Lordhelmawr wrote:The troll is so much more OP than the Minotaur? Really?
Yes. Essentially the troll is great at sitting around and getting hit. The most successful long term Chaos teams don't have mino's because of the unreliability. But trolls, just stick them on the front line and they are a cheap, very tough, punching bag.
That's fine, it just means they are crap, OP, really good, a stupid idea, or just that it's something new that people don't feel is needed for the game.
I think it is more a theme issue. Adding marauders to the chaos teams warriors and beastmen is a boost, but it doesn't seem to add much theme. And not enough to get 5 teams out of it. By all means say we are boosting Chaos because in a 10 or so game league they don't do well (they don't, they really need skills and then they become good).
Using marauders adjusted for a chaos power with a few warriors does have more theme, you can do the different powers etc.
Or you could just do each of the chaos powers and one of those can be marauders.
I have always liked
Undivided - Chaos Pact
Khorne - Current Chaos team
Nurgle - Nurgle Rotters
Tzentch
Idea is you can start with every single mutation in the game
0-16 50k Cultists 6/3/3/7 GM/APS
0-2 90k Tzeentch Blitzer 6/3/3/8 Claws, horns GSM/AP
0-2 100k Tzeentch Blocker 5/4/2/8 Prehensile Tail, Tentacles GSM/AP
0-2 90k Tzeentch Runner 6/3/3/8 Big Hand, Two Heads GPM/SA
0-2 90k Tzeentch Catcher 7/3/3/7 Extra Arms, Very Long Legs GAM/SP
0-1 110k Tzeentch Spawn 4/5/2/9 Loner, Really Stupid, Disturbing Presence, Foul Appearance, Regeneration MS/AGP
RR60k
Tzeentch spawns are horribly mutated confused beasts and are assumed the mutations work into their stats, still a few more heads and arms never hurt anyone if they get more mutations!
Tzeentch Coach
A master of magic and mystery, with a sideline in football punditry and coaching, a Tzeentch coach is more than just a slave driver (owner and trader). Once per match, if not expelled for any reason, a Tzeentch coach can cast the Zapp! spell and attempt to turn an enemy player into a toad.
(Rules are the old Zapp! rules).
The cost for this chap is contained in the teams players who cost more than their stats suggest.
Slannesh - Stuff involving hypno gaze and disturbing presence I guess, maybe elves as the positionals.
Regardless, what is the theme you want? Warband from the chaos wastes? Then maybe be a bit more different, more pact like? Less of the Chaos team guys, more other options?
Would still swap the trolls for Ogres though. Trolls are solidly Orcs and gobbo's now.