Skill Idea Archive: Agility

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gandresch
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Divert

Post by gandresch »

Hi (and one more),

Divert (A):
The player knows how to handle a bouncing ball and how to take advantage of such situations.
If a bouncing ball enters the square of the player with the Divert skill, he may choose to use the skill instead of catching the ball. Use the throw-in template to choose the direction the ball will continue to scatter. The player does not make a catch roll during this situation.

Greetz,
gan

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daloonieshaman
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Post by daloonieshaman »

JUKE
A player with this skill is an expert at dodging away from the grasp of opposing players. The player with JUKE makes a dodge roll as normal ignoring any effects of Diving Tackle, Tentacles, or Prehensile Tail.

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Post by Digger Goreman »

daloonieshaman :
JUKE
A player with this skill is an expert at dodging away from the grasp of opposing players. The player with JUKE makes a dodge roll as normal ignoring any effects of Diving Tackle, Tentacles, or Prehensile Tail.



gandresch:
Divert (A):
The player knows how to handle a bouncing ball and how to take advantage of such situations.
If a bouncing ball enters the square of the player with the Divert skill, he may choose to use the skill instead of catching the ball. Use the throw-in template to choose the direction the ball will continue to scatter. The player does not make a catch roll during this situation.


In the last two pages, only these grab the imagination firmly (the others are fine, just these two stand out)....

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Here's to a GREAT, if inadequate and flawed, run where the fans at least had an input at improving a dodgy product! I'll even spill a bit for the BBRC and NAF....

LRB FOREVER!!!!

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Re: Divert

Post by SillySod »

Gotta say I dont like Juke because its a straightforward canceling skill. Canceling skills should have more subtlety to them.
gandresch wrote:Hi (and one more),

Divert (A):
The player knows how to handle a bouncing ball and how to take advantage of such situations.
If a bouncing ball enters the square of the player with the Divert skill, he may choose to use the skill instead of catching the ball. Use the throw-in template to choose the direction the ball will continue to scatter. The player does not make a catch roll during this situation.

Greetz,
gan
This is an excellent skill suggestion although a little weak on its own - maybe it could be part of the grab skill or something similar.

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Post by Digger Goreman »

I'd like Divert better as a General skill on some of the more pathetic (i.e., Ag2/1) players... and maybe allow to deflect a pass/interception from your square...(?)....

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daloonieshaman
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Post by daloonieshaman »

JUKE:
there are a lot of skill canceling skills
the most famous is strip ball v/s sure hands

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Post by Oxynot »

My first impression on Juke is not positive, since it seems to power super players most. Like souped up Gutter Runners and like. If you can't get them knocked out, they'll go where they damn well please. But I guess they do it now anyhow :)

But that is just my gut reaction, I'd be happy to hear who this skill is intented to.

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Post by daloonieshaman »

after reading your response I realized that I have not taken everything into account.

JUKE
This player is an expert at breaking away from the defense. JUKE cancels an attempt of any player attempting to Shadow him

(seems more appropriate and much like football)

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Post by stormmaster1 »

but shadowing is weak, so why would you bother.

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Post by Jural »

If it cancelled shadowing and diving tackle, that might be enough. Still allows tentacles and PT to work (go chaos, nurgle, underworld, and lizards) and also allows old tried and true tackle to work.

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Post by Boromir_of_Gondor »

How about something like (just my take on the wording):

(Juke but I think my name is cooler :) )NIMBLE:
A player with this skill is skilled at avoiding the defense, and as such players may not use the Shadowing or Diving Tackle skills against them.

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Re: Skill Idea Archive: Agility

Post by Blackhoof »

"Roll" A player with this skill is an expert at slipping past the oppenent at just the right moment, leaving the crowd in awe and other players in confusion of what had just accured.The player may roll under the player if me makes a succesful dodge roll. If the roll is sucessful, place the player on a square directly behind the opposing player. However if the roll is failed then the player who made the action is knocked down and must make a armour roll(as for blocking)

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Re: Skill Idea Archive: Agility

Post by plasmoid »

So - almost like leap - except you can only move in a straight line?
aaaand, you do it like a dodge roll - does that mean TZ modifiers and dodge skill.
Way too much like leap for my taste.

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Re: Skill Idea Archive: Agility

Post by Blackhoof »

plasmoid wrote:So - almost like leap - except you can only move in a straight line?
aaaand, you do it like a dodge roll - does that mean TZ modifiers and dodge skill.
Way too much like leap for my taste.
What would you suggest changing?

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Re: Skill Idea Archive: Agility

Post by plasmoid »

To be frank, I think there is too little uniqueness in this skill to warrant it's existence
Not to be mean or anything.

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