Tribal Desert teams
Posted: Fri Feb 03, 2017 5:06 pm
I was busy programming in all the secret league teams from Fumbbl into our league's OBBLM over the last few days, and I was thinking "What's missing?". Lots of the races there are based on geographical locations in the Warhammer world, which is as we all known based on what is basically the real world.
The list ticks of most of the normal fantasy-civilisation-parallel-of-real-world-civilisations, (ancient china, japan, russia, celtic, arabia etc etc), but I saw it didn't have a tribal team, inspired by the african tribes of the maasai, zulu, etc. (It does have pygmies though!) So with that in mind, I knocked up a little something...
Not all that live in the lands of Araby are city-dwellers. Many prefer a quieter, nomadic life, eschewing the convenience of 'civilisation' in favour of a life according to tradition, free to live, hunt, and of course play Blood Bowl!
Tribal Desert Teams
0-16 Lineman - 60k
7-3-3-7
Sprint
Leap
0-2 Thrower - 70k
7-3-3-7
Sprint
Accurate
0-2 Runner - 90k
8-3-3-7
Sprint
Leap
Catch
0-4 Blitzer - 110k
8-3-3-7
Sprint
Leap
Wrestle
Dauntless
I thought it would be cool to base them on the Maasai, with the traditional leaping dance that most people know making its way into the team. That, and there isn't a proper fast human team, one that goes all-out in moving as quickly as they can.
They're sort of like the Amazon team, but they lose Dodge in exchange for Leap and Sprint, and gain a movement. They're quick, if you're willing to risk it...
I made them faster than the normal human team to compensate giving them less armour. Surely it means they can run faster?
In the game, I imagine this team will eat rerolls for breakfast. They're like a non-elf elf team. Gotta play risky... But if the dice are against you, you're boned.
Lineman
A mix between a Skaven Lineman and a Slann Lineman, MV7 and Leap is nice, but AV7 and 60k is not.
Thrower
Gotta have a thrower. Drops Leap for Accurate instead of the normal Sure Hands/Pass. This team is going to want to make long passes I think.
Runner
MV8 and S3 makes them powerful, akin to Elf Catchers, but AG4 and no defensive skills is going to hurt. 8-3-3-7 is a unique statline as well, so that should be interesting.
Blitzer
Here we go! MV8 and S3 makes them beef, but again, AV7 sucks. Dauntless, because you gotta be brave if you leap into a cage with AG3. Wrestle because it makes them a bit more unique. If you're gonna 4+ leap into a cage, you want to be able to get that ball loose, not choose Both Down and end up standing there like a pleb.
Overall Strategy
They're a fast running team that has the potential to be very quick and hard to pin down, but can also get destroyed. They'll eat rerolls like a machine, but their speed and utility should hopefully mean they can score quick, before they get ripped apart.
---
What do you all think? Too ridiculous? Too bent? Too undercosted? Let me know.
The list ticks of most of the normal fantasy-civilisation-parallel-of-real-world-civilisations, (ancient china, japan, russia, celtic, arabia etc etc), but I saw it didn't have a tribal team, inspired by the african tribes of the maasai, zulu, etc. (It does have pygmies though!) So with that in mind, I knocked up a little something...
Not all that live in the lands of Araby are city-dwellers. Many prefer a quieter, nomadic life, eschewing the convenience of 'civilisation' in favour of a life according to tradition, free to live, hunt, and of course play Blood Bowl!
Tribal Desert Teams
0-16 Lineman - 60k
7-3-3-7
Sprint
Leap
0-2 Thrower - 70k
7-3-3-7
Sprint
Accurate
0-2 Runner - 90k
8-3-3-7
Sprint
Leap
Catch
0-4 Blitzer - 110k
8-3-3-7
Sprint
Leap
Wrestle
Dauntless
I thought it would be cool to base them on the Maasai, with the traditional leaping dance that most people know making its way into the team. That, and there isn't a proper fast human team, one that goes all-out in moving as quickly as they can.
They're sort of like the Amazon team, but they lose Dodge in exchange for Leap and Sprint, and gain a movement. They're quick, if you're willing to risk it...
I made them faster than the normal human team to compensate giving them less armour. Surely it means they can run faster?
In the game, I imagine this team will eat rerolls for breakfast. They're like a non-elf elf team. Gotta play risky... But if the dice are against you, you're boned.
Lineman
A mix between a Skaven Lineman and a Slann Lineman, MV7 and Leap is nice, but AV7 and 60k is not.
Thrower
Gotta have a thrower. Drops Leap for Accurate instead of the normal Sure Hands/Pass. This team is going to want to make long passes I think.
Runner
MV8 and S3 makes them powerful, akin to Elf Catchers, but AG4 and no defensive skills is going to hurt. 8-3-3-7 is a unique statline as well, so that should be interesting.
Blitzer
Here we go! MV8 and S3 makes them beef, but again, AV7 sucks. Dauntless, because you gotta be brave if you leap into a cage with AG3. Wrestle because it makes them a bit more unique. If you're gonna 4+ leap into a cage, you want to be able to get that ball loose, not choose Both Down and end up standing there like a pleb.
Overall Strategy
They're a fast running team that has the potential to be very quick and hard to pin down, but can also get destroyed. They'll eat rerolls like a machine, but their speed and utility should hopefully mean they can score quick, before they get ripped apart.
---
What do you all think? Too ridiculous? Too bent? Too undercosted? Let me know.