Hi everyone,
I seem to really be having a hard time adjusting to this game. I have played the board version for a very long time.
It seems the easiest way for me to get a good view of the entire pitch is by the direct top down view. But when I do this I can't easily tell which players are which.
And my gaming mouse has a center scroll button that I always seem to roll when I play and this further screws up my views.
I always seem to exceed the four minute time limit. I know practise makes perfect but does anyone have any hints/suggestions?
Michael
Cyanide DE Edition - optimal view for pitch?
Moderator: TFF Mods
-
- Veteran
- Posts: 306
- Joined: Mon Jan 21, 2013 7:10 pm
- Location: Regina, Saskatchewan, Canada
- Contact:
Cyanide DE Edition - optimal view for pitch?
Reason: ''
If you could be anyone would you be yourself? ~ yup it's mine!
Michael aka Da Big Green 'Un (commissioner Regina Flatland BB League - RFBBL)
http://www.reginaflatland.bloodbowlleague.com
Michael aka Da Big Green 'Un (commissioner Regina Flatland BB League - RFBBL)
http://www.reginaflatland.bloodbowlleague.com
-
- Legend
- Posts: 2035
- Joined: Thu May 29, 2003 1:18 pm
- Location: London, England
Re: Cyanide DE Edition - optimal view for pitch?
I use about a 60 degree to the horizontal view, sometimes have to go higher for tricky moves.
Reason: ''
- burgun824
- Legend
- Posts: 2274
- Joined: Wed Sep 08, 2010 9:27 pm
- Location: Nashville, TN
Re: Cyanide DE Edition - optimal view for pitch?
This is one of my biggest complaints with the Cyanide version. It's very pretty but it makes playing the game difficult at times. I honestly don't have enough experience with it to give you any quality advice here. I just want to express that I feel your pain on this issue. I stopped playing the Cyanide version for many reasons, this being one of the big ones.
Reason: ''
-
- Ex-Cyanide/Focus toadie
- Posts: 2565
- Joined: Fri Jul 24, 2009 4:55 pm
- Location: Near Reading, UK
Re: Cyanide DE Edition - optimal view for pitch?
Press n and you can cycle through labels for the players: player name, number, position or some weird-ass formula telling you how many SPP are required. The player number should help you out with the top-down.
I agree that some different views (and custom labels) would be beneficial though.
I agree that some different views (and custom labels) would be beneficial though.
Reason: ''