Pact/Underworld for 'good' races

Got a great idea and/or proposal for BloodBowl?

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plasmoid
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Re: Pact/Underworld for 'good' races

Post by plasmoid »

Could be interesting with catchers too.
Weaker, I figure, but interesting enough. Not sure whether tier 2 or 3.

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inkpwn
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Re: Pact/Underworld for 'good' races

Post by inkpwn »

plasmoid wrote:Could be interesting with catchers too.
Weaker, I figure, but interesting enough. Not sure whether tier 2 or 3.
Like chaos pact I think the team should go without defensive skills, exculding the stunty of course.

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Re: Pact/Underworld for 'good' races

Post by Snap Wilson »

Ran with this in an old tabletop league when we learned about Chaos Pact and called it Lawful Alliance.

0-12 Human Allies
0-1 Amazon Ally
0-1 Dwarf Ally
0-1 Elf/High Elf/Wood Elf Ally (only one)
0-1 Halfling Ally
0-1 Norse Ally
0-1 Treeman Ally (with Loner)

RR 70k

Star Players: Bertha Bigfist, Deeproot Strongbranch, Morg 'n' Thorg, Puggy Baconbreath, Willow Rosebark, Zara the Slayer (yes, the same Stars Halflings can induce... if you'll play with Halflings, you'll play with anyone, and that's what the team is about).

Seven races, like the Chaos Pact. All have their basic lineman/blocker stats, skill access and cost. This team starts a bit better than the Chaos Pact, but doesn't have the same versatile skill access, access to mutations and only one big guy. Definitely a Tier 2 team at best.

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