Skill Idea Archive: Passing

Got a great idea and/or proposal for BloodBowl?

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gandresch
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Joined: Mon Nov 17, 2008 11:43 am

Insulting-Attack

Post by gandresch »

Hi,

What about "Insulting Attack" (P):
The player is well psychological trained and knows how to tease opponents and make fun of them. This distracts the opponent from doing his work for the team.
If the player is standing in at least one Guard-enemy-tacklezone after his movment, he may try to cancel the Guard skill of one of his opponents. Roll a D6, on a target of 2+, modified by additional enemy tackle zones, he can start a dispute with the adjacent player and cancels the effect of the Guard skill for the remaining of the team turn. The player is not allowed to move any further, after the roll has been made.

The skill works similar to HypnoGaze, but does not affect the opponents tackle zone, but only the Guard skill itself.

Greetz,
gan

Reason: ''
bruce888
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Re: Skill Idea Archive: Passing

Post by bruce888 »

Iron Grip (Passing)
If this player is knocked Prone whilst holding the ball, make an unmodified Agility roll; if successful he retains possession of the ball. If unsuccessful, the ball scatters from his square as normal. The player cannot keep hold of the ball if he is stunned. If he is victim to a foul and his Armour breaks, the ball scatters from his square. The Strip Ball skill will not work against a player with this trait.

or

Iron Grasp (Passing)
If this player fails to pick up the ball, or if he is knocked Prone whilst holding the ball, he may use the throw-in template to determine where the ball scatters to. In addition, this player may attempt to take the ball before it scatters when he knocks down an opposing player. Make an Agility roll with a -1 modifier. If successful he gains possession of the ball. If unsuccessful, the ball scatters from the opponents square as normal.

Reason: ''
Chris
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Re: Skill Idea Archive: Passing

Post by Chris »

Would it not be simpler to just say
Insulting gestures
Using the universal language of rude hand and arm signals this player may distract the opposition at key moments. During any block if this player is next to an opponent with the Guard skill they may stop him using Guard. The player may only distract one player per block.

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