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Posted: Fri Oct 03, 2003 4:10 pm
by Blammaham
Sorry :oops: I'll move that skill to the appropriate forum.S

Posted: Thu Nov 06, 2003 12:12 am
by browwnrob
Hand Off:

when the player tries to leave a tackle zone he pushes his opponent out of the way (its used in rugby) and dodges away...

Result: +1 for the dodge roll away... he must roll under the agility in order to do this...

a better name might be better for this!!! :)

Posted: Sat Jan 10, 2004 2:00 am
by Leipziger
Agree with the Hand Off idea.
How about 'telegraph pass' which would give the player +1 when trying to intercept?

:lol: :o :lol: Leip

Posted: Mon Feb 16, 2004 10:50 am
by Khar-peth
Shield:
Whenever this player fails to catch, pick up the ball, or when he is knocked over (or falls over) while carrying the ball, the throw in template is used to determine the bounce roll, instead of the scatter template.
The player's head coach places the throw in template over the player, and point it towards either board edge, when determining the direction of the bounce.
edit : oops!
just saw it in general skills thread...
btw the conjunction with Strip Ball as suggested by Sushe Waka is a good idea...

Posted: Wed Mar 24, 2004 8:09 pm
by Pardus
not really a new idea exactly, just innovating an old idea

what about PGFI (progressive go-for-it) house rule as a skill that can be gained?

of course it would complicate the rules too much to be official, but an interesting house rule for an agility skill

Posted: Wed Mar 24, 2004 11:39 pm
by Munkey
Pardus wrote:not really a new idea exactly, just innovating an old idea

what about PGFI (progressive go-for-it) house rule as a skill that can be gained?
Would have to kick in after the second GFI (third with sprint?) otherwise as a skill it would be harder to go for it than if it were not used.

I don't think it would be a popular choice, at the moment sprint is more asking for trouble than not without a re-roll/sure feet.

Posted: Thu Mar 25, 2004 12:21 pm
by Pardus
nah you'd have to have it kick in after the first...

and yes it would be popular, 1 turner's in one skill...

Posted: Thu Mar 25, 2004 12:32 pm
by Munkey
Hadn't thought about 1-turners :oops:

Posted: Wed Apr 14, 2004 10:30 am
by plasmoid
Hi all,
I'm not sure that this mechanic should be an agility skill, but here goes:
Martial Arts. Agility skill.
This player is an expert at fighting stronger opponents. You may reroll any block thrown by this player - provided that it was either a 1-dice block, or an "opponent chooses" block.

Martin :)

Posted: Wed Apr 14, 2004 11:19 am
by Pardus
but wait there's more...

we will also throw in a set of IRATE NINJA HALFLINGS!!!

Posted: Tue May 04, 2004 9:53 am
by Alesdair
Cazaly: Agility Skill
On an interception, the player using this skill may treat one opposing TZ as a +1 instead of a -1. This is because the player has run up the opposing player's body for a better snatch at the ball. This skill must be chosen before the dice roll, because on a natural roll of 1 the player misjudges his accent and comes crashing down. Armour roll time. The catch skill cannot be used to reroll a 1, as this indicates a fumbled Cazaly, and not a failed Catch.


Discussion here

Raised in the gutter

Posted: Thu Sep 09, 2004 12:10 am
by Sgt_Colon
Ok how about "raised in the gutter"

A player with this skill can -1 from an injury roll caused by a block or -2 form an injury role caused by a foul, as he's a tough and wily little shite!

May be a little bit much for an agility skill I was thinkin more of a trait. Off the top of my head I think it fits well with Humans, Dark Elves, Gobbo's and Skaven.

Posted: Mon Sep 27, 2004 9:25 am
by duff
Breakfall -2 to armor and injury rolls when failed GFI
Discussion here http://www.talkbloodbowl.com/phpBB2/vie ... 4204#234204

Posted: Tue Mar 21, 2006 4:46 pm
by laffin-loon
Flying Kick. Agility Skill.

This skill may only be taken by a player who has the Leap skill.

A player with flying kick skill may choose to make a special flying kick as a part of their blitz action.

The flying kick takes place instead of the block. The player may leap an empty square to attack an enemy behind it. It costs 2 movement points to make the flying kick.

Place the attacking player prone in an empty square adjacent to the square he leapt from and also adjacent to the player he is attacking. If there is no such empty square then no flying kick may be attempted.

Carry out the flying kick as though it were a block between the two players without any assists. The defender may use block or dodge to avoid falling down. The attacker may not use block, wrestle or tackle. If the result has an "attacker down" then the attacker has fallen badly and armour dice must be rolled as standard and it is a turn over. If the defender is pushed back, the attacker may not follow up as they are already prone (no armour dice should be rolled for the attacker though as it was a successful attack).

The blitzing players action ends with the use of this skill but it is not a turnover unless the "block" went wrong or the player was foolishly carrying the ball when they made the flying kick.

.......

So, it's a cage breaking skill. No need to try and dodge in and then suffer multiple defensive assists when in one Brucey moment you can leap in and take out that dirty ball carrier. But your player going to be prone and surounded by alot of enemy players.....

Examples of placing prone....

A is attacker in flying kick
D is Defender in flying kick
X are other squares
O are possible squares for the attacker to be placed prone in.

1.
XXDXX
XOOOX
XXAXX

2.
XXDXX
XOOXX
XAXXX

3.
XXDXX
XOXXX
AXXXX

If the "O" squares are occupied then the flying kick may not take place.

If was thinking of making it limited to AV7 players. Vampires could be vicious with this skill. But then they'd have to take leap first and then flying kick after, so they would be quite specialised....

Pity those poor skinks and gobbos though.

Posted: Sat Oct 04, 2008 7:35 pm
by johnnyb79
Turn Body:
A player with this skill is adept at moving out of the way of any blows. If this player is knocked down, your opponent cannot add any modifers to the armour roll or injury roll (Niggling injury and stunty still apply to the injury roll though)