A Little Planet of the Apes fun.
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- Anthony_TBBF
- Da Painta
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What are your suggested changes to Lizardmen and Vampires? I am all for some tweaking on the Khemri roster...
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- GalakStarscraper
- Godfather of Blood Bowl
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Well Collector's Guild makes a really good Orangutan fig that I have in my own collection. Its at:
http://www.thecollectorsguild.co.uk/aca ... es_55.html
It the figure for the character called the Librarian. I spend a lot of time finding alternate BB scale miniatures. As a footnote: The figure for Detrius makes a really fun Troll/Ogre fig. Unfortunately, I don't have any good figs for Chimps or Gorillas yet.
http://www.thecollectorsguild.co.uk/aca ... es_55.html
It the figure for the character called the Librarian. I spend a lot of time finding alternate BB scale miniatures. As a footnote: The figure for Detrius makes a really fun Troll/Ogre fig. Unfortunately, I don't have any good figs for Chimps or Gorillas yet.
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- GalakStarscraper
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My tweaks:
My brother and I have played Lizardman and Vampire teams in leagues, so these opinions are based on real playtesting.
Lizardman:
1) Make a rule that any BB player with Stunty gets the +1 to injury and the increased throwing bands. This will hurt the Lizardman teams scorers and help slow the team down a little.
2) Don't allow the Saurus access to Strength skills. Andy's original rules (the creator of the team) for the Lizardmen did not allow the Saurus access to ST skills. I want to see a return to Andy's original rules. Andy never meant to allow the Saurus easy access to Guard when he made the team, I want to see a return to Andy's attentions.
Andy's original team is at:
http://www.geocities.com/TimesSquare/Ba ... izard.html
and
http://www.geocities.com/TimesSquare/Ba ... zard2.html
Vampire team:
1) Simple change, I want Vampires to never be able to lose the OFAB trait. A developed Vampire team with no OFAB is a true threat to behold. My league vampire team is almost TR 300 and playing with the rule that the Vamps never lose OFAB, I still have a team that is D*MN difficult to beat ( http://www.geocities.com/tanders001/MBB ... shers.html ). I would be willing to consider a comprimise that on double the Vamp's OFAB does improve to only missing the drive on a 1 in 6, but I really believe that the Vamps should just never lose OFAB.
My brother and I have played Lizardman and Vampire teams in leagues, so these opinions are based on real playtesting.
Lizardman:
1) Make a rule that any BB player with Stunty gets the +1 to injury and the increased throwing bands. This will hurt the Lizardman teams scorers and help slow the team down a little.
2) Don't allow the Saurus access to Strength skills. Andy's original rules (the creator of the team) for the Lizardmen did not allow the Saurus access to ST skills. I want to see a return to Andy's original rules. Andy never meant to allow the Saurus easy access to Guard when he made the team, I want to see a return to Andy's attentions.
Andy's original team is at:
http://www.geocities.com/TimesSquare/Ba ... izard.html
and
http://www.geocities.com/TimesSquare/Ba ... zard2.html
Vampire team:
1) Simple change, I want Vampires to never be able to lose the OFAB trait. A developed Vampire team with no OFAB is a true threat to behold. My league vampire team is almost TR 300 and playing with the rule that the Vamps never lose OFAB, I still have a team that is D*MN difficult to beat ( http://www.geocities.com/tanders001/MBB ... shers.html ). I would be willing to consider a comprimise that on double the Vamp's OFAB does improve to only missing the drive on a 1 in 6, but I really believe that the Vamps should just never lose OFAB.
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- tommy316
- Emerging Star
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- Joined: Tue Jun 26, 2001 12:00 am
- Location: Formerly The Big O, Nebraska
Thanks for the hint on mini's; new wave has some combat critter mini's (something like that) with Gorilla's. Lots of work, since they are based in the future with weapons, etc.,etc. The Detitris mini would make a good Gorilla or Orang with some green stuff and some really good face work. The search goes on!!!
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I found a Gorilla at Eureka Miniatures. (go to Irregular-25mm-Animals)
There is no photograph of it though....
There is no photograph of it though....
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- GalakStarscraper
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Also did some checking at Eureka and they are currently producing a Chimpanzee figure and new Gorilla as well.
http://www.eurekamin.com.au/index.html? ... imals.html
So there you have it, Discworld Orangutan and Eureka Gorillas and Chimpanzees. Throw in some downtrodden human (too bad the GWAR Slaves are 2" tall they are incredible Slave/Thrall figs)
http://www.gwar.net/merch/browse.php?si ... 8D&item=71
AND
http://www.gwar.net/merch/browse.php?si ... 8D&item=96
and you have yourself a team.
http://www.eurekamin.com.au/index.html? ... imals.html
So there you have it, Discworld Orangutan and Eureka Gorillas and Chimpanzees. Throw in some downtrodden human (too bad the GWAR Slaves are 2" tall they are incredible Slave/Thrall figs)
http://www.gwar.net/merch/browse.php?si ... 8D&item=71
AND
http://www.gwar.net/merch/browse.php?si ... 8D&item=96
and you have yourself a team.
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- tommy316
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Thanks for the info on mini sites. Helped alot. The GWAR slaves are perfect if they were only the right size. Got an idea for the team as a whole:
THE REVOLT - If a human slave scores a TD then at the beginning of their next turn the Coach must roll d6, on a 1 or 2 the human slaves attempt to revolt. For that turn only, the slaves turn on the Apes and try to block the nearest Ape.
I am trying to figure out some sort of SPP cap on the humans- since the Apes would see a Slave with alot of SPP's as a threat. Maybe use the Big Guy rule with slaves (double SPP's to get skills)
THE REVOLT - If a human slave scores a TD then at the beginning of their next turn the Coach must roll d6, on a 1 or 2 the human slaves attempt to revolt. For that turn only, the slaves turn on the Apes and try to block the nearest Ape.
I am trying to figure out some sort of SPP cap on the humans- since the Apes would see a Slave with alot of SPP's as a threat. Maybe use the Big Guy rule with slaves (double SPP's to get skills)
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- Anthony_TBBF
- Da Painta
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In my experience Lizardmen have never been a problem as they are now, in fact they have been pretty lacklustre... did you have a big problem with them before?
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- GalakStarscraper
- Godfather of Blood Bowl
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- GalakStarscraper
- Godfather of Blood Bowl
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- Joined: Tue Jun 26, 2001 12:00 am
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Another option for the Human slaves would be to give them the Pride trait like the Elf slaves on the Slaanesh Elf team:
<b>Pride</b> - This player is being forced to play for the team. But the player is a proud person and not broken easily. Before taking any actions with this player (including handing off the ball to him) roll a d6. On a roll of 1, he will refuse to cooperate until he rolls something other than a 1 for a future Pride roll (or until the end of the drive). He may take no actions. He will not try catch the ball, and he will not provide assists or extend a tackle zone. This negative skill can be bought away by expending a double on a Star Player roll. If you choose to do this the player will recive the honorary title of "entrusted" and receive a +1 AV bonus. They still counts as their original position though. ie: if you have two throwers with Pride and one becomes entrusted you may not buy a third thrower. If the Pride player survives to gain his third star player roll he will beconsidered "broken". He then looses his pride skill automatically. Though he will not gain the +1 AV like an "entrusted" player. "Broken" players still count as their original slave position as per "entrusted" players.
Just a thought.
<b>Pride</b> - This player is being forced to play for the team. But the player is a proud person and not broken easily. Before taking any actions with this player (including handing off the ball to him) roll a d6. On a roll of 1, he will refuse to cooperate until he rolls something other than a 1 for a future Pride roll (or until the end of the drive). He may take no actions. He will not try catch the ball, and he will not provide assists or extend a tackle zone. This negative skill can be bought away by expending a double on a Star Player roll. If you choose to do this the player will recive the honorary title of "entrusted" and receive a +1 AV bonus. They still counts as their original position though. ie: if you have two throwers with Pride and one becomes entrusted you may not buy a third thrower. If the Pride player survives to gain his third star player roll he will beconsidered "broken". He then looses his pride skill automatically. Though he will not gain the +1 AV like an "entrusted" player. "Broken" players still count as their original slave position as per "entrusted" players.
Just a thought.
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- GalakStarscraper
- Godfather of Blood Bowl
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Posted the Planet of the Apes team to my web site. Tommy316 let me know what you think, the final version has some of the Slave revolt feel to it with the Pride skill. I also added some of the extra about the apes not wanted a Star Player into the equation also. Let me know if this works for you.
Link to the web page:
http://www.geocities.com/tanders001/Oth ... eApes.html
Link to the web page:
http://www.geocities.com/tanders001/Oth ... eApes.html
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- tommy316
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I just saw the movie- AWESOME! Can't wait for the sequel. Anyways, using the final version posted by GalakStarscraper on his website, maybe add FRENZY to the Chimps and +1 MV and FRENZY to the Gorilla's. And maybe a FIRE BOMB secret weapon. Still thinking about some sort of magic. Any Ideas? What did ya think about the movie also?
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- tommy316
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