Dear fellow coaches,
after the 3. NAF World Cup in Lucca we decided to finally host a really big tournament in Hamburg…
…and yessssss, here it is!
Wu Dao – School of traditional martial arts
Horner Weg 282
REGISTRATION & DEADLINE
The participation fee is 20 EUR (for non Naf 5 EUR on top for getting NAF´ed). 50 Coaches are our maximum.
To register, please send an email to email@example.com
until the 15th of September 2016 with:
First- and lastname
Name of your team
Race of your team
You will then receive bank details and all other important information by email.
There will be a list of the enrolled participants on "thenaf.net", "talkfantasyfootball.com" and "deutsche-bb-community.de" (do not expect daily updates).
Please note, that your registration will only become valid upon receipt of the money on our account.
In order to keep the registration phase at the venue as short and easy as possible please send your teamroster for our check until 10th Octobre 2016.
If you have any questions, please feel free to get in contact with us.
10:00 – 10:30h: Registration
10:30 – 10:45h: Greetings / Introduction
10:45 – 13:00h: Game 1
13:00 – 14:00h: Break
14:00 – 16:15h: Game 2
16:30 – 18:45h: Game 3
09:00 – 11:15h: Game 4
11:30 – 13:45h: Game 5
13:45 – 15:00h: Break
15:00 – 17:15h: Game 6
17:30 – 18:00h: Award-Ceremony
You will play a series of 6 games of Blood Bowl against 6 different coaches. This is a resurrection style tournament. After each match all injured or dead players are refreshed for the next game. So you will play each match with the full team as created for the start of the tournament. All skills assigned (description below) will be kept.
For the first round, the match-ups are drawn randomly. After that, the coaches are paired based on their position in the overall rankings (based on the points they scored). The first two coaches, 1st and 2nd place, play each other, then the 3rd and the 4th place and so on, however, in no case against an opponent they already played against. (SWISS SYSTEM)
Each match is assigned to a table and a time. Please make sure you arrive on time. If you are paired against an opponent you have already played against in the tournament or your opponent does not show up, the referees will provide help. If you arrive late the referees may decide that you may not play in that round.
There is a result card for each table to be used by the coaches on that table to fill in all relevant information regarding their match. It will have space for the following stats: Coach names, Team names, touchdowns and casualties, all of which are indispensable for us to run the tournament properly. We will hold both coaches participating in each match responsible to deliver a properly filled result card.
After the final game the coach with the most tournament points will be declared the "HammaBowl Champion" (based on tournament points). In addition there will be the following awards: "Most Touchdowns", "Most Casualties Caused", "Best Stunty" and
Last but not least, the two best ranked Stunty Teams after round 5 will be paired against to fight for the "Best Stunty" award. If one (or both) coaches won't play in the Stunty Final, cause of playing for the Tournament Champion, the next Stunty Team in the rankings will follow up for the Stunty Final.
THE TOURNAMENT RULES
The 2016 HammaBowl uses the rules of the Competition Rules Pack (available for free athttp://www.thenaf.net/wp-content/uplo
... 6/CRP1.pdf). All teams must fulfill the following conditions:
- All models have to be painted – merely undercoated models do not count as painted!
- All positions have to be clear - if it's not possible to determine the different positions based on the models, positions need to be indicated by colored bases or other means.
THINGS TO BRING WITH YOU
- Your painted Team
- Your dices and templates
- Model repair kit (like glue) (no must have, but always good to have one)
- Three (3) copies of your team roster
- A copy of these rules and the CRP
HammBowl is played with the Competition Rules Pack including the rules for the three extra teams Slann, Underworld and Chaos Pact. We play according to the resurrection style of play. All coaches start each game with the same roster and skills they registered before the tournament.
All teams must be rookie teams with a starting value of 1.100.000 gold pieces (TV 110). You have to spend all the money!
All teams must contain a minimum of 11 Players on the roster.
Inducements are only available to tier 3 teams with the following restrictions. All tier 3 teams can buy 0-2 Star Players but must have at least 11 regular players before doing so. Goblins may buy 0-3 bribes and Halflings may buy 0-1 master chef.
All skills will be chosen before the tournament and will stay the same for all matches throughout the tournament. See the tier chart below for information on how many and which type of skills your selected team can choose. A coach may use some or all of the extra cash (tier 2 & 3) to buy skills. The rest is added to the team treasury and used towards building the team. Skills are priced as follows, 20K for a normal skill and 30K for a double skill.
Skill stacking or stat upgrades are not allowed.
6 normal skills
Wood Elf, Undead, Lizardmen, Skaven, Dwarf, Chaos Dwarf, Orcs, Dark Elf, Norse, Amazon
6 normal skills, 1 double skill and 20K extra cash
Chaos, Chaos Pact, Human, Khemri, Slann, Necromantic, High Elf, Elf, Nurgle
6 normal skills, 1 double skill and 50K extra cash
Underworld, Halfling, Goblin, Ogre, Vampire
Stunty Teams - the following teams count as Stunty Teams:
- Ogre - with 4 or less Ogres (including Starplayers)
- Underworld - with 12 or more Goblins (including Goblin Starplayers)
Tournament Points - Ranking
In the course of the tournament your team will get tournament points to indicate the position in the overall ranking:
3 points - Victory
1 point - Draw
0 points - Loss
-1 point - Concession
If a team concedes the opponent will get a victory with 2:0 TD and 2:0 CAS for this round, unless one or both of these, TD-difference and/or CAS-difference, was already better at the time of concession in which case he will keep the actual TDs or CAS as occurred in the match.
Casualties - Only Casualties caused by blocking (so does “Ball & Chain”!) will count. All casualties caused by fan results, fouls, crowd surfs and (other) secret weapons do not count!
Overtime – There is no Overtime. Games will end after turn 16, or when the official time for this round is over. The match in The Dungeon follow the rules of the Dungeonbowl Rulebook.
12+ players on the pitch – In case, that a team got too many players on the pitch, the additional AND one extra player will be randomly removed from the pitch. The team will loose its turn. You can substitute these players later, AFTER the end of the drive … – see page 11 CRP.
Rules Questions – Discussions on rules are inevitable. In order to avoid long discussions we recommend that you refer to the appropriate rulebook as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules.
If you really want a referee to sort out a rules question then you are free to call one over. In addition, a referee may intervene if he deems it appropriate.
Please note: I'm the law – the ref has the final word!
Sportsmanship - Our tournaments are not meant to be cut-throat, win-at-all costs competitions, and because of this we expect and require participants to compete in a friendly manner. Please keep in mind that the purpose of this event is that people have fun playing their favorite game, and so acting in an unsportsmanlike or unfriendly way will be frowned upon. If we become aware of anyone acting in this way then they will be asked to play in an appropriate manner, and if they don't they may be penalized. Please note that there is absolutely nothing wrong with asking an
opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves!
Don't forget: The ref got the last word on it! – as stated above.
More Infos @http://hammabowl.dehttp://hammabowl.de/en/
The following titles await you:
Hammabowl Champion 2016
Last Place (Wooden Spoon)
Best stunty (if 2 or more Stunty Teams attend. Stunty Teams are: Goblins, Halflings, Lizardmen without Saurus, Oger with 4 or less Ogers, Underworld with 4 or less Skaven)
Best Defence (least Touchdowns scored against you)
Most entertaining team (most suffered casualties)
In addition to the main prizes (such as a painted Dwarf Team) + trophies etc. there´ll be additional, various small prices
for actions like double skull -> Reroll -> double skull.
And all coaches will be given a set of Hamma Bowl Dice.
and maybe even more are coming