How I would change the block dice.

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dode74
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Re: How I would change the block dice.

Post by dode74 »

Am I right in thinking that 1, 2 and 10 will result in a turnover regardless of the attacker having block/wrestle? So the odds of turnover for 1d blockers increase to 1/4? Only blodgers will have 1/6 odds of a turnover on their own block dice?

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MattDakka
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Re: How I would change the block dice.

Post by MattDakka »

1, 2 will result in a turnover (because the Attacker is knocked down), 10 will not result in a turnover.
If the Attacker has Dodge, 2 is just an Attacker pushed back; Tackle, if present on Defender, counters Dodge on the Attacker.
10 is Defender Down (no turnover because the Defender, not the Attacker, is knocked down without being pushed back, i.e. it's a Pow without push back, Dodge can't prevent it).
In the case of an Attacker player without Blodge, results of 1, 2, 3, 6, 7, 8 will cause a turnover (1/2): this is on purpose greater than BB 1/3 turnover odds in order to discourage rampant 1 die blocking typical of poor coaches.
In the case of a Block/Wrestle Attacker player results of 1, 2, 3, 7, 8 will cause a turnover (5/12).
In the case of a Blodger Attacker player against a Tackleless Defender results of 1, 3, 8 will cause a turnover (1/4).
In the case of a Blodger Attacker player against a Tackler Defender results of 1, 2, 3, 7, 8 will cause a turnover (5/12).

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Shteve0
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How I would change the block dice.

Post by Shteve0 »

Personally, I think that the block dice is the single greatest innovation the game has to offer and can be considered perfect as is. Just an "IMHO".

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Sandwich
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Re: How I would change the block dice.

Post by Sandwich »

Shteve0 wrote:Personally, I think that the block dice is the single greatest innovation the game has to offer and can be considered perfect as is. Just an "IMHO".
I agree wholeheartedly with this.

There are plenty of things that could do with tweaking in the game, I'm not convinced the block dice are one of them.

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MattDakka
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Re: How I would change the block dice.

Post by MattDakka »

Shteve0 wrote:Personally, I think that the block dice is the single greatest innovation the game has to offer and can be considered perfect as is. Just an "IMHO".
I quite agree on the block dice innovation, but I don't consider them perfect.
A St 3 Block player can -2dice-block a St 5 opponent without too muck risk of failure, and, generally speaking, the Block dice cover few possible outcomes.

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dode74
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Re: How I would change the block dice.

Post by dode74 »

The risk is pretty high at 11/36, I think. You're not going to want to try it as your primary plan, that's for sure!
A lot depends on what you think the relative power between stats and skills should be, and I think the designers gave us a hint that they think skills should be important when they put in the "modified or unmodified 1" rule for fumbling a pass.

I do agree that some outcomes aren't covered, but wonder if that simplicity isn't actually a good thing for positional skills.

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Re: How I would change the block dice.

Post by Kort »

dode74 wrote: A lot depends on what you think the relative power between stats and skills should be, and I think the designers gave us a hint that they think skills should be important when they put in the "modified or unmodified 1" rule for fumbling a pass.
This. With the proposed block dice, low stat teams, which are already on the losing end of the arms race, would suffer even more.
As Chaos for instance, I would be tempted to just forget about Block since it becomes an almost negligible factor and concentrate on Guard, Tackle and ClawPOMB.
dode74 wrote: I do agree that some outcomes aren't covered, but wonder if that simplicity isn't actually a good thing for positional skills.
I really like the fact that currently 4 outcomes out of 6 dictate that the defender is pushed back. That means the active player may build some sort of positioning strategy.

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