Allied Players
Each team may hire up to four allied players, but no more than one big guy (or two big guys in the case of Goblin and Halfling teams). The limits on the quantity of individual player types are one quarter that of their race's roster, rounding up. Example: Black Orcs have a Qty. of 0-4 on an Orc team, thus this limit is quartered to 0-1 when being hired as an allied player.
All non-Big Guy allied and players hired through free agency automatically receive the Outcast racial characteristic.
Outcast
Outcast players are naturally not cohesive with their adopted team, and thus may not use team re-rolls. Additionally, roll a D6 before each kick-off for each player with this characteristic. If the roll equal or exceeds the Outcast roll listed in the following table the player can be set up normally, othewise either the team has jeered and rejected the player for the drive or he feels that he is above playing for his team and must be placed in the reserves box for this drive.
Code: Select all
Player Outcast
Cost Roll
40,000 or less 2+
50,000-60,000 3+
70,000-80,000 4+
90,000-100,000 5+
110,000+ 6+