Team Building Guidelines Update?

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Anglachel
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Team Building Guidelines Update?

Post by Anglachel »

The new team building guidelines that are available here are a bit outdated regarding the skills: some are gone for good, like spikes, some new ones are not mentioned.
And the reroll cost is not explained!

I was wondering if there is an updated version of those rules somewhere :roll:

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just1234person
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Re: Team Building Guidelines Update?

Post by just1234person »

Not that I've seen, personally.

It's pretty easy to extrapolate from those guildlines into the current day, for the most part. I think the new skills generally fall as 2 pt skills, with the exception of Wrestle, which is probably on par with Block (3 pts). Foul Appearance got split into two skills since then (I think?), so I don't think it's a 3 pt skill anymore.

Re-roll cost is simply a factor to show team cohesion. So, if a team is organized (ala Human/Elf), they get lower costs, and Chaotic (Chaos, Ogre, Vampire), they get hire costs.

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legowarrior
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Re: Team Building Guidelines Update?

Post by legowarrior »

I don't think wrestle should be more than 2 points. It puts you down, which is very situational, and is only helpful against blockers.

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Thadrin
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Re: Team Building Guidelines Update?

Post by Thadrin »

legowarrior wrote:and is only helpful against blockers.
Wrong.
If you have Wrestle, but roll both down against a non-blocker, you Wrestle and there's no turnover.
Iif you have a player (especially with low armour) defending against a player without block. Instead of taking an armour roll that may hurt your player, you take both players down without the possibility of your player getting hurt.

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legowarrior
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Re: Team Building Guidelines Update?

Post by legowarrior »

And if you have block though, and you get both down, you stay up, isn't that way better?

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just1234person
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Re: Team Building Guidelines Update?

Post by just1234person »

Good point. Wrestle is probably a 2 pt skill.

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