Ogre position players
Moderator: TFF Mods
-
- Legend
- Posts: 2546
- Joined: Fri Oct 25, 2002 10:04 pm
- Location: Fife, Scotland
- Contact:
Ogre position players
Thinking about starting a small Ogre league (SkiJunkies Java client) and rather than just having the basic Ogre player, I was thinking off some positional players. Keep in mind that it's only ogres playing so no need to think of balance between them and other teams
I had this initially:
(Note: TTM and Big Guy have been removed for stream lining purposes)
(0-12) Lineogre | 5 4 2 9 | Bone Head, Thick Skull | 100k
(0-6) Blocker | 5 5 2 9 | Bone Head, Thick Skull, Mighty Blow | 120k
(0-4) Blitzer | 5 4 3 9 | Bone Head, Thick Skull, Break Tackle | 120k
Obviously starting cash has to be worked out, but any ideas?
I had this initially:
(Note: TTM and Big Guy have been removed for stream lining purposes)
(0-12) Lineogre | 5 4 2 9 | Bone Head, Thick Skull | 100k
(0-6) Blocker | 5 5 2 9 | Bone Head, Thick Skull, Mighty Blow | 120k
(0-4) Blitzer | 5 4 3 9 | Bone Head, Thick Skull, Break Tackle | 120k
Obviously starting cash has to be worked out, but any ideas?
Reason: ''
-
- Legend
- Posts: 3016
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Worcester, England
- Contact:
-
- Legend
- Posts: 3365
- Joined: Tue Jun 04, 2002 7:01 am
- Location: Finland, Oulu
Re: Ogre position players
I would perhaps go for different team concepts as follows:
Vanilla ogre team
Lineogres + 4 blockers +2 blitzers
Running team
Lineogres + 2 blockers + 2 blitzers +2 runners
Blitzing team
Lineogres + 2 blockers + 4 blitzers
Da throwing team (if you want to have fun with the concepts...)
Lineogres + 2 blitzers + 2 catchers +2 throwers
Anyhow, there should be some differences between the teams... these are just preliminary ideas to introduce that concept - varying TRR costs etc could be used to differentiate them a bit more, while still keeping all the teams definitely as ogre teams.
Vanilla ogre team
Lineogres + 4 blockers +2 blitzers
Running team
Lineogres + 2 blockers + 2 blitzers +2 runners
Blitzing team
Lineogres + 2 blockers + 4 blitzers
Da throwing team (if you want to have fun with the concepts...)
Lineogres + 2 blitzers + 2 catchers +2 throwers
Anyhow, there should be some differences between the teams... these are just preliminary ideas to introduce that concept - varying TRR costs etc could be used to differentiate them a bit more, while still keeping all the teams definitely as ogre teams.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
- Thadrin
- Moaning Git
- Posts: 8080
- Joined: Mon Jul 30, 2001 12:00 am
- Location: Norsca
- Contact:
- Trambi
- Ex-Mega Star, now just a Super Star
- Posts: 1310
- Joined: Thu Jan 01, 1970 12:00 am
- Location: St Quentin en Yvelines near Paris, France
- Contact:
0-8 Ogre Blitzer 5 5 2 9 TTM, Thick Skull, Bonehead, Mighty blow (standard ogres)
0-4 Goblins 6 2 3 7 Stunty, Right stuff, Dodge
Reroll : 80(or 100 or 120) kGP
You can start an ogre team with eleven players.
Optionnal position for ogre :
(0-6)Lineogre 4 5 2 9 TTM, Thick Skull, Bonehead 100kGP
(0-6)Blocker 4 5 1 9 TTM, Thick Skull, Bonehead(or really Stupid), Mighty blow 100kGP
(0-2)Runner 6 4 2 8 TTM, Thick Skull, Bonehead,Sure hands 130kGP
with (0-4) standard ogre and reroll : 100 or 120 kGP
PS : Thank to Binja
0-4 Goblins 6 2 3 7 Stunty, Right stuff, Dodge
Reroll : 80(or 100 or 120) kGP
You can start an ogre team with eleven players.
Optionnal position for ogre :
(0-6)Lineogre 4 5 2 9 TTM, Thick Skull, Bonehead 100kGP
(0-6)Blocker 4 5 1 9 TTM, Thick Skull, Bonehead(or really Stupid), Mighty blow 100kGP
(0-2)Runner 6 4 2 8 TTM, Thick Skull, Bonehead,Sure hands 130kGP
with (0-4) standard ogre and reroll : 100 or 120 kGP
PS : Thank to Binja
Reason: ''
Ogres are the only true Blood Bowl players !
Ogrewomen are the only true BB Cheerleaders !
Ogrewomen are the only true BB Cheerleaders !
-
- Super Star
- Posts: 1068
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Saint-Etienne, France
- Contact:
- Trambi
- Ex-Mega Star, now just a Super Star
- Posts: 1310
- Joined: Thu Jan 01, 1970 12:00 am
- Location: St Quentin en Yvelines near Paris, France
- Contact:
Thank you DFCDaFrenchCoach wrote:Hum... Guess it has something to see with the next ogres releases! I'd rather use thads' ou trambi rosters, because it's important IMO to keep all the ogres with a 2AG.
The first roster is more in harmony with the background than the second one.
Reason: ''
Ogres are the only true Blood Bowl players !
Ogrewomen are the only true BB Cheerleaders !
Ogrewomen are the only true BB Cheerleaders !
-
- Legend
- Posts: 2546
- Joined: Fri Oct 25, 2002 10:04 pm
- Location: Fife, Scotland
- Contact:
Well goblins/snotlings are certainly out for the first season. I want it to be Ogre Blood Bowl, not Throw the goblin Blood Bowl
Anyway, this is the roster I've settled on just now, if the league (might go PbeM instead of Java) picks up I'm sure we'll see any problems in it.
The cost of the players will prove a problem since each team starts at TR150. The simplest way is to 'fudge it' by that I mean if a team has less than 11 living players they may add rookie Linemen for free to get the number upto 11. I'll work some more on the basics anyway
Anyway, this is the roster I've settled on just now, if the league (might go PbeM instead of Java) picks up I'm sure we'll see any problems in it.
Code: Select all
Qty Position Mv St Ag Av Skills & Traits Cost Skill Groups
0-12 Ogre Lineman 5 4 2 9 Bone Head, Thick Skull 100,000 Gn, St
0-6 Positional Ogres
- Ogre Blocker 5 5 2 9 Bone Head, Mighty Blow 120,000 Gn, St
Thick Skull
- Ogre Blitzer 6 4 2 9 Bone Head, Break Tackle 120,000 Gn, St
Thick Skull
* You can only have a total of 6 positional Ogres on the team. eg 3 blockers and 3 blitzers, or 5 blockers and 1 blitzer
Re-Roll: 100,000
Starting Team Gold: 1,500,000
Reason: ''
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
If you go the PBeM route I'll give it a shot. (They can't do any worse than my Skaven are at the moment) .
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- franck_le_grand
- Veteran
- Posts: 226
- Joined: Wed Sep 18, 2002 5:09 pm
- Location: Copenhagen, Denmark
How about this:
New racial charistic: catch team mate.
A player with this racial charistic ís allowed to catch a throwed team mate, like the ball, except for the following changes:
An accurate TTM only gives +0 on cathing, and a inaccurate gives a -1 penalty.
A player with this RC is also allowed to intercept a TTM with -3 penalty.
Now give all the ogres that RC and follow these rules.
Instead of a ball two goblins are released in the middle of the field. Each team may only set up in the endzone and one square beyond that. The coach with the first turn runs to the nearest goblin and the opposing player too in the following turn. Otherwise use normal rules for BB.
Pick up the goblin with a -1 penalty. Failure to pick up the goblin does not count as a TO.
If the goblin by the end of all turns is not in the possesion of an ogre move the goblin 6 squares in a random direction using the scatter template.
If the goblin runs into an ogre, make a new roll on the scatter template, and move the goblin the rest of the 6 squares in that direction as the goblin runs away from the ogre.
When an ogre takes the goblin to the opposings endzone he splats the goblin to the ground. Make an injury roll for the goblin (+1 modifier) and apply the result. SPP for the TD is awarded and if the goblin becomes a cas, the ogre gain SPP for this also. A replacement goblin pops up on middlefeild in one of the sides (decided rand.) and runs using the rules for goblin movement as described above.
All ogres cost 80K and Re-Rolls 80K. In this game Ogres are allowed to use RR's. Only set up 10 players for each drive. No apothecarys may be used, no wiz's and no stars.
Wow, all these rules just popped up while writing, and suddenly it became alot.
I would like to try this, any thoughts??
I actually like this myself, and I think it would be a lot of fun with that kind of turnement.
Maybe ad some different teams??
Get ready for "Goblin Bowl" where the goblin is the ball!!
New racial charistic: catch team mate.
A player with this racial charistic ís allowed to catch a throwed team mate, like the ball, except for the following changes:
An accurate TTM only gives +0 on cathing, and a inaccurate gives a -1 penalty.
A player with this RC is also allowed to intercept a TTM with -3 penalty.
Now give all the ogres that RC and follow these rules.
Instead of a ball two goblins are released in the middle of the field. Each team may only set up in the endzone and one square beyond that. The coach with the first turn runs to the nearest goblin and the opposing player too in the following turn. Otherwise use normal rules for BB.
Pick up the goblin with a -1 penalty. Failure to pick up the goblin does not count as a TO.
If the goblin by the end of all turns is not in the possesion of an ogre move the goblin 6 squares in a random direction using the scatter template.
If the goblin runs into an ogre, make a new roll on the scatter template, and move the goblin the rest of the 6 squares in that direction as the goblin runs away from the ogre.
When an ogre takes the goblin to the opposings endzone he splats the goblin to the ground. Make an injury roll for the goblin (+1 modifier) and apply the result. SPP for the TD is awarded and if the goblin becomes a cas, the ogre gain SPP for this also. A replacement goblin pops up on middlefeild in one of the sides (decided rand.) and runs using the rules for goblin movement as described above.
All ogres cost 80K and Re-Rolls 80K. In this game Ogres are allowed to use RR's. Only set up 10 players for each drive. No apothecarys may be used, no wiz's and no stars.
Wow, all these rules just popped up while writing, and suddenly it became alot.
I would like to try this, any thoughts??
I actually like this myself, and I think it would be a lot of fun with that kind of turnement.
Maybe ad some different teams??
Get ready for "Goblin Bowl" where the goblin is the ball!!
Reason: ''
- Thom
- Experienced
- Posts: 81
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Orcas Island Washington, USA
I kinda favor the idea that an all Ogre league would still treat the teams as "Big Guy Teams" and field only 8 players at a time with a max roster of 12. That way someone might be willing to bring in a Rat Ogre team or a Minotaur team (Yes even though it is an all Ogre League) and still play on near equal footing. Hell, maybe a visiting team of Elves might even give the league a tour. . .
Ok so I am probably being silly but the idea of a full sized team of Ogres seems wastefull. Much like smaller high schools here in the US play 8 man ball (To be able to field a team at all) so might the Ogres.
Ok so I am probably being silly but the idea of a full sized team of Ogres seems wastefull. Much like smaller high schools here in the US play 8 man ball (To be able to field a team at all) so might the Ogres.
Reason: ''
Thom. . .
[color=red][size=150][i]Nuffle Agnostic [/i] [/size] [/color]Does Nuffle [b][i]Really [/i][/b] exist?
I dunno. . . But I suspect not!
Rescue the Zoo Crew!
[color=red][size=150][i]Nuffle Agnostic [/i] [/size] [/color]Does Nuffle [b][i]Really [/i][/b] exist?
I dunno. . . But I suspect not!
Rescue the Zoo Crew!
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
If you don't want the teams to start with a TR of 150, fudge the costs. You've already said the league is gonna be an Orge only so as long as the costs stay the same ratio, it will be right.
Go for Linemen 50k, Blitzers and blockers 60k. Leave RR at 100k. That'll give you nice big rosters. Watch the carnage.
Also, I'd use the EXP system, so that lineman on each teams thats gonna insist on failing every bonehead roll can still gain a skill eventually.
Go for Linemen 50k, Blitzers and blockers 60k. Leave RR at 100k. That'll give you nice big rosters. Watch the carnage.
Also, I'd use the EXP system, so that lineman on each teams thats gonna insist on failing every bonehead roll can still gain a skill eventually.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
-
- Legend
- Posts: 2546
- Joined: Fri Oct 25, 2002 10:04 pm
- Location: Fife, Scotland
- Contact:
Well this topic is kinda dead at the moment, waiting on the final results of the ogre team thread in the general discussions, that way the league (when setup) might have visiting teams... Pity they never leave *munch*
Reason: ''
Cheers,
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!