Re: Secret weapon ideas
Posted: Wed Jun 15, 2016 9:38 am
Agreed, maybe lower his agility to agility 2? He's got wings tied to his arms it's going to make ball handling pretty difficult, but it doesn't mean he can't do it. And just the mighty blow with the pointy hat I reckon is enough. Piling on is a blocking thing anyways.
Now that this thread is kinda up I propose the on-field medic! A support secret weapon with a first aid kit. I think this player would make a good star player for any non undead teams. This could also replace wandering apothecary, though I'm not a fan of that idea as my players like to go squish
The Medic
0-1 - 5/3/3/8 - Loner, Medic, No hands, Fend, Side step, Secret Weapon - 100k (same price as wandering apothecary.)
Medic Skill
When a player on the medics team gets knocked out, injured or die the player may move 3 squares towards the player and heal him. On a 3+, the injured player is prone on the pitch. -1 in tackle zones.
I think this would be a great support secret weapon. Keep him close to your great players and hope for the best! Movement 5 I think suits as his equipment would be quite heavy to run around with. I decided no hands as he'd be carrying his equipment and Secret Weapon as it is illegal play to have an apoth on the pitch. This player could also work as a non-secret weapon with regen (heal himself), but I think secret weapon is a nice one. Would you rather get a reliable wandering Apoth or a semi reliable on field apoth that can work more than once. Fend and sidestep are debatable. I was thinking fend as the medic wants to stay out of trouble and sidestep so he can get closer to his team mates.
Now that this thread is kinda up I propose the on-field medic! A support secret weapon with a first aid kit. I think this player would make a good star player for any non undead teams. This could also replace wandering apothecary, though I'm not a fan of that idea as my players like to go squish
The Medic
0-1 - 5/3/3/8 - Loner, Medic, No hands, Fend, Side step, Secret Weapon - 100k (same price as wandering apothecary.)
Medic Skill
When a player on the medics team gets knocked out, injured or die the player may move 3 squares towards the player and heal him. On a 3+, the injured player is prone on the pitch. -1 in tackle zones.
I think this would be a great support secret weapon. Keep him close to your great players and hope for the best! Movement 5 I think suits as his equipment would be quite heavy to run around with. I decided no hands as he'd be carrying his equipment and Secret Weapon as it is illegal play to have an apoth on the pitch. This player could also work as a non-secret weapon with regen (heal himself), but I think secret weapon is a nice one. Would you rather get a reliable wandering Apoth or a semi reliable on field apoth that can work more than once. Fend and sidestep are debatable. I was thinking fend as the medic wants to stay out of trouble and sidestep so he can get closer to his team mates.