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 Post subject: Shady Deals (new on-pitch mechanics)
 Post Posted: Sun Sep 03, 2017 8:58 pm 
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I really would like to hear some opinions. Like, whether it's already too far from the original concept, too complex, or may add additional layer of interactions between coaches on the pitch (like it seems to me)

Some fluff, if nobody minds :)

In the morally/ethically ambiguous world of BB shady deals is a common affair, be it referees officially allowed to accept bribes, or sponsors threatening your life if they think you weren't endorsing them enough. Though matches' organizers still thrive to preserve a semblance of sportsmanship on the pitch, to not disappoint their audience (and thus not lose their source of income), they don't have enough political power to fend off pressure put by grim reality of intense multiple-layer competition common in this environment.

Thus a new trend has arrived and rooted in, finally getting official approval, the same way as bribes did before. A limited negotiations over course of the ongoing match are now allowed, under strict supervision of the Referee Guild. A completely and blatantly negotiated matches are not (yet?) tolerated, of course, as this would surely divert a lot of fans from the game, thus diminishing profits of a lot of involved.. entities

The idea itself:

A new optional Extortion/Shady Deals mechanics are added, which deal with new and enhances some old alleys of psychological warfare coaches may confront each other at. In certain clearly defined/regulated circumstances you may try to reach to the opposing coach using a referee as your mediator, proposing him a certain deal he may find.. acceptable, which he cannot violate after agreement is signed (there probably could be some D6 roll involved, and on 6 he still manages to find a loophole in the protocol and get away with it, while Extorting coach still follows his part of the deal). Each coach is granted one Extortion per match for free.

Here are some situations it may be used in:

1. When your opponent's valuable player was severely injured and he doesn't have Apo roll, or couldn't reroll it properly - you may offer him services of your own Apo instead (in case of failed Apo rolls this basically means he got another chance to reroll it with yours).. for a price. Your Apo is consumed, if he agrees. This item differs from the next one in that it covers all possible situations where your opponent could get hurt, like falling on GFI, Dodge or Leap etc, even if it happens during his own turn.

2. When your foul or PO (may be even a regular Blitz/Block/Stab or Wizard/Horatio) action was extremely effective, severely injuring/killing your opponent's valuable player(s), and he couldn't re-roll the injury properly with Apo (or doesn't have it), you may offer him to forget your grudge and revert all harm done to the player.. for a price. If your opponent agrees, the whole situation is perceived as if instead of actually hurting the player you would just threatened his life, extorting the opposing coach. If he submits to your claims, he can get back the Apo he wasted on him and his player is left on the ground in the same state he was in before that final armor/injury roll that led to Extortion (that's probably is too mild, and may doesn't seem like a good deal; probably should be at least left stunned, or moved to KO box, or those could be possible options you can choose when making your offer); yet your own player who committed the said actions still is left as he was after committing them (lying on the ground if it was PO, or staying adjacent in case of foul/block/Stab). So it's handled as sort of wicked re-roll happened. It probably also could work the same in case of crowd surfing the player - like if you just threatened you will do this, if opposition won't submit to your claims.

Edit:
3. With your lips curved into a devilish smirk, you challenge your opponent to dare to reject your demands! As you've definitely got an ace up your sleeve! And you are not bluffing, not at all! At any time in the game (or, perhaps, at the start/end of your turn?), you can spend your Extortion to make a demand to your opponent. Draw 6-8 cards from Special Cards deck(s) dealing with some effects changing situation on the pitch and team's state drastically (Random Events, Dirty Tricks, Miscellaneous Mayhem are nice candidates; some artifacts cards may fit as well), without showing them to your opponent; out of them you need to select 2-3 which will be applied to your team, and 2-3 for the opposing team, and must discard the rest, while showing the discarded ones (but not the ones you selected!) to your opponent. You then clearly state which set of cards will be applied to which team. Then you make your demand. It's the other coach who must decide whether the cards will be applied, in the end (he can't know which exactly those cards are until it happens). If he decides it worth the risk, he rejects your demand and the cards are immediately played by the designated teams, whatever it will bring upon them (if card's effect cannot be applied at all, it's discarded; if it may still be able to apply till the end of the drive(half? match?), i.e., there is a slight possibility for it to happen, it's left in pending state, and applied immediately when possible) Otherwise, he submits to your claims, and cards are discarded (you are allowed to show it to them, though, bragging about how finely you screwed them :) )

The idea here is that you must try to scam/bluff the opposition into actions which will benefit you most. It's as if you prepared some plot to disrupt their game (or may be just trying to look like it will disrupt their game more than yours..), but offer them last time to consider giving you what you want before you'll proceed with your suicidal shenanigans (potentially hurting yourself in the process). The card usually either helps the team it will be applied to, or harms it. You know exactly what it is, and have a chance to make it more harmful for them than for yourself by redistributing the cards (as if you would try to scheme against them), but you can't apply them yourself - you need to trick the opposing coach into doing it for you. The requirement to show them discarded cards is needed for them to have a chance to evaluate credibility of your threats. Like, if they see you're discarding powerful cards, they may think you left even more powerful ones in place. Or may be you're just trying to trick them by discarding the only one valuable card you had, who knows; scaring them to death and making them accept your demand, thus fooling them into actually giving you what you need.

Edit2:
4. You can spend your Extortion action to add +2(+3?+4?) to either Armor or Injury roll during foul action. The opposition may negate it by spending their own Extortion. If it does seem too overpowered, fouler's chances to be caught could also be increased in that case; as an additional deterrent, the opposition could be allowed to not reveal their intentions until the foul is actually committed - then they may (or may not) negate the modifier - while fouler's chances of being caught are still left increased. Thus you sort of provoke the other coach into burning his Extortion, by threatening his player - may benefit you if you have plenty yourself (like, in case optional rule allowing to pay for additional extortions with bribe is active). Or if you are more afraid of him using it for something else. Or may be you just don't care and want to gamble with all you've got to remove some player from the pitch. Should be allowed to be used only if the opposition still has at least one Extortion unspent - thus a psychological pressure is still in place, as you are keep provoking them into spending it to save their players/game (and that's core idea of these mechanics)

Other situations could be devised as well, I guess. Now, what you could demand in return.. The first thing that comes to mind is to release the ball, of course. In such case, the ball is either being set free and scatters as usual, or may be is thrown into the nearest crowd, so it could be thrown back in the usual way. Additional ideas are highly anticipated :)

Some limit for number of Extortions could be set to make it harder to abuse this mechanics.. in any way. Once per half/match, per coach should be enough, I guess. In 1) and 2) the Extortion is only considered "spent" if it's resulted in opponent submitting to your claims. In 3) it's always spent.
Edit:
Optional rule: you may spend your bribes to execute additional extortion actions (1 bribe - 1 extortion)
Edit2:
..as additional limitation, they could be categorized, with only first two types of them could be used for free (still once per match), and other 2 are only available for a bribe; bribes still allows you to use first 2 of them more than once, as well.


Last edited by Mori-mori on Thu Sep 07, 2017 1:00 am, edited 37 times in total.

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 Post subject: Re: Shady Deals (new on-pitch mechanics)
 Post Posted: Sun Sep 03, 2017 9:31 pm 
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Quote:
In certain clearly defined/regulated circumstances you may try to reach to the opposing coach using a referee as your mediator, proposing him a certain deal he may find.. acceptable


I actually think this restriction can be lifted off, allowing coaches to negotiate for conditions (what exactly extorting coach will receive in exchange) more freely, perhaps. Thus bumping variety to a great extent, while at the same time decreasing amount of text describing them (thus complexity of the rules). There could be just some recommendations (including mentioned "setting the ball free" claim), and the rest could be devised depending on situation on the pitch. Like, a coach could demand the opposition to move 2 players to certain positions (within their MA), on the next turn (or right away), or create a breach in his ranks at specified spot, or transfer you some of his money; or do not use blitz/pass/gfi/etc for the rest of the drive, or agree to lose his next turn completely, or discharge his Wizard/Horatio in a safe way immediately (or any combination of those) etc. Anything is okay until opposition agrees to it. Situations in which it's allowed to Extort, though, should be strictly defined, to minimize amount of chatter and bargaining happening during match, and make those rules at least a bit straightforward :)


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