Skill Idea Archive: Agility

Got a great idea and/or proposal for BloodBowl?

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murley
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Re:

Post by murley »

Bifi wrote:Agility Skill:
Balance

The player may re-roll a failed landing roll after a leap or being thrown.
I say this is great!

I think this skill must exist. But only for throw team mate rolls as an "advantage" to stunty teams. Not for reroll leap with the wardancer :P

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THE BLUE SQUIG PLATFORM: FOR A LBN WITHOUT CORRUPTION AND WITH TRANSPARENCY
Maybe we are not the best LBN's coaches. Maybe we don't need it..
Ravenal
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Re: Skill Idea Archive: Agility

Post by Ravenal »

Group fighter: When a player makes a block action he may ignore all assist given by all players (opponents and team mates) that have the guard skill. Treat those players as if they didn't have the guard skill for the purposes of this block.

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bruce888
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Re: Skill Idea Archive: Agility

Post by bruce888 »

hi all,

Side Shift (Agility)

This player is an experienced veteran who can read an opponents body language and avoid even the surest tackles. If the player is the victim of an opposing player using the Tackle skill for any reason, make an unmodified Agility roll. If failed, the opposing player can carry on his action and use of the tackle skill as normal. A successful roll means that the Tackle skill may not be used against the player with Side Shift.

Or...if you feel it might be a bit too powerful, the player can only gain Side Shift if he already has the Side Step skill. the player may not gain Side Shift without first gaining Side Step.

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Hitonagashi
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Re: Skill Idea Archive: Agility

Post by Hitonagashi »

bruce888 wrote:hi all,

Side Shift (Agility)

This player is an experienced veteran who can read an opponents body language and avoid even the surest tackles. If the player is the victim of an opposing player using the Tackle skill for any reason, make an unmodified Agility roll. If failed, the opposing player can carry on his action and use of the tackle skill as normal. A successful roll means that the Tackle skill may not be used against the player with Side Shift.

Or...if you feel it might be a bit too powerful, the player can only gain Side Shift if he already has the Side Step skill. the player may not gain Side Shift without first gaining Side Step.
This is intended to be non-rrable when you face incoming blocks?

I think that this might be a bit too powerful for elves. Blodge/SS is a natural progression for them anyway, so it's not really hindering them to force them to take SS before SideShift.

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bruce888
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Re: Skill Idea Archive: Agility

Post by bruce888 »

point taken and dually noted, thanks.

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Smurf
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Re: Skill Idea Archive: Agility

Post by Smurf »

Annoy.

An opponent is wound up by the annoying adjacenent player and must attack him before the team starts their turn, this counts as the player's action and no assists defence or effence can be used. Note no team rerolls can be used... it's not part of the plan.

contest to annoy. roll d6 and add to the opponent's agility then minus the annoying player's agility if the result is 3 or less then the player is annoyed and must perform the above action.

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The Scrumpers (Wood Elf)
Timog (Chaos Dwarves)
Cursed Crypt (Khemri)
Fur Fur Furious (Skaven)
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