GeordieBowl VIII - Pipey wins!!!

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by Sizzler »

Anybody sorted accommodation yet or fancy sharing?

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by Chirpy_Chaffinch »

Garrick wrote:
Don__Vito wrote:Payments from Phil78 and Sizzler graciously recieved.

No word from Andreas yet Garrick.
Had a chat with Andreas at Ochilbowl and after exploring several options I think he is sticking with his initial one day plan :)
I am sure everybody is going to miss my chatty and sociable personality and my filthy jokes on Sunday. But it will be one-day only for me this year.

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by Don__Vito »

Despite the three Suttons having to drop out it looks like we're up to 20!

List updated on the front page. Plenty space for more!!!

Less than a week to go!!!

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by phil78 »

Any plans in place for Friday evening?
I think we should be down around 5

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by Don__Vito »

I'm not playing out but Stan is meeting and greeting in the venue that evening I believe?

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by stanrichardson »

I am meeting Phil at the bull at 6pm

everyone welcome, please dont leave me with Phil and Fye, sounds like some sort of swingers trap!

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by Garrick »

stanrichardson wrote:I am meeting Phil at the bull at 6pm

everyone welcome, please dont leave me with Phil and Fye, sounds like some sort of swingers trap!
A WinklePicka sandwich!

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by peo2223 »

Mrs Jeeves, I shall be bringing your Amazon team. Would you like bunny girls or nuns?

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by phil78 »

Garrick wrote:
 A WinklePicka sandwich!
:puke: :puke: :puke:

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by peo2223 »

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by peo2223 »

Best painted trophy up for grabs! (Click to view)

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by Pipey »

Mighty fine piece of work. Keeping up the tradition splendidly!

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UK Team Challenge IX — 24-25 August 2024

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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by Pipey »

Text version of 'Canny Dorty Tricks' GBBL custom special play cards:

*For your perusal*

*THEY WILL BE IN USE AGAIN AS LAST YEAR*

-Each player will receive one card on registration
-Cards may be used once only throughout the tournament


TYNE BRIDGE SMASH
One of the opposing team’s players is an abysmal driver. This morning he parked his luxury Tilean sports cart by the Tyne Bridge, but forgot to apply the handbrake… The resulting Tyne Bridge Smash (!) has made him late for today’s match!

Play at the start of the match, before the pre-match sequence.

One random opposing player is unable to take part in the first drive of the match. Place the player in the reserves box. He or she may take part as normal once the drive is concluded.

PEACEFUL DEMO
One fan has organised a demonstration during today’s match. Hana_666 has inspired the rest of the crowd into peaceful protest over the unspeakable human rights record of the current Dark Elf government. Those Dark Elves really are nasty !censored!!

Play at the start of the match, before the pre-match sequence.

For this match treat all Throw a Rock and Pitch Invasion kick off table results as (peaceful) Riots instead. In addition, any player pushed into the crowd is handed a political pamphlet and escorted directly to the reserves box without suffering an injury.

BEAR ON A BIKE
Circusbear is at large this afternoon, riding his trademark unicycle. He’s invaded the pitch and is determined to show off some tricks before the ref spots him!

Play after your turn has ended, before the opposing player’s turn begins.

Circusbear: 3337 Ball and Chain, No Hands.

Place Circusbear anywhere on the pitch then scatter three times to determine his starting point (rerolling if the scatter takes him into an occupied square or off the pitch). You may immediately move him once before he is sent off at the end of the action. If he throws a block, no player may assist from either side.

ECCENTRIC ATTIRE
One opposing player has an eccentric dress sense and today he’s pushed it too far! When the Old World Lawn Blood Bowl Club spot his outfit of Hawaiian shirt, dressing gown and slippers, they immediately order him to change. Unfortunately the only available spare clothing is a pair of Bobby Dazzler shorts and some ill-fitting armour!

Play at the start of the match, before the pre-match sequence.

A random opposing player suffers an AV-1 penalty for this match only.

TOON TATTOOS
Your team got matching tattoos during last night’s beer-soaked night out. The mystery unlicensed Westgate road tattoo artist has bestowed temporary magical powers to your players.

Play at the beginning of your opponent’s turn.

For this turn only, every player on your team gains +1AV. At the end of the turn the effects wear off

STOTTIE-TASTIC
One of your players ate at Gregg’s before the match, filling up on a nutritious ham and pease pudding stottie. A belly full of this local scran will make even the most average Blood Bowler capable of heroic feats.

Play at the start of a drive, after set up but before rolling for kick off.

Select a random friendly player on the pitch. He receives the Diving Catch, Diving Tackle and Loner skills for the remainder of the drive.

BORGA BARRY
Your head coach has hired a local chef on a temporary contract. Borga Barry offers his culinary services for a single meal before going off to watch the (other) match. Unfortunately Barry didn’t finish chef school so his efforts are often mixed.

Play at the start of a half, immediately before set up.

Roll a D6 for each of your opponent’s team rerolls. On a 6 they are removed for this half only.

MOATY MAGIC
Local nutcase Moaty is at large this weekend, somehow managing to get himself into the stadium to watch the match. And he’s determined to cause as much mayhem as possible!

Play at the end of your turn, before your opponent’s turn has begun.

Moaty throws debris from the sidelines, (rocks, chicken bones, fishing tackle etc.). Randomly determine D3 players on the pitch (from either team) who are struck as if they had been attacked by a player with the Stab skill.

FOG ON THE TYNE
It’s a bit of a pea souper today. The legendary Tyne fog has descended over the stadium.

Play at the start of the match instead of making a weather roll.

The weather is very foggy: 1) apply a -1 modifier to all attempts to pass, catch or intercept, 2) only quick and short passes are permitted.

If changing weather is rolled on the Kick Off Table, apply the result as normal.

GEORDIE PAUSE
Round these parts Blood Bowlers are so preoccupied by the need to hit the other team, they sometimes have no idea what to do next.

Play at the beginning of your turn.

Choose one of your players, and then select a second at random. For this turn only, both players may take Blitz Actions, if able.

Immediately after such a Blitz action: 1) the players lose their tackle zones as per the hypnotic gaze skill, 2) if they were holding the ball they will drop it, just as if they had failed a pick up. If a player drops the ball in the opposing endzone, he does not score a touchdown.

BONNIE LASSES
It is a well attested fact that girls in the north east are the most gorgeous, the world-over. There could be consequences for the opposing team if they can’t keep their eyes on the game.

Play at the start of your opponent’s turn.

One random player is treated as having the Really Stupid and Loner skills for this turn only, as he is distracted by a bonnie lassie in the crowd.

SUNDAY NO-SHOW
Newcastle nights out are legendary, and it’s not uncommon to see players sleep through their alarm clocks as they attempt to shake off the excesses of the night before.

Play at the start of the match, before the pre-match sequence.

One random opposing player is unable to take part in the first drive of the match. Place the player in the reserves box. He or she may take part as normal once the drive is concluded.

GEGGSPLANATION
The opposing coach has a penchant for over-analysis and insists on providing a lengthy evaluation after every tactical decision. This constant stream of tiresome bunkum distracts him from the task at hand, namely coaching his team to victory.

Play immediately after either you or your opponent rolls Brilliant Coaching on the kick off table.

You automatically win the roll.

1/8 CHINESE
One of Newcastle’s attractions is its vibrant Chinese quarter. Last night the team took in one of the local restaurants, “Lycos’s Golden Wok”. Among other culinary delights, head chef Lycos gave the players fortune cookies.

Play at the start of a drive, after set up but before rolling for kick off.

Select a player at random, he receives the Pro skill for the remainder of the drive.

NAEBDY!
With Scotland just a pastie toss away, Jocks can often be found south of the border. What’s more they love watching Blood Bowl matches, where their aggressive drunken behaviour never fails to contribute to the chaos and violence of the game.

Play at the start of the match, before the pre-match sequence.

For this match modify the kick off table as follows: Thrown Rocks are always thrown at both teams. Both teams’ players are always stunned by Pitch Invasions on a 5+. Riot modifies the turn track by two turns in the direction rolled.

THE SHIBDON SHARK
One of your team is a specialist in cherry picking easy contests on the pitch. He has a gift for pitting himself against weak or ineffective players and avoiding more powerful and dangerous opponents.

Play at the start of a drive, after set up but before rolling for kick off.

Select a friendly player at random, for this drive only he gains the juggernaut and Mighty Blow skills only when throwing a block against a player with a lower Strength value than himself.

GEORDIE GRIT
A cocktail of inclement weather, pasties and Newcastle Brown Ale makes Geordies robust folk. Sometimes they can shake off horrific injuries and carry on regardless.

Play immediately as one of your players suffers a badly hurt, serious injury or death result on the injury table.

On a roll of a 4+ the player is instead only knocked out.

GEORDIE JUGGERNAUT
Today one of your players is brimming with Geordiness. Inspired by past and present GBBL glories, he brushes his opponents aside with a fearsome might.

Play at the start of a drive, after set up but before rolling for kick off.

Select a player at random, he receives Juggernaut, Mighty Blow and Loner skills for the remainder of the drive.

GEORDIE GENIUS
People on Tyneside are normally pretty street-smart, however a combination of socio-economic deprivation, truancy and dodgy pasties means some Geordie bairns grow up to be brainless buffoons.

Play at the start of a drive, after set up but before rolling for kick off.

Select an opposing player on the pitch at random, he receives the Bonehead skill for the remainder of the drive.

ALL YOU CAN BLEAT!
It’s whining season, so get your earplugs ready!

Play immediately as your opponent rolls double 6 on an injury roll.

You immediately gain one bonus inducement for the remainder of the match from the following list: Extra Team Training, Wandering Apothecary*, Igor*, Bloodweiser Babes, Bribe.

*May be used immediately to affect the double 6 injury.

WEIGHTED COIN
Your team captain has acquired a special Tyneside-issue weighted doubloon. Might come in handy at the coin toss... Damn those pesky Geordies!

Play when your opponent wins the roll to either kick or receive.

You may instead choose whether to kick or receive.

BLESSING OF SIR BOBBY
One of your players received a ghostly visitation in the night from Sir Bobby Robson, the unofficial patron saint of Newcastle.

Play at the start of the match, before the pre-match sequence.

A random friendly player on the pitch receives +1 MA, +1AV and the Loner skill for the remainder of the drive

GEORDIE JUICE
One of your players may choose to imbibe the legendary Geordie juice, a blend of battery acid, fag ends, Sunny D and, of course, Newcastle Brown Ale. Will it be a ticket to Blood Bowling brilliance or a fast track to a stomach pump at the RVI?

Play at the start of a drive, after set up but before rolling for kick off.

Choose one of your own players, roll a D6 and apply the result: 1) -1 AV, 2) -1 MA, 3) No effect, 4) +1 AV, 5) +MA, 6) +1 AV and +1 MA

VEGETARIAN GUFFS
Last night one of your players dined on a gourmet meat-free feast of spinach stew and Gregg’s veggie bake pasties. Unfortunately there may be lower digestive consequences... Parp!

Play at the start of a drive, after set up but before rolling for kick off.

A random friendly player on the pitch receives Foul Appearance, Disturbing Presence and Loner skills.

GEORDIE JEANS
“They’re tight roond the arse!” That’s right, Geordie Jeans are the trendiest but snuggest fitting fashion items in the whole of the north east. But wait! The Old World textile union is on strike, meaning both teams have had to be kitted out with these excessively well-fitting denims. This could spell carnage on the Blood Bowl pitch!

Play at the start of the match, before the pre-match sequence.

The effect is exactly as Blizzard for GFIs only (not pass actions). Affects both teams.

DERBY DAY RIOT
Every Blood Bowl match on Tyneside is riotous, but none more so than Derby Day. Well, today’s that day! The fanatical support your fans provide might just give the team that extra boost they need to win…

Play immediately as either you or your opponent rolls Riot on the kick off table.

You immediately gain one bonus inducement for the remainder of the match from the following list: Extra Team Training, Wandering Apothecary, Igor, Bloodweiser Babes, Bribe.

TOON TONGUE
The opposing coach has inadvertently picked up the local lingo. But his team can’t understand him anymore. Wey aye man pet, divn’t ye nar?!

Play immediately after either you or your opponent rolls Brilliant Coaching on the kick off table.

You automatically win the roll.

RAGE OF THE DON
One player on the pitch is full of tribal rage today.

Play at the start of a drive, after set up but before rolling for kick off.

Choose to affect either one of your own team or one of the opposing team. Select a player at random from the chosen team; he receives Animosity, Frenzy and Loner skills for the drive.

CURSE OF BEARDSLEY
Today one of your players has taken on an unusual appearance after popping some dodgy weight loss pills bought from a geezer down the pub. He’s now the spitting image of pug-ugly ex Newcastle Utd and England forward Peter Beardsley!

Play at the start of a drive, after set up but before rolling for kick off.

Select a friendly player at random. He receives the Foul Appearance, Disturbing Presence and Loner skills. The pills wear off at the end of the drive.

FROG ON THE TYNE
A local wizard from Whitley Bay has cast an amphibious incantation upon this match. At any point the winds of magic may conspire to turn a player into a slimy frog!

Play when either you or your opponent rolls Throw a Rock on the kick off table.

Instead of rolling to decide which team is struck by a rock, randomise one player on the pitch who is turned into a frog: 5145 Dodge, Sidestep, No Hands, Stunty, Titchy. Characteristics and skills return to normal at the end of the drive, any injuries suffered are permanent.

NEE EFFECT, PET!
This card does nothing but feel free to brandish it menacingly all tournament.

This card cannot be played.

This card has no effect.

GEORDIE STAG DO
One of the opposing team’s players is getting married next weekend, and last night his mates put on a stag do in Toon. This is one night that’ll take some shaking off; the player was found unconscious and chained naked to the Tyne Bridge half an hour before kick off!

Play at the start of the first drive of the match, after set up but before rolling for kick off.

One random opposing player gets the Bonehead skill for this drive only.


PJ AND DUNCAN
PJ and Duncan have made the short trip from Byker Grove to support your team today.

Play at the start of the match, before the pre-match sequence

Add two free cheerleaders to your roster for the match.

SMOG ON THE TYNE
Thick toxic fog and acid rain from Teesside have migrated north to descend upon the stadium today.

Play at the start of the match instead of making a weather roll.

For this match all attempts to pick up, catch or intercept the ball suffer a -1 penalty. In addition, roll a D6 for each player on the pitch at the end of a drive. On a roll of a 1 the player succumbs to caustic fumes in the atmosphere and may not be set up for the next kick off. If changing weather is rolled on the Kick Off Table, apply the result as normal.

WHEN IS IT?
Everyone seems suddenly confused about what time it is.

Play when either you or your opponent rolls Riot on the kick off table.

You may choose to move the turn track either back, forward or not at all. Do not roll a D6 in the normal way. The turn track cannot be moved forward if either player is in turn 7, and cannot (of course) be moved back if it is the first turn of a half.

HORSESHIT!!!
Is there no justice in the world? Well maybe there is. Just when you thought nothing could go right, fortune smiles upon you just a little.

Play immediately as your opponent rolls Blitz on the kick off table.

You immediately gain one bonus inducement for the remainder of the match from the following list: Extra Team Training, Wandering Apothecary, Igor, Bloodweiser Babes, Bribe.

GANNIN’ YEM!
The referee has had enough of the crowd’s abuse and the on-pitch mayhem. He’s going home and taking his whistle with him. The reluctant assistant ref takes over to preside over the carnage, but he isn’t quite up to it!

Play at the start of a drive, after set up but before rolling for kick off.

For this drive only, any player sent off while fouling rolls a D6. On a 4+ the assistant referee missed the incident and he remains on the pitch with no effect.

TUDOR CRISPS
These delicious savoury snacks, manufactured in Sandyford in the Toon, are on sale at today’s match. Just when your players appear to be throwing in the towel, these tasty nibbles perk them up ready to rejoin the fight!

Play immediately before rolling to wake up the players in your Knocked Out box.

On this occasion only, add +1 to the die roll for each player you attempt to wake up.

HEEED THE BAAALL!!
One of your players is a fearless presence on the pitch. However his ball playing skills are embarrassingly poor, despite his incredible enthusiasm.

Play at the start of a drive, after set up but before rolling for kick-off.

Randomly select a friendly player on the pitch. He receives the No Hands, Juggernaut and Dauntless skills for this drive only.

HADRIAN’S BRAWL
Those unruly Scots are in town again. And guess what? They’re in the market for more drunken violence against their southern neighbours.

Play at the start of the match, before the pre-match sequence.

For this match modify the kick off table as follows: Thrown Rocks are always thrown at both teams. Both teams’ players are always stunned by Pitch Invasions on a 5+. Riot modifies the turn track by two turns in the direction rolled.

CLARTY PITCH
It’s been raining for a fortnight and the pitch is a mud field, barely fit for Blood Bowl.

Play at the start of the match, before the pre-match sequence.

For this match whenever any player attempts to Go For It, he must first roll a D6. On a roll of a 1 he sticks in the mud and may not carry out the GFI. His move ends immediately, though this is not a turnover. On a 2+ he may attempt to Go For It as normal. (This 2+ roll may be re-rolled with a Team Re-roll as per page 14, CRP)

WORKY TICKET
One of the opposing players just can’t stop arguing with the ref, with the official growing more and more irritated as the match goes on.

Play at the start of the match, before the pre-match sequence.

Select an opposing player at random who suffers the following effects for the whole match. If he is on the pitch at the end of a drive he must roll 1D6. On a 5+ the referee has lost his patience and immediately sends him off.

BIFFA BACON
Biffa and the family Bacon have come along to watch the match today. These rowdy cartoon strip hoodlums can’t help but get involved in the chaos.

Play at the end of your turn, before your opponent’s turn has begun.

The Bacons throw debris from the sidelines, (Broon Ale bottles, bricks, Biffa’s boots etc.). Randomly determine D3 players on the pitch (from either team) who are struck as if they had been attacked by a player with the Stab skill.


GETTIN’ WRANG
One player has earned a reputation for foul play over his career. The referee has got it in for him, watching him like a hawk all game.

Play at the start of the match, before the pre-match sequence

Select an opposing player at random. For this match he is sent off if he rolls a double on an injury roll (only when actively throwing a block, including crowd pushing).


GEORDIE SHORE
A player has been chosen to take part in a reality TV show. Filming starts later today which means he’ll miss the second half. Until then he’s so full of confidence he becomes an inspirational presence on the pitch. What’s more he’s sporting an appalling orange fake tan which is highly distracting to the opposition team!

Play at the start of the match, before the pre-match sequence.

Choose to affect either a friendly or opposing player. A randomly selected player from the chosen team gains the skills Fan Favourite, Leader, Foul Appearance and Disturbing Presence. He may only play in the first half.

CROCODILE SHOES
A dull song and even duller TV series have somehow made Jimmy Nail’s ‘Crocodile Shoes’ famous in the region. In any case, one of your players has acquired a pair of crocodile-skin Blood Bowl boots with mysterious magical effects!

Play at the start of a drive, after set up but before rolling for kick off.

A random friendly player on the pitch gains the Sure Feet, Leap, Very Long Legs and Loner skills. At the end of the drive the effects wear off.


USED TO WORK IN LEICESTER
Your coach used to be employed in the midlands metropolis of Leicester. As a result he sees himself as a multicultural ambassador to the north east. He inspires an extraordinary spirit of racial tolerance within your team.

Play at the start of the match, before the pre-match sequence.

For this match any friendly player gets a +1 modifier to catch any hand off or accurate pass from a player of a different race to himself.

SHEARER’S ELBOW
One of your players is an expert in employing his elbows as dangerous weapons, inspired by local sporting hero Alan Shearer’s legendary exploits on the football pitch.

Play at the start of a drive, after set up but before rolling for kick off.

A random friendly player on the pitch gains the Stab and Loner skills. At the end of the drive the effects wear off.

HI, THIS IS IAN...
One of the opposing players is perhaps the laziest man in Newcastle. Once he gets comfortable he just doesn’t want to move!

Play at the start of a drive, after set up but before rolling for kick off.

A random opposing player on the pitch is affected as follows: when attempting to stand up he must roll a 4+ (as if his movement value was less than three). The effects wear off at the end of the drive.

SACK THE BOARD!
The opposing chairman has installed an unpopular manager, rebranded the stadium and plans to sell all of their best players in the winter transfer window. The fans are not happy and have staged a mass walk out as a result.

Play at the start of the match, before the pre-match sequence

The opposing coach may only roll 1D6 for FAME, instead of the normal 2D6

I’M TOO SEXY FOR MY SHORTS
One of your players wears shorts in all weathers; rain, shine, sleet or snow! He is unaffected by anything the elements can throw at him, carrying on regardless.

Play at the start of the match, immediately after the weather roll.

One player of your choice ignores all weather effects for the whole match

THE DARLO RIPPER
One of the opposing team is on the run from the Bobbies, wanted for a string of violent sex attacks in the Darlington area!

Play at the start of the match, before the pre-match sequence

Select an opposing player at random who suffers the following effects for the whole match. If he is on the pitch at the end of a drive he must roll 1D6. On a 5+ he has been apprehended by the Bobbies and can take no further part in the match.

Reason: ''
UK Team Challenge IX — 24-25 August 2024

Go to: www.bbuktc.com
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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by JT-Y »

I got seasick reading that...

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"It´s better to enlarge the game than to restrict the players." -- Erick Wujcik
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Re: GeordieBowl VIII (Gateshead) - 3rd/4th September, 2016

Post by Chinos »

To be hoped you have a printout of that Pipey. I'm never gonna remember it.

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Less social butterfly, more anti-social moth.

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