ArenaBowl

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Bakunin
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Joined: Fri Sep 02, 2011 3:39 am
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ArenaBowl

Post by Bakunin »

Rules for Arena Blood Bowl
- A upgraded version of Xtreme's BB7 "Elven League Footbrawl"

The Biggest changes I have made is to the scramble table and new rosters:


Scramble Table (D8)

1. Blitz! - One player from the kicking team may perform any action, crossing the LOS if they wish.

2. Grudge Match - Fans from both teams have an ugly history of fighting each other. A mass brawl ensues on the sidelines taking the heat of crowd pushes and giving fans a chance to run onto the pitch and help out, every time a foul action occurs. Players pushed out of bounds are placed in the Reserves box and a generic +1 modifier applies to the armor roll when fouling, until next Scramble when the referee again gets control.

3. Drunk Wizard - The Wizard was a bit distracted, scatter the ball D6 squares in a random direction. The ball will bounce once after it has scattered. If the ball crosses the kicking team's LOS or goes out of bounds, treat it as a touchback.

4. Bored Fans - The referee sees that everyone wants to get home early, move your turn forward one turn. This may end the half.

5. Squig Ball - A Wizards pet Baby Squig has slipped its leash and decided to join in the fun by eating the Ball. At the start of each player’s turn if the ball is on the ground then it immediately scatters one square. This effect lasts until next Scramble where some semblance
of control is restored.

6. Biased Wizard - For some reason the Ball Wizard is a fan of the receiving team and teleports the ball into a player's hands. The receiving team may give the ball to any player on the LOS.

7. Go! - Everyone on the receiving team may move one square, crossing the LOS if they wish.

8. Forward Motion - A single player from the receiving may perform any action, crossing the LOS if they wish.


ARENA BLOOD BOWL ROSTERS:
Clan Eshin

0-10 Night Runner 70 7 3 4 7 GA SPM
0-2 Gutter Runner 80 9 2 4 7 Dodge GA SPM
0-1 Black Skaven 100 7 3 3 8 Block, Claws G ASPM
0-1 Assassin 110 7 3 4 7 Dodge, Shadowing, Stab GA SPM

Dark Elf

0-10 Line Elf 70 6 3 4 8 GA SP
0-1 Runner 80 7 3 4 7 Dump-Off GAP S
0-1 Assassin 90 6 3 4 7 Shadowing, Stab GA SP
0-1 Blitzer 100 7 3 4 8 Block GA SP
0-1 Witch Elf 110 7 3 4 7 Frenzy, Dodge, Jump Up GA SP

Halfling Elite

0-10 Halfling Catcher 50 5 2 4 6 Dodge, Right Stuff, Stunty A GSP
0-2 Dryad 120 4 4 2 8 Stand Firm, Strong Arm, Tackle, Thick Skull, Throw Team-Mate SP GA

High Elf

0-10 Line Elf 70 6 3 4 8 GA SP
0-1 Thrower 90 6 3 4 8 Pass, Safe Throw GAP S
0-2 Catcher 90 8 3 4 7 Catch GA SP
0-1 Blitzer 100 7 3 4 8 Block GA SP

Infected Elf

0-10 Elf Rotter 40 5 3 3 7 Foul Appearance, Nurgle’s Rot GAM SP
0-1 Infected Thrower 80 6 3 4 7 Pass, Tentacles, Nurgle’s Rot GAP SM
0-2 Infected Catcher 90 7 3 4 7 Catch, Extra Arms, Nurgle’s Rot GA SPM
0-1 Infected Blitzer 110 7 3 4 8 Block, Horns, Nurgle’s Rot GA SPM


Sea Elf

0-10 Line Elf 70 6 3 4 8 GA SP
0-1 Thrower 90 5 3 4 9 Pass, Strong Arm GAP S
0-1 Catcher 90 6 3 4 8 Catch, Sure Feet GA SP
0-2 Blitzer 100 5 3 4 9 Block, Guard GA SP

Slaanesh Cult

0-10 Line Elf 60 6 3 4 7 GA SP
0-1 Deamonette 90 6 3 4 7 Claws, No Hands, Hypnotic Gaze GA SP
0-3 Witch Elf 110 7 3 4 7 Frenzy, Wrestle, Jump Up GA SP

United Elf

0-10 Line Elf 60 6 3 4 7 GA SP
0-1 Thrower 70 6 3 4 7 Pass GAP S
0-2 Catcher 100 8 3 4 7 Catch, Nerves of Steel GA SP
0-1 Blitzer 110 7 3 4 8 Block, Sidestep GA SP

Wood Elf

0-10 Line Elf 70 7 3 4 7 GA SP
0-1 Thrower 90 7 3 4 7 Pass GAP S
0-2 Catcher 90 8 2 4 7 Catch, Dodge, Sprint GA SP
0-1 War- Dancer 120 8 3 4 7 Block, Dodge, Leap GA SP
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Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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