Idea's to mix up a tournament.
Posted: Mon Sep 23, 2019 8:39 pm
Morning/Afternoon/Evening everyone.
We've just finshed another sucessful tournament in the form of WeagleBowl 2019, now we have been running this for 4 years now and most people who attend seem to have a good time.
The problem we had this year was 4 dwarf teams (nothing wrong with dwarfs (nothing right with them either )), and admittedly, this is our own fault with the rules pack we use (see below).
All teams will have 1,100,000gp to purchase their team as per the rule-books and the teams of legend PDF.
Star players may be selected if you already have 11 rostered players. If, however, both you and an opponent are using the same star player, neither team may use them (as they have been double booked and can’t play for both teams).
Wizards and special play cards may not be used but all other inducements may be selected (Bribes, Halfling Master Chef, etc.)
Skills will be given as follows:
• Before Game 2 you may give a normal skill to a single chosen rostered player.
• Before Game 3 you may give a normal skill to a single chosen rostered player.
• Before Game 4 you may give a normal skill to a single chosen rostered player.
• You may wait to choose your skill until after you find who you are facing in the next game.
• Rostered players may only ever receive a single skill.
• Stat increased may not be awarded.
Weagle Bowl 2019 is a ‘resurrection style’ tournament so all injuries are forgotten after each match (however we do like to know how many players have been killed, so please do let us know!). Raise The Dead spells for Undead and Necromantic will only give you the free zombie for that game.
If you have any problems on the day please speak to a member of the event staff that will be able to assist you.
EVENT POINTS:
• 7 points for a win
• 3 points for a draw
• 0 points for a loss
• 1 point per casualty caused (max 3 points)
• 1 point per touchdown scored (max 3 points)
• Blocking, fouling and crowd push casualties will count towards your casualty score. Failed dodges, GFI’s or kick-off result injuries will not count.
Now being a lazy git, has the mega-brain that is the TFF community got any ideas to "jazz" it up for next year?
We've just finshed another sucessful tournament in the form of WeagleBowl 2019, now we have been running this for 4 years now and most people who attend seem to have a good time.
The problem we had this year was 4 dwarf teams (nothing wrong with dwarfs (nothing right with them either )), and admittedly, this is our own fault with the rules pack we use (see below).
All teams will have 1,100,000gp to purchase their team as per the rule-books and the teams of legend PDF.
Star players may be selected if you already have 11 rostered players. If, however, both you and an opponent are using the same star player, neither team may use them (as they have been double booked and can’t play for both teams).
Wizards and special play cards may not be used but all other inducements may be selected (Bribes, Halfling Master Chef, etc.)
Skills will be given as follows:
• Before Game 2 you may give a normal skill to a single chosen rostered player.
• Before Game 3 you may give a normal skill to a single chosen rostered player.
• Before Game 4 you may give a normal skill to a single chosen rostered player.
• You may wait to choose your skill until after you find who you are facing in the next game.
• Rostered players may only ever receive a single skill.
• Stat increased may not be awarded.
Weagle Bowl 2019 is a ‘resurrection style’ tournament so all injuries are forgotten after each match (however we do like to know how many players have been killed, so please do let us know!). Raise The Dead spells for Undead and Necromantic will only give you the free zombie for that game.
If you have any problems on the day please speak to a member of the event staff that will be able to assist you.
EVENT POINTS:
• 7 points for a win
• 3 points for a draw
• 0 points for a loss
• 1 point per casualty caused (max 3 points)
• 1 point per touchdown scored (max 3 points)
• Blocking, fouling and crowd push casualties will count towards your casualty score. Failed dodges, GFI’s or kick-off result injuries will not count.
Now being a lazy git, has the mega-brain that is the TFF community got any ideas to "jazz" it up for next year?