So, if Undead, then two questions:
A: 4 Ghouls, 13 players, 2RR or 3 Ghouls, 12 players, 3RR. Note that I have 3 Ghouls with dedicated skills, so if the answer to question B is a Ghoul, I'm going 2RR.
B: 2x Guard (Wight left OLB, Mummy NT), and Ghouls with Block (left CB), Wrestle (right safety, exposed to blitz if line collapses) and SS (right CB, with an inverted formation on the strongside protecting a nickelback instead of a true linebacker). Unskilled players are a Mummy Moe (left ILB) and a Zombie (left DE). Four positions remain, along with one skill, one Zombie, one Skel and one Ghoul or Skel.
a) Zombie RDE (presumably the strong side, as the extra Mummy and the Guard are on the left) who would kick butt with Fend;
b) a Skeleton or Wight at right ILB (not necessarily a blitz-absorbing position even if on the strong side) who could totally be a rookie schmoe, but would do well as a Wight with Frenzy or Grab (but note that the Wrestle Ghoul has overlapping range);
c) a protected nickel safety in the right wide zone, who could be a Ghoul with SH (to help account for only 2RR) or a Wight with Frenzy.
d) a protected left-side safety, who could be a Ghoul with SH or Kick, a blank Skel, a Skel with Kick, or a Wight with Frenzy.
Who gets the skill? Where's the Wight go?
Code: Select all
-- -- -- --|-- -- Z- MG ?a -- --|-- -- -- --
-- -- WG --|-- M- -- -- -- -- ?b|-- -- GS --
-- GB -- --|?d -- -- -- -- GW --|-- ?c -- --