Kislev Team Feedback (after 50 match season)

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plasmoid
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Kislev Team Feedback (after 50 match season)

Post by plasmoid »

Hi all,
last year I presented a Kislev team on talkbloodbowl and on bbowl-l. The finished version has new been through a full season (50+ games) of playtest, and I'm back with some results and ideas.

-------The Old Roster-----------------------------------------

Let me just recap the ideas behind the team:
1) The team is the defense team. Kislev was chosen as the race most suited to play like this.

2) Strong defense does not equal a lethal defense! Also, being their "only" tactic, the teams defense had to (potentially) work against everyone. And, I wanted the team to be based on some of the less used defensive skills. As players gain more skills they can then reinforce this aspect. (if they start with all the strong skills, they won't pick the weak ones).

3) To offset their strong defense, they team needs a weakened offense. IMO, this means no MA above 6, and only access to either AG or PA skills, not both.

With that as our point of origin, we used this roster:
***The Kislev Team***
0-12 60K Linemen 5338 Sidestep, G
0-4 90K Cossacks 5339 Block, Tackle, G+ST
0-2 90K Wings 6338 Catch, Pass Block, G+AG
0-2 70K Kickers 6338 Kick, punt(HMP), G
ReRolls 60K, "Bear" Big Guy, Apothecary, Wizard

The team has performed well, but not too well. It has been coached by a very competent coach, and he is actually doing quite well currently, but public opinion is that the team middle-power.
----------The Problems---------------------------------------

After all this playtest, I've become less thrilled with a few aspects of the team:
1) I want the team to have more access to AG skills, as there are some great defensive skills on that table. Still, as suggested here previously, giving AG skills to kickers seems odd.

2) Giving the linemen a skill was a good idea, but giving them one that noone else has in a way turns them into position players. This feels very strange when playing against them.

3) Sidestep hasn't proved too powerful, but it is a bit annoying that the timer has to be stopped now and again while the kislev coach figures out his sidesteps.

-----------The Suggested Roster--------------------------------

My basic idea is to replace sidestep with jump up. Furthermore, just like with the amazon/norse I want this to be a starting skill that applies to everyone - not just the linemen.
Jump Up is a good skill, so I'm changing the core statline from 5338 to 6337, since lower AV will weaken the usefulness of jump up.

I'm increasing the number of wings to 0-4, which will give more AG skill access. Kickers will be cut to just 1, in order to keep the number of position players down. Sure, an odd number (0-1) may seem odd, but if you're using the experimental kicking rules, then thats what everyone gets.

The team will have to do without a big guy/bear because the bear is too weird to be anything but a star/secret-weapon, and no other big guy really suits the chaos hating kislevites. As discussed last time around, this means that their reroll price will be lowered to 40K (like amazon/dwarf).

Finally - jump up added to the position players (except the kicker specialist) will mean that one of them has to lose a skill. Either the cossack "blockers" will lose tackle, or the wings will lose catch. I'm leaning towards removing tackle.

So, the suggested new version looks something like this:
***The Kislev Team 2.0***
0-12 50K Linemen 6337 G Jump Up
0-4 90K Wings 6337 G+AG Jump Up, Pass Block, Catch
0-4 80K Cossacks 5338 G+ST Jump Up, Block
0-1 70K Kicker 6337 G Kick, punt(HMP)
ReRolls 50K, No Big Guy, Apothecary, Wizard

What do you all think?
remove tackle or catch?
Like the old roster better?
Feedback greatly appriciated.
Martin :)

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Post by Indigo »

I reckon giving jump up to everyone is too much - this means people can knock them down and if they follow up then the Kislev team can simply hit them back without blitzing

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Post by Joaquim »

I think I like better the 1st roster... but anyway... that Kickers... are you using the kicking rules?...
If yes I think they have acess to kick skills, for sure....
If not.. would them be really usefull?!...

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Post by noodle »

HI - I used a kislev team last season for about 25 games - WITH JUMP UP....

Can't remember the exact values but...

Linemen - 6 3 3 7 jump up
catchers - 7 2 3 7 catch jump up
blitzers - 6 3 3 7 block, dauntless, jump up
throwers - 6 3 3 7 pass jump up

And I managed in my first season

Wins 5
Draws 5
losses 2

Which means in my opinion the team is "OK". But not great. You can also have were bears (roll a 5+ before kick off and the are in were form - which of course the never are!)

Jump up and AV 7 means its not as good as you'd think. Also their movement is slower to take into account Jump up....

And no surehands in a starting AG 3 team - Yuk how I struggled....

The team are almost demised now as the got massacred by a chaos team and er.... high elves. Well more accuratley a high elf wizard who missed my AG 4 thrower and killed my AG5 catch dodge leap catcher :cry:

Such is life....

Kislev rules (which we got off the net somewhere) = Not the greatest, but fun and not over powered....

So I prefer the second list with jump up :D

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Post by plasmoid »

Hi Noodle,
sorry about taking forever to reply.
I was very happy to hear your experience with a jump up team. I already knew that Galak has a jump up based Kislev team on his site, and I had contacted him about it, but unfortunately he was aware of very few games played with the team.

Great to know that it isn't just on paper that AV7+jump up is OK.
After all, there are several things you can do to prevent such a player from getting his free "block-back": Break AV, foul, not follow up, or block with something stronger works :)

Thanks again
Martin :)

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Post by GalakStarscraper »

Yeah ... the team has been an MBBL2 option for a while now .. but no takers. I don't think I've seen any in the 4 MBBL2 sister leagues either.

Galak

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Post by noodle »

Interesting - I think Galak - your site is the source of all our "extended teams" !

So far we have had to change ellementals and golems, as their wizards are just a bit overpowered :o

Other than that - Spirit team was "OK" - finished top of the league but lost in the play offs...

Kislev - well I finished 5th from 18 with a 5 5 2 WDL record, again - team seems fine... and characterful

And yeah - Jump up and armour 7 is never overpowered - I found that people are more willing to stick the boot in if they know you have it! :o

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GalakStarscraper
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Post by GalakStarscraper »

noodle wrote:So far we have had to change ellementals and golems, as their wizards are just a bit overpowered :o
Now the Golem team we are revising, but I've seen Elementalist teams in action in 2 different leagues and they both had losing records. I'm surprised to hear that you thought they were overpowered.

Galak

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