Paranoia

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Smurf
mattgslater's court jester
Posts: 1480
Joined: Wed Nov 25, 2009 6:39 pm
Location: Bristol

Paranoia

Post by Smurf »

Way back when in the midsts of time someone did a Paranoia Bloodbowl team.

I have slowly refloated the idea.

First off you are all clones and therefore crap.

6337 - line 40k (G)
6337 - Catch - catcher 60K (GA)
6338 - Blitzer - (GS)
6337 - Pass - thrower (GP)
300k - Super bot that has more skills than you want to count!

No apoth - 6 clones and clones die get replaced keep SP but remove any negatives.

Treason pts:
I'll go back to my notes but generally speaking

Red Trooper - fan, not allowed on pitch!
Orange - Assist blocks
Yellow - Assist blocks, Catch ball, go into TZ
Green - Hit, pick up ball, catch ball, go into TZ
Blue - Assist, pick up ball,
White - normal BB player can do nothing wrong apart from fail.

Promotion table:

1. no change
2. Red
3. Orange
4. Yellow
5. Green
6. Blue
7. White
8. no change

White clearance is given to the player with the most SPP, in the event of equall SPP both get it.

Each game roll randomly for your team.

Remember failing is treasonous, doing well it good will earn recomendation pts

There is also R&D equipment and some non obvious mutations.

In cluding the invisible suit.

No one can block you, throw a ball to you, foul you, hand off a ball. You can assist, ignore tackle zones and block and if you foul no one can send you off. However, this is negated if you are holding the ball and by default you cannot score touchdowns! Note you can set up 12 on the pitch.

Reason: ''
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inkpwn
Raspberry Mage
Posts: 3534
Joined: Tue Jul 20, 2010 11:26 am
Location: Bristol

Re: Paranoia

Post by inkpwn »

Huh, sounds ummm interseting but looks unplayable and is pure crazy, just like paranoia good job :D

Reason: ''
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