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 Post subject: Re: Slannesh Roster
 Post Posted: Tue Jul 05, 2016 10:41 am 
Super Star
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Joined: Tue Feb 12, 2013 5:05 pm
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Bakunin wrote:
But would it make the fiend (the team) to great? It would look like a powerful frenzy-less snow troll. +MV & Regeneration & No hands for 10k.

to be tested i guess...
- With regen, i guess, it should be 160k.
- Without, 150k sounds fine.

i don't like the roster name : there is only max 5 daemon in this team. (and we could play without them)


nice roster by the way :)

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 Post subject: Re: Slannesh Roster
 Post Posted: Tue Jul 05, 2016 1:26 pm 
Emerging Star
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Location: Norsca
babass wrote:
to be tested i guess...
- With regen, i guess, it should be 160k.
- Without, 150k sounds fine.

i don't like the roster name : there is only max 5 daemon in this team. (and we could play without them)


nice roster by the way :)



Well.. 5/5/2/9 (Loner), (Negatrait), (Damage Skill) -- 160,000 gold
So:

WildA (0k) + Claw (10k) + DP (20k) + Tail (20k) + 2MV+ (30k) + Regen (20k) = 260k

260K - -1AV (10k) - -1AG (20k) - no hands (20k) = 210

110/2 = 55

So final price is 155k =>> round down to 150k

EDIT: but I think it needs playtesting

Yeah the name seems a bit off.
Again looking at the CRP teams names, "Daemons of Slaanesh Teams" seem a bit long - why not just "Slaanesh Teams"

So it looks like this:

Image

and without Regen:

Image

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Last edited by Bakunin on Wed Jul 06, 2016 12:37 pm, edited 2 times in total.

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 Post subject: Re: Slannesh Roster
 Post Posted: Tue Jul 05, 2016 3:28 pm 
Emerging Star
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Location: Norsca
TV1000 Roster:

7 Cultists
3 Daemonettes
1 Fiend
2RR
30k left

7 Cultists
4 Daemonettes
2 RR
1 APO
20k left

7 Cultists
4 Daemonettes
3 RR

TV1100 tournament roster:

7 Cultists
4 Daemonettes
1 Fiend
2RR
1 CL
1 AC

6 Cultists
4 Daemonettes
1 Fiend
2RR
1 APO
1 CL
1 AC

TV1250 tournament roster:

6 Cultists
4 Daemonettes
1 Fiend
3RR
1 APO
Starplayer Lewdgrip Whiparm


Edit: Apo

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Last edited by Bakunin on Tue Jul 05, 2016 10:51 pm, edited 1 time in total.

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 Post subject: Re: Slannesh Roster
 Post Posted: Tue Jul 05, 2016 9:45 pm 
Super Star
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Posts: 776
No apo for this team?

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 Post subject: Re: Slannesh Roster
 Post Posted: Tue Jul 05, 2016 10:51 pm 
Emerging Star
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babass wrote:
No apo for this team?


Yes forgot about the apo, made one with one.

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 Post subject: Re: Slannesh Roster
 Post Posted: Thu Jul 07, 2016 9:17 am 
Rookie
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Joined: Mon Apr 27, 2015 9:29 am
Posts: 42
Testing regeneration is hard to do when my fiend doesn't die :D
I do think regeneration would be good for the thing though.
One thing I've recently considered it's another positional. I find the current roster amazingly fun to test out and find nothing wrong with it besides it's lack of speed. I think one of the things I've found so far is that when I do gaze the screen, I don't have much movement to move away from it/break free. I think this is a fun challenge and it did imposed the risk of rerolls but I was thinking a runner type player would be a good optional for people wanting to try out the roster. It would also see more playability in tournaments I find and would see interesting rosters figuring out what to take.

A runner would be the obvious choice for a theoretical third position but I think a brand new position type would be fun. For example, an interceptor!

0-2 Interceptor - 7/3/3/7 - catch, very long legs, pass block - GA/SPM 90k

Which could also be used as a runner. The only thing I see wrong is that the passing game of the opposition could be blocked. However, it already kinda is by gazing their catchers.

Thoughts on a third? Personally I don't think the roster needs it but it's as though idea


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 Post subject: Re: Slannesh Roster
 Post Posted: Thu Jul 07, 2016 3:28 pm 
Emerging Star
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I think the roster is fine as it is, no need to add more special players...

After playing a bit of stunty leeg on fumbbl, one of the funny things you find is that a counter to a no-hands-team, is bombardier:
Since you can just throw the ball on the nohands player, and not worry about a catch, and the bomb is an auto hit, if it hits the square with the player (no need for 4+).
So all the teams that can take Drippelsnot and Boomer Eziasson has a hard counter to Slaanesh teams (Goblins, Orcs, Underworld, Chaos Pact, Ogres, Dwarfs, Norse).

(One of the most cheessy things a guy from my league would do with his underworld team is this: Have his 'extra arms' 'accurate' Thrower stand 6 square from the line of scrimmage, and Drippelsnot 3 squares behind the Thrower (so 9 squares that is hard to reach). Then quick passes the bomb to the Thrower, that afterwards sends it flying for a short pass to your cage. Very hard to play against, since he made sure you could not reach the thrower or Drippelsnot - (as long as Drippelsnot made that 3+QP, it was like playing against a fireball every turn). This was much better than a HMP Bombardier and would just be even better strategy against No Hands.)

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 Post subject: Re: Slannesh Roster
 Post Posted: Tue Oct 10, 2017 1:09 pm 
Emerging Star
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Updated Slaanesh Roster

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