Beastman and an Extra Arms Beastman. 2+3+3+1+2+2+1+1 = 15. Note: Star players may not be given additional skills and no player can add more than one skill. There are no other limits to skill selection

Tournament Scoring: Win = 65 Loss = 0 Tie = 25
• Scoring Bonuses:
o Each TD scored: 3
o Each Cas inflicted via block: 2
o Fouling: Fouling Casualties will be added to your running total in regards to total casualties for the Most Casualty Award.
o Stabbing: Stabbing Casualties will be added to your running total in regards to total casualties for the Most Casualty Award
Stunty cup:
• There must be a minimum of 3 teams to compete for the Stunty Cup.
• Stunty teams will play for their own cup while still participating in the main tournament.
• Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players.
• Please note Lizardmen and Underworld stunty teams do not receive any different skill options.
• Star players can be added to a stunty team without disqualifying them from the Stunty Cup.

Glittering prizes:
• The Overall Best Team aka The Winner: The team with the most tournament points.
o In the case of a tie, tie breakers are as follows: - Head-to-Head record if applicable - W-L-T Record - TD difference - CAS difference
• Runner up - the team with the 2nd most tournament points
• Stunty Cup - The Stunty team with the most tournament points
• Best Painted Team – Chosen by the players by voting on day 2 during team review at lunch
• Best Sportsmanship – Chosen by the players by voting sheets
• D.F.L.: The worst overall team in tournament points
• Most Touchdowns: Most TDs scored overall
• Most casualties (Including Fouling & Stabbing casualties): Most Casualties causes overall
• Best Defence: Least TD Scored against them
• No one coach can win mutliple times except for Sportsmanship and best painted.

Swag and prizes:
• Every dollar collected will be given back to the players in the form of prizes.

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innerdemon
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Re: Blood Diamond Chalice April 9/10 - Edmonton, AB

Post by innerdemon »

Thanks guys for running an event! I look forward to participating.

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Wyzard
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Re: Blood Diamond Chalice April 9/10 - Edmonton, AB

Post by Wyzard »

So far so good for a first tournament but we want as many coaches as we can.

We have 8 going (6 pre-paid) and another bunch (9) waiting for life to sort itself out before they commit.

Nice to see the confirmations and pre-registration payments coming in - it makes our tournament organizer much happier.

If you have your roster created early and want to submit it anytime before the tournament please do so.

Current swag includes a miniature, spherical d16, and some turn/score markers being created by our resident crafter Justin.

Hope to see more sign up and make the first annual tournament a bloody success.

Wyzard

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Wyzard
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Re: Blood Diamond Chalice April 9/10 - Edmonton, AB

Post by Wyzard »

It was a good day of Blood Bowl and a great tournament - which is a good way to get the 1st edition out of the way. 12 coaches got in 5 great games, shared some laughs and (to the best of my knowledge) no dice flew across the road.

Big thanks to the Calgary crew who came up for the event and left with a fair number of the prizes.
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