frogboy wrote:So what is the ideal result of a game of Blood Bowl going to be?
Ideal result for me in the described situation would be to, say, auto-resolve the rest of the match to save some time. Good, may be I just need to come up with an example to explain what that means?
Here is algorithm that would make sense to me:
1) Starting second half of the match, unless it's playoffs/finals, if your team is reduced to become twice as less than your opponents' at some point (taking into account players sitting on reserves bench), and TD count is not in your favor, or is a draw, your are eligible for conceding under auto-resolution rules.
Both sides must agree to proceed with those, otherwise the play continues as normal.
2) Conceder is designated as losing side, but keep all MVPs and winnings, unlike regular conceder.
3) For each of concerder's players still on the pitch his opponent makes an armor roll; he may add effects of PO, MB and Claw in any combinations to any of those rolls, but only once per this resolution turn. Then he runs one more armor roll for any player of his choice as if he was making a foul with 2-3 assists, using DP if one of his players have it. Any injury roll he gets starting from KO and above removes the player in question from further steps. Conceding side may use Apo if they have one to reroll CAS (but not KO). For each CAS 2 SPPs are delivered to a winner's random player the same way as MVP is assigned (select 3 players, roll a D6 to chose one)
4) Repeat step 3) for each remaining turn, or until there are no more non-CAS/KO players left on conceder's team; each 2nd or 3rd turn of resolution conceder does a single armor roll against one of the opposing players as well
5) For each 3-4 turns you have remaining till the end of the match, winner gets +1 TD, and 3 SPPs are delivered to his random player. In case if conceding happened when TD count was still at draw, winner always gets +1 TD, regardless of amount of turns left to the end of match.
That all bears even more sense in digital BB, as there it will be calculated in seconds, without any efforts.
You also seem to be under impression you are hurting me with your assumptions. Unless you really like writing lengthy posts you should just stop, because it misses completely. You probably have more funnier things to do with your time. At best it amuses me a bit (as I tended to write those kind of posts long ago as well)
) Of us 2 you seem more like a person for who pixels (or, say, numbers in match's outcome) mean more than it should, like, you may be just projecting your feeelings upon me or something. Have you considered this possibility?
dode74 wrote:Mori-mori - it appears to me that you want to quit just because things are getting hard. Well, don't. Use some grit and make the fight fun. You claim "it's not a game" any more but it absolutely is: you always have a chance to get away with crazy stuff, and the key is to try. If it works then it's wonderful, and if it doesn't you go down in a blaze of glory. It's only meaningless when *you* make it meaningless.
I hear you. And finding some crazy exits is what I would try previously when I was newer to the game. But with experience and understanding of mechanics, and learning what chances of that or that are, it just got old. Yes, if you are extremely lucky, you can. No, it's not real decision making, as in described situations 95% of the time you're just rolling dices and fail. It's just a waste of your time (even in cases when I find myself on the other side of this lot, as just clearing the pitch without any real challenge is plain boring to me)
Well, in the rest 5% of those cases you may actually inflict CAS or even 2, push away his guys and free a couple of yours - only to find out you are still outnumbered and surrounded and next turn status-quo is restored. I can't believe you haven't found yourself in situations like this quite a few times over those years. They will be even more common for more inexperienced players. Not sure whether you deny they exist, or the fact that your chances to do something meaningful in those are extremely slim? So, 95% of the time, when you find yourself in those, you're just standing up your players and roll dices with little to zero effect. I fail to see a play and strategy here.
Moreover, I've already described a "crazy tactic" I would give a shot in such case, the one with all my team lying on the ground, reducing your options to scoring and 1 foul per turn (which I can't avoid anyway under those circumstances), may be blitzing you with one of my guys each turn. This is also very reasonable decision in competitive environment, as I'm greatly reducing amount of armor rolls I need to do, and I'm decreasing number of SPPs you can get from me. That is also a rock solid legitimate tactic, according to rulebook, it seems
But, again, is it really that meaningful and fun for you? For me it isn't. I would prefer to concede it all under some reasonable conditions, benefiting us both, saving us both time (yea, I remember you have different opinion on whether it's a wasted time). But I just have to continue with this atrocity to not lose some winnings and MVP, or because conceding this earlier is against rules and I'll be punished.
Btw, if that start to look like useless bickering for you, guys, I suggest us to drop the subject then, as it doesn't seem like it's going anywhere this way.