I am just playing with the notion of having 6 skill sets sets instead of the 5 given (that is General, Strength, Agility, Pass, Mutation, and Extraordinary) to help out some of the teams that lack general access. Here is my list.
Everything in Under lined are skills that have been moved
(New) General - (Everyone gets access to this, including Stunties)
Pass Block
Pro
Sure Hands
Kick
Kick-Off Return
Sure Feet
Dirty Player
Shadowing
Physical (Better names?)
Block
Dauntless
Fend
Stripe Ball
Frenzy
Tackle
Wrestle
Diving Tackle
Thick Skull
Agility
Catch
Leap
Diving Catch
Side Step
Sneaky Git
Dodge
Sprint
Jump Up
Passing
Accurate
Nerves of Steel
Dump-off
Pass
Hail-Mary Pass
Safe Throw
Leader
Strength
Break Tackle
Multiple Block
Grab
Piling On
Guard
Stand Firm
Juggernaut
Strong Arm
Might Blow
Mutation
Big Hand
Claw/Claws
Disturbing Presence
Extra Arms
Foul Appearance
Horns
Prehensile Tail
Tentacles
Two Heads
Very Long Legs
Extraordinary
Got bored. Nothing changes here.
This isn't perfect, but it would give Stunties access to Sure Hands and kick off return, without having to give them access to block or dauntless. What do you think?
6 skill sets instead of 5 - stunty help!
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- Emerging Star
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6 skill sets instead of 5 - stunty help!
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- Super Star
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Re: 6 skill sets instead of 5 - stunty help!
More than Physical, they seem to be mostly Figther skills.
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- Emerging Star
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Re: 6 skill sets instead of 5 - stunty help!
First impressions...legowarrior wrote: (...)
This isn't perfect, but it would give Stunties access to Sure Hands and kick off return, without having to give them access to block or dauntless. What do you think?
-Skinks gain Sure Hands but lose Diving Tackle (they got better, imo)
-In the Ogre team Ogres gain S-Hands but Snots lose D-Tackle (not sure if it's better or worse).
-Big guys gain access to sure hands: I expect to see S5 ball carriers... (S-Hands, Pro Minos, etc.)
Mess up some balance, but if this is your aim, it looks fairly fine.
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- burgun824
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Re: 6 skill sets instead of 5 - stunty help!
We already have a perfectly awesome way of sorting a delivering skills...it's called LRB4.
(that's one of the only times you'll ever hear me say that and I've had to say it twice this week already)
(that's one of the only times you'll ever hear me say that and I've had to say it twice this week already)
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Re: 6 skill sets instead of 5 - stunty help!
Kick, Sure Hands and Dirty player on normal rolls? sounds like a dream.legowarrior wrote:I am just playing with the notion of having 6 skill sets sets instead of the 5 given (that is General, Strength, Agility, Pass, Mutation, and Extraordinary) to help out some of the teams that lack general access. Here is my list.
Everything in Under lined are skills that have been moved
(New) General - (Everyone gets access to this, including Stunties)
Pass Block
Pro
Sure Hands
Kick
Kick-Off Return
Sure Feet
Dirty Player
Shadowing
Don't like the loss of Diving Tackle thou...
So I think this could be good, but I'm sensing unforeseen consequences I cannot put my finger on at the moment....
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