Berzerkers or Daemons of Khorne roster:
- Berzerkers, 0-16, 60k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Normal GS, Double AP
- Bloodletter Daemon, 0-6, 80k, MA 6, ST 3, AG 2, AV 8, Skills: Frenzy, Horns, Regeneration, Normal GS, Double AP
- Khorne Herald, 0-2, 130k, MA 6, ST 4, AG 2, AV 8, Skills: Frenzy, Horns, Juggernaut, Regeneration, Normal GS, Double AP
- Reroll : 60k
- Apoth: No
Star players:
Helmut Wulf
Max Spleenripper
Lewdgrip Whiparm
Roxanna Darknail
Grashnak Blackhoof
Morg
Berzerker Roster
Moderator: TFF Mods
- Bakunin
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Berzerker Roster
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Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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- Da Cynic
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Berzerker Roster
Maybe too much frenzy to start, you consider a second 0-16 line position that was slower but with fend
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- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
Berzerker Roster
A 4 3 3 9 fend positional with ag access GSP on doubles would make for an interesting counterbalance, maybe themed along a chaos priest/monk lines
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- Bakunin
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Re: Berzerker Roster
If making a frenzy team, then I would give all players frenzy:
- Berzerkers, 0-16, 60k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Normal GS, Double AP
- Bloodletter Daemon, 0-6, 80k, MA 6, ST 3, AG 2, AV 8, Skills: Frenzy, Horns, Regeneration, Normal GS, Double AP
- Khorne Herald, 0-2, 130k, MA 6, ST 4, AG 2, AV 8, Skills: Frenzy, Horns, Juggernaut, Regeneration, Normal GS, Double AP
- Reroll : 60k
- Apoth: No
- Berzerkers, 0-16, 60k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Normal GS, Double AP
- Bloodletter Daemon, 0-6, 80k, MA 6, ST 3, AG 2, AV 8, Skills: Frenzy, Horns, Regeneration, Normal GS, Double AP
- Khorne Herald, 0-2, 130k, MA 6, ST 4, AG 2, AV 8, Skills: Frenzy, Horns, Juggernaut, Regeneration, Normal GS, Double AP
- Reroll : 60k
- Apoth: No
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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- Rookie
- Posts: 42
- Joined: Mon Apr 27, 2015 8:29 am
Re: Berzerker Roster
Not to be a buzz kill or anything but this is very similar to the Cyanide Daemons of Khorne team which is...
0-16 Pit Fighters - 60k - 6/3/3/8 - Frenzy - GP/AS
0-4 Bloodletter Daemons - 80k - 6/3/3/7 - Horns, Juggernaut, Regeneration - GAS/P
0-2 Khorne Heralds - 90k - 6/3/3/8 - Frenzy, Horns, Juggernaut - GS/AP
0-1 Bloodthirster - 180k - 6/5/1/9 - Frenzy, Loner, Wild Animal, Claw, Horns, Juggernaut, Regeneration - S/GAP
RR 70k, Apothecary yes
This team is on a game called "blood bowl chaos edition" on steam. We used it for 2 online seasons down in NZ but then moved to fumbbl as it was easier for us there.
http://bbtactics.com/forum/threads/a-kh ... uide.2044/
0-16 Pit Fighters - 60k - 6/3/3/8 - Frenzy - GP/AS
0-4 Bloodletter Daemons - 80k - 6/3/3/7 - Horns, Juggernaut, Regeneration - GAS/P
0-2 Khorne Heralds - 90k - 6/3/3/8 - Frenzy, Horns, Juggernaut - GS/AP
0-1 Bloodthirster - 180k - 6/5/1/9 - Frenzy, Loner, Wild Animal, Claw, Horns, Juggernaut, Regeneration - S/GAP
RR 70k, Apothecary yes
This team is on a game called "blood bowl chaos edition" on steam. We used it for 2 online seasons down in NZ but then moved to fumbbl as it was easier for us there.
http://bbtactics.com/forum/threads/a-kh ... uide.2044/
Reason: ''
- Bakunin
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- Joined: Fri Sep 02, 2011 3:39 am
- Location: Norsca
Re: Berzerker Roster
Thats was kind of the point.. Thought that the design was bad - why dont the herald have Regeneration? Why do a Khorne team have a Apo?mushoomy wrote:Not to be a buzz kill or anything but this is very similar to the Cyanide Daemons of Khorne team which is...
0-16 Pit Fighters - 60k - 6/3/3/8 - Frenzy - GP/AS
0-4 Bloodletter Daemons - 80k - 6/3/3/7 - Horns, Juggernaut, Regeneration - GAS/P
0-2 Khorne Heralds - 90k - 6/3/3/8 - Frenzy, Horns, Juggernaut - GS/AP
0-1 Bloodthirster - 180k - 6/5/1/9 - Frenzy, Loner, Wild Animal, Claw, Horns, Juggernaut, Regeneration - S/GAP
RR 70k, Apothecary yes
This team is on a game called "blood bowl chaos edition" on steam. We used it for 2 online seasons down in NZ but then moved to fumbbl as it was easier for us there.
http://bbtactics.com/forum/threads/a-kh ... uide.2044/
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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- Ex-Cyanide/Focus toadie
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- Joined: Fri Jul 24, 2009 4:55 pm
- Location: Near Reading, UK
Re: Berzerker Roster
Balance and balance. Too much regen = too expensive players = non-viable 1kTV team. It also gave us somewhere to go if the team proved too good (unlikely) or too poor.Bakunin wrote:why dont the herald have Regeneration? Why do a Khorne team have a Apo?
Don't blame us about the theme, though.
Reason: ''