Berzerker Roster

Got a great idea and/or proposal for BloodBowl?

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Bakunin
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Berzerker Roster

Post by Bakunin »

Berzerkers or Daemons of Khorne roster:

- Berzerkers, 0-16, 60k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Normal GS, Double AP

- Bloodletter Daemon, 0-6, 80k, MA 6, ST 3, AG 2, AV 8, Skills: Frenzy, Horns, Regeneration, Normal GS, Double AP

- Khorne Herald, 0-2, 130k, MA 6, ST 4, AG 2, AV 8, Skills: Frenzy, Horns, Juggernaut, Regeneration, Normal GS, Double AP

- Reroll : 60k

- Apoth: No

Star players:

Helmut Wulf
Max Spleenripper
Lewdgrip Whiparm
Roxanna Darknail
Grashnak Blackhoof
Morg

Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
voyagers_uk
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Berzerker Roster

Post by voyagers_uk »

Maybe too much frenzy to start, you consider a second 0-16 line position that was slower but with fend

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
voyagers_uk
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Berzerker Roster

Post by voyagers_uk »

A 4 3 3 9 fend positional with ag access GSP on doubles would make for an interesting counterbalance, maybe themed along a chaos priest/monk lines

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
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Bakunin
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Re: Berzerker Roster

Post by Bakunin »

If making a frenzy team, then I would give all players frenzy:

- Berzerkers, 0-16, 60k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Normal GS, Double AP

- Bloodletter Daemon, 0-6, 80k, MA 6, ST 3, AG 2, AV 8, Skills: Frenzy, Horns, Regeneration, Normal GS, Double AP

- Khorne Herald, 0-2, 130k, MA 6, ST 4, AG 2, AV 8, Skills: Frenzy, Horns, Juggernaut, Regeneration, Normal GS, Double AP

- Reroll : 60k

- Apoth: No

Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
mushoomy
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Re: Berzerker Roster

Post by mushoomy »

Not to be a buzz kill or anything but this is very similar to the Cyanide Daemons of Khorne team which is...

0-16 Pit Fighters - 60k - 6/3/3/8 - Frenzy - GP/AS
0-4 Bloodletter Daemons - 80k - 6/3/3/7 - Horns, Juggernaut, Regeneration - GAS/P
0-2 Khorne Heralds - 90k - 6/3/3/8 - Frenzy, Horns, Juggernaut - GS/AP
0-1 Bloodthirster - 180k - 6/5/1/9 - Frenzy, Loner, Wild Animal, Claw, Horns, Juggernaut, Regeneration - S/GAP

RR 70k, Apothecary yes

This team is on a game called "blood bowl chaos edition" on steam. We used it for 2 online seasons down in NZ but then moved to fumbbl as it was easier for us there.

http://bbtactics.com/forum/threads/a-kh ... uide.2044/

Reason: ''
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Bakunin
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Re: Berzerker Roster

Post by Bakunin »

mushoomy wrote:Not to be a buzz kill or anything but this is very similar to the Cyanide Daemons of Khorne team which is...

0-16 Pit Fighters - 60k - 6/3/3/8 - Frenzy - GP/AS
0-4 Bloodletter Daemons - 80k - 6/3/3/7 - Horns, Juggernaut, Regeneration - GAS/P
0-2 Khorne Heralds - 90k - 6/3/3/8 - Frenzy, Horns, Juggernaut - GS/AP
0-1 Bloodthirster - 180k - 6/5/1/9 - Frenzy, Loner, Wild Animal, Claw, Horns, Juggernaut, Regeneration - S/GAP

RR 70k, Apothecary yes

This team is on a game called "blood bowl chaos edition" on steam. We used it for 2 online seasons down in NZ but then moved to fumbbl as it was easier for us there.

http://bbtactics.com/forum/threads/a-kh ... uide.2044/
Thats was kind of the point.. Thought that the design was bad - why dont the herald have Regeneration? Why do a Khorne team have a Apo?

Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
dode74
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Re: Berzerker Roster

Post by dode74 »

Bakunin wrote:why dont the herald have Regeneration? Why do a Khorne team have a Apo?
Balance and balance. Too much regen = too expensive players = non-viable 1kTV team. It also gave us somewhere to go if the team proved too good (unlikely) or too poor.

Don't blame us about the theme, though.

Reason: ''
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