UltraBowl Restrictions input/debate
Posted: Thu Mar 02, 2017 11:51 am
Hi
I´m planning to do a one day turnament with 4games, but I want to take a more out of the ordinary, fun and i some sence ballanced approach. Ballanced in the sence that every team has something to offer.
I´d really like if all teams had a chance of preforming well, and at the same time I really wanted to try a larger team value cap.
The idear is to have everybody field a team with team value 1800.
Everything allowed. Star players, inducements, hot pot, wizard, special play cards, what ever you like. Maybe even grak and crumbleberry. (its mostly meant to be fun and crazy)
If you want to field a +mv + s wardancer, do it. If you want a ogre team with 6 block ogres, do it. If you want the hail marry pass bombadier with gobos, do it. If you want to field an underworld team full of horns two heads gobos, do it.
What ever crazy team you can come up with, go ahead and do it.
The only restrictions whould be no more than one of each stat increases on each player, and no more than 3 improvements per player (skill + stat increase).
What do you think?
I´m planning to do a one day turnament with 4games, but I want to take a more out of the ordinary, fun and i some sence ballanced approach. Ballanced in the sence that every team has something to offer.
I´d really like if all teams had a chance of preforming well, and at the same time I really wanted to try a larger team value cap.
The idear is to have everybody field a team with team value 1800.
Everything allowed. Star players, inducements, hot pot, wizard, special play cards, what ever you like. Maybe even grak and crumbleberry. (its mostly meant to be fun and crazy)
If you want to field a +mv + s wardancer, do it. If you want a ogre team with 6 block ogres, do it. If you want the hail marry pass bombadier with gobos, do it. If you want to field an underworld team full of horns two heads gobos, do it.
What ever crazy team you can come up with, go ahead and do it.
The only restrictions whould be no more than one of each stat increases on each player, and no more than 3 improvements per player (skill + stat increase).
What do you think?