Price Tag Rules
Posted: Wed Apr 20, 2016 12:08 pm
Development help and critique wanted
After four successful one day tournaments (4*6 games) with rules along these lines
(http://bloodbowl.dk/tournament-overview ... %20iv.html),
I have made some significant changes to the rule-set.
At this point this is what I have:
http://bloodbowl.dk/tournament-overview ... ation.html
I would love some feed back. Especially on the perceived power level of the races. I am still in the process of adjusting the tiers.
Design
A few remarks about design is in order here I think. Mostly because some of the design decisions are likely to be counterintuitive.
The overall goals
- Make it viable to build a roster with several unusual skills
- Make all races playable in a competitive environment
- Make it as simple as possible while obtaining the two former
Minor goals
-Avoid situations where any skills, stats or combination is always picked or newer picked. (this rule is not absolute)
-Make multiple designs of the different rosters competitive
-Alow combinations of skills with as few restrictions as possible
Anomalies
-A few skills are under priced in order to manipulate the balance between the races. Most notably tackle and sure hands but also some mutations.
-Many skills are much more valuable on a specific player than on other players, say multiple block on an assassin, grab on a WE treeman, pro an vampires etc. These special cases are sometimes countered by counterintuitive pricing.
Feed back subjects
As mentioned my main problems right now are what tiers the races should be and the pricing of stats. So input as to what races are strongest and what races are weakest are much appreciated.
Starplayers
On a side note I am considering allowing starplayers. Thoughts on this are also appreciated.
Rosters
If you are interested I can send you some rosters that I have made to get a sense of the strength of the races for comparison.
Your Tournament
Should you be interested in using the rules at your own tournament you are most welcome to do so and I would like to hear from you.
After four successful one day tournaments (4*6 games) with rules along these lines
(http://bloodbowl.dk/tournament-overview ... %20iv.html),
I have made some significant changes to the rule-set.
At this point this is what I have:
http://bloodbowl.dk/tournament-overview ... ation.html
I would love some feed back. Especially on the perceived power level of the races. I am still in the process of adjusting the tiers.
Design
A few remarks about design is in order here I think. Mostly because some of the design decisions are likely to be counterintuitive.
The overall goals
- Make it viable to build a roster with several unusual skills
- Make all races playable in a competitive environment
- Make it as simple as possible while obtaining the two former
Minor goals
-Avoid situations where any skills, stats or combination is always picked or newer picked. (this rule is not absolute)
-Make multiple designs of the different rosters competitive
-Alow combinations of skills with as few restrictions as possible
Anomalies
-A few skills are under priced in order to manipulate the balance between the races. Most notably tackle and sure hands but also some mutations.
-Many skills are much more valuable on a specific player than on other players, say multiple block on an assassin, grab on a WE treeman, pro an vampires etc. These special cases are sometimes countered by counterintuitive pricing.
Feed back subjects
As mentioned my main problems right now are what tiers the races should be and the pricing of stats. So input as to what races are strongest and what races are weakest are much appreciated.
Starplayers
On a side note I am considering allowing starplayers. Thoughts on this are also appreciated.
Rosters
If you are interested I can send you some rosters that I have made to get a sense of the strength of the races for comparison.
Your Tournament
Should you be interested in using the rules at your own tournament you are most welcome to do so and I would like to hear from you.