The remaining chaos gods.

Got a great idea and/or proposal for BloodBowl?

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inkpwn
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The remaining chaos gods.

Post by inkpwn »

Its brought up a lot on this forum does anyone have any ideas for them?

You could reskin teams, khorne: ogres or norse, slannesh: necro. But that cuts out mutation possibilitys and tzeentch doesn't really fit in.


My ideas so far:

Tzeentch team.

As the magic of tzeentch saturates the field many weird and wonderfull things happen. The discs of tzeentch speed around the field true masters of their magic as the victims of the arcane taint are forced into a almost eternaly slavery thanks to the regenerative propertys of tzeentch magic.

Wizards discounted to 100k, no apothecary.

Chaos spawn: 0-1 4,5,1,8. Regeneration, tentacles,frenzy, wild animal, mighty blow 140k MS. GP

Discs of tzeentch 0-4. 6,3,3,8 Regeneration, sprint, sure feet, 100k AM. GPS

Pink horrors 0-16 6,3,2,7 Regeneration 40k M. SPAG



Khorne

They don't play with the ball they play with your skull! Allways aiming for the jugular the forces of khorne have only allied into a team to cause more bloodshed in the name of their glorious god. In a blood lust fulled frenzy the 'team mates' often end up icolated but that momentary set back won't stop the frenzied forces of khorne for long.

Khorne warriors 0-2. 5,5,1,9. Mighty blow, thick skull , bone head,frenzy 120k. S. GAM

Hound of khorne 0-2. 6,5,2,8. wild animal thick skull, frenzy 100k SM GA

Bloodletters 0-16 5,3,2,8. frenzy, thick skull 50k SM


Slannesh team.

The slannesh team players by attempting to enchanted the opposing players and throwing the pitifull suitors into the line of fire to save their own scaly hides. Currently bewitched suitors join them on the pitch as the use their massive claws to crush the oppponents and taint their hearts.

Masques 0-2 6,4,3,7 foul apperance,sidestep,claw, 'enchanter' 110k. MA GPS

Daemonettes O-4 6,3,3,7 claw, foul apperance, 'enchanter' 80k MA GPS

Bewitched marauders 0-16 6,3,3,8. 'Bewitched' 40k MG. PSA




Enchanter(extrodinary): any player with less than ST5 and without the stunty skill that is killed by a player with the enchanter skill is brought to life by the power of undying love and becomes a starting level bewitched marauder on the slannesh team.

Bewtiched(extrodianary) a player with the bewitched skill may only pass or hand of do a player with the enchanter skill. A bewitched player is trying to show off to the 'beautifull' team mates and will only score a touchdown in hopes of getting their attention. He will always offer the ball to one as he doesn't want 'the compatition' to get a one up on him.





These teams were just thrown together by me on the fly feel free to rip the to shreads (6 claws pieces, get outta here!).

What are your ideas?

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Darkson
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Re: The remaining chaos gods.

Post by Darkson »

viewtopic.php?f=4&t=31168
and
viewtopic.php?f=4&t=31181
and
viewtopic.php?f=4&t=31182
and
viewtopic.php?f=4&t=31183
and
viewtopic.php?f=4&t=31172

and further into the reaces of the past using the Search function...

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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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