why not give them secret weapons?
they are honourless bastards, they would bring a chainsaw to a fist fight for sure. Basically they would be ST3 Goblins without dodge/stunty and without the trolls.
I like the fact that they have no big guys (it makes them different). I'd overload with cheap secret weapons to be nasty chainsaw and bombs
With their ridiculously low cost they could use inducement for big guy requirement, without the chance of ever improving them (no one wants to say they play regularily willing play with hobbos).
I was much more thinking "sneaky, evil and incompetent" with the following roster:
Code: Select all
0-16 Hobgoblin 6 3 3 7 Sneaky Git G ASP 50000
0-2 Hobgoblin Bomber 6 3 3 7 Sneaky Git, Bombardier, Secret Weapon, G ASP 50000
0-2 Hobgoblin Chainsaw 6 3 3 7 Sneaky Git, Chainsaw, Secret Weapon G AS 60000
0-2 Hobgoblin Rogue 6 3 3 7 Sneaky Git, Stab GA SP 80000
Bribes at half price like the gobbos.
RR at 70k since they can't play together properly.
This team is full of fail, but I'd hate to face it. So much sneakiness. You can expect some interesting development as well with the Rogue Hobgoblin accessing G and A, and the rest having access to dirty player on single rolls.
The Chainsaws are awesome, with G access, you can quickly Block/dirty player them... if you manage to give them SPP, and retain them.
Basically you have the anti team, and I expect it would be a lot of fun to play.
People have no problems seeing a CLAW/MB/PILE ON monster, maybe they will accept a nasty bunch of foulers.
Example team start:
Reroll Galore
4 RR,
2 chainsaw
2 Bombers
2 Rogue
6 Hobbos
40k banked for an apo, keeping the TV low for bribes
apo
3 RR
2 chainsaw
2 Bombers
2 Rogue
7 hobbos
1 apo
I'm going away from your original design though. Apologies about that.