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 Post subject: Re: OBBLM - BB2016 Rules
 Post Posted: Tue Jan 24, 2017 2:22 pm 
Rookie
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Joined: Tue Jan 24, 2017 12:57 pm
Posts: 2
I have a thousand and one errors to do with translations and player avatars. This is after a fresh install.
I also added Gruffle myself.

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 Post subject: Re: OBBLM - BB2016 Rules
 Post Posted: Tue Jan 24, 2017 4:21 pm 
Rookie
Rookie

Joined: Tue Jan 24, 2017 12:57 pm
Posts: 2
To fix this, you have to...

> Change all .gif references in BB2016 file (eg. amlineman1an.gif should be amlineman1.gif) -- this is because of versioning. OBBLM used to use suffixes to indicate facing of gifs.
> Add entries to translations.xml

I'm trying to figure out a cleaner way to do this. What I want to do is say 'if translation doesn't exist, just use original name'.


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 Post subject: Re: OBBLM - BB2016 Rules
 Post Posted: Sat Jan 28, 2017 7:34 pm 
Legend
Legend
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Joined: Thu May 07, 2009 11:15 am
Posts: 2479
Location: Wellington, New Zealand
A cleaner way to do it would be to just change the translation rather than the rules file?

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 Post subject: Re: OBBLM - BB2016 Rules
 Post Posted: Thu Feb 02, 2017 2:31 am 
Legend
Legend
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Joined: Thu May 07, 2009 11:15 am
Posts: 2479
Location: Wellington, New Zealand
More-or-less official NAFLM Patch for 2016 rules now available http://theendzone.co/blog/obblm-patch-f ... stars.html

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 Post subject: Re: OBBLM - BB2016 Rules
 Post Posted: Mon Mar 13, 2017 3:46 pm 
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Joined: Sat Mar 11, 2017 10:08 pm
Posts: 12
I am still having issues after running the fix you posted.


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