Norse for the Blood Bowl GT

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Warboss Richard
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Norse for the Blood Bowl GT

Post by Warboss Richard »

Im thinking of taking my new norse team to the GT, these are the two line-ups ive come up with:

1 Snow Troll 140
2 Berzerkers 180
2 Runners 180
1 Thrower 70
5 Linemen 250
3 RR 180

OR

1 Snow Troll 140
2 Berzerkers 180
1 Runner 90
1 Thrower 70
1 Helmut Wulf 80
5 Linemen 250
2 RR 120
1 FF 10


Im just starting with them so any advice is much appriciated guys :)

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howlinggriffon
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Post by howlinggriffon »

I wouldn't take a chainsaw star to a 1 mil GT unless I was just going to have some fun. All it needs is for someone to score quick and you'll be on the backfoot for the rest of the match.

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PubBowler
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Post by PubBowler »

I wouldn't take a chainsaw guy as one of your 11 either.

However linos are so good and cheap so by cutting the runner and FF you could get a 12th man and then it doesn't look so silly.

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spubbbba
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Post by spubbbba »

Stars don't count towards your 11 players so you'd need Helmut to the No 12.

I took Norse to the GT last year and did ok 3/1/2

I'd suggest leaving the Snow Troll as he's not that great, 2 Ulfwereners are a must though. Runners are really useful with MA7 and agility access too and a thrower to get leader is nice for a 3rd re-roll. Berserkers are ok for a more surfing until the ulfs get block but i'd take an extra runner over an extra berserker.

Below is what i'd take for sure if i was using Norse again (sadly the team i used was a commission for someone.)

2 Ulfwerener 220
1 Runner 90
1 Thrower 70
1 Berserker 90
6 Linemen 300
2 Re-rolls 120
Total 890

This leaves 110K to play with, you could upgrade 1or 2 linos to runners or berserkers, add a re-roll and either a lino or apoth or take a snow troll.

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mattgslater
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Post by mattgslater »

1M?
1 Thrower
1 Runner
1 (Berserker or Runner)
2 Ulfs
7 Linos (12 men)
3 TRRs

1 Thrower
2 Runners
1 Berserker
2 Ulfs
5 Linos (11 men)
3 TRRs
1 AC

I like the top one. More guys means more mobility in the 2nd half.

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Post by PubBowler »

I'm somewhat weary of taking Ulfs at tournaments as they don't start with Block.

Norse main advantage is all Block.
ST4 & Frenzy almost demands it.
It takes a skill away from other players that may be more useful (Guard, MB on the ST, Leader on the Thrower etc).

Even most of the TV110 sides I've seen only include 1 if any.

As for the ST, I'm a fan.
He helps deal with team that Norse could struggle with:
Undead, Dwarfs, Khemri and the like whose AV9 players are especially important and unlikely to be replaced.

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Post by Headstrong »

1 Snow Troll 140
2 Ulfwerener 220
1 Runner 90
1 Thrower 70
7 Linemen 350
2 Re-rolls 120
1 FF 10

1,000,000

I feel that 12 players is the least you want to start with as with AV7 you will have a player off at some point. The reason for not including any beserkers is that i dont really feel that they are that great untill they grab a few skills, and in tourny play my skills will look something like:
Snow Troll: Mighty Blow, Thrower: Leader, Runner: Sure hands, Ulf: Block, Ulf: Block

Not sure what order yet, but most likely surehands first, then leader, then MB on the troll.

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purdindas
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Post by purdindas »

PubBowler wrote:I'm somewhat weary of taking Ulfs at tournaments as they don't start with Block.
I agree. Never take Ulf's.

I wouldn't bother with a thrower either.

At 1mil this is what I would take.

Snow Troll
Runner
2 Beserkers
8 Linemen
3 RR's
1 FF

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Post by PubBowler »

purdindas wrote: I wouldn't bother with a thrower either.
Unless Leader is your first skill.

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