1.100 + 5 skill, no ideas

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Toni
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1.100 + 5 skill, no ideas

Post by Toni »

Next week I've to play in a 6 match Tournament , 1.100.000 gp to buy models, no inducement, one Normal Roll skill after each match (after 3rd match you can give a Double Roll skill).

I'd like to play with one of the team listed below

1) Dark Elf (4 Blitzer, 2 Witch, 1 Runner, 4 Linelf, 2 RR, 2 FF) (Skill progression ?)
2) Undead (2 Mummy, 2 Wight, 4 Ghoul, 5 Zombie, 3 RR) (Skill progression?)
3) Skaven (no ideas for roster and skill - Ratogre or not, this is the question)
4) Orcs (as Skaven - Troll or not, this is the question (i'm very poor at using Troll, never used at 1.050 roster))
5) Lizardman (Kroxigor, 6 Saurus, 5 Skink 3 RR) (Skill ?)

Can you suggest me something?

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Jural
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Post by Jural »

I wouldn't use that lizardman line-up. You'll be down skinks too often I've found (That line-up is Sooooo tempting)! Try instead:

1 Kroxigor-
5 Saurus-
6 Skink-
3 re-roll-

I don't think you'll miss the 6th Saurus, but you'll need the extra Skink. I also like going 6 sauri and no Krox, but your mileage may vary depending upon how you coach.

Use your skils to get Break Tackle on 1 Sauri, Then 1 block, then a Sure Hands Skink. Finally I'd go Frenzy Saurus, and another Break Tackle Saurus, I suppose.

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PubBowler
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Post by PubBowler »

Assuming LRB5:

Dark Elf: Roster is fine, Leader on the Runner, Block/Wrestle on a Witch, Guard on a Blitzer, Block/Wrestle on the 2nd Witch, Dodge on a Blitzer

Undead: Roster is fine (I favour a skele or two to get some staff): Advances depend on your paranoia about Strip Ball.

Paranoid: Sure Hands on a Ghoul, Frenzy on a Wight, Guard on a Ghoul, Guard on a Mummy, Guard on a Mummy

Other: Guard mummy, Guard mummy, Guard Ghoul, Frenzy Wight, Block/Wrestle Ghoul

Orcs: I'd take the Troll but if you don't fancy it, Orc chainsaw/Bomber are good. The thrower is also debatable.

Paranoid: Block Thrower or Sure Hands Blitzer, Frenzy Blitzer, Block Troll, Guard BOB, Guard BOB

Other: Guard BOB, Guard BOB, Block Troll, Guard BOB, Guard BOB

Feel free to play with the order for any of these (or ignore entirely of course!).

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Toni
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Post by Toni »

Probably I'll use Orcs

4 BOB
4 Blitzer
4 Linorc
1 Thrower

3 RR

Skill Progression
1) Frenzy @ Blitzer
2) Block @ BOB
3) Block @ BOB
4) Guard @ Blitzer
5) Mighty Blow @ Blitzer

What do you think?

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DoubleSkulls
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Post by DoubleSkulls »

The roster is fine. For skills I'd tend towards

Frenzy on a Blitzer
Guard on BOB x3
Leader on thrower

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Ian 'Double Skulls' Williams
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Post by PubBowler »

With the double skill you could give Leader to a Blitzer and avoid the Thrower if you wanted to.

Just another option on a team full of them .

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DoubleSkulls
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Post by DoubleSkulls »

I missed the bit about a double. I'd take a troll and give him block.

Troll, 4 BOB, 4 Blitzer, 1 Thower, 2 Line Orc, 3 rr

Leader @ thrower
Frenzy @ blitzer (or tackle)
Block @ troll
Guard @ BOB
Guard @ BOB

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mattgslater
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Post by mattgslater »

I like Ian's roster, but I'd drop the Leader and Frenzy for 2x either Guard Blitzers (outside LBs) or Stand Firm Blitzers (corners), or Block BOBs (inside LBs).

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