Blood Bowl GT - Skeavn Team

Want to know how to beat your opponents, then get advice, or give advice here.

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besters
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Post by besters »

TuernRedvenom wrote:
Blood Bowl Nut wrote:
Darkson wrote: QFT.
QFT?
Quoted For Truth: Darkson agrees with me. :wink:

Is that a good thing? :roll: :roll:

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Post by Darkson »

Only on Skaven. :wink:

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Post by Blood Bowl Nut »

Darkson wrote:
Blood Bowl Nut wrote:As for the skills I really want to have one gutter runner with sprint as I will have a good chance at a 1 turn TD
Why?
Well the way I see it there is about 0.00000000000001% chance of me winning the GT and thats being optimistic!!! So my plan is to go for the most TD award (last year I saw that most of the top players go for 1-0 or 2-1 wins so I thought it seemed like a good idea to aim for this).

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Tournament Results:-

Thrudd Bowl 08 - 6th with Skaven
BB GT 09 - 26th with Dwarfs
Thrudd Bowl 09 - 6th with Dwarfs
ARBBL Open 2011 - 1st with Skaven
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Post by Darkson »

Then a OTS isn't what you need - you should be concentrating on skills to turn your opposition over.

(And even then you'll get screwed over by GW's shite software :evil: :pissed: :evil: ).

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Post by TuernRedvenom »

Blood Bowl Nut wrote:
Darkson wrote:
Blood Bowl Nut wrote:As for the skills I really want to have one gutter runner with sprint as I will have a good chance at a 1 turn TD
Why?
Well the way I see it there is about 0.00000000000001% chance of me winning the GT and thats being optimistic!!! So my plan is to go for the most TD award (last year I saw that most of the top players go for 1-0 or 2-1 wins so I thought it seemed like a good idea to aim for this).
You win most touchdowns by getting the ball on defence and scoring. So Strip Ball will be a better choice then sprint.

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Post by DoubleSkulls »

Winning most TDs normally puts you in the top half dozen or so at most tournaments. If you don't think you've much chance of winning your games then go after most casualties... LRB5 Khemri are probably the best team to do that with.

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Post by Blood Bowl Nut »

TuernRedvenom wrote:
Blood Bowl Nut wrote:
Darkson wrote: Why?
Well the way I see it there is about 0.00000000000001% chance of me winning the GT and thats being optimistic!!! So my plan is to go for the most TD award (last year I saw that most of the top players go for 1-0 or 2-1 wins so I thought it seemed like a good idea to aim for this).
You win most touchdowns by getting the ball on defence and scoring. So Strip Ball will be a better choice then sprint.
I didn't think about strip ball but it would make alot of sence, I'm now think this for skills.

Gutter Runner - Strip Ball

Gutter Runner - Sprint

Blitzer - Tackle

Gutter Runner - Block

Gutter Runner - Block

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Tournament Results:-

Thrudd Bowl 08 - 6th with Skaven
BB GT 09 - 26th with Dwarfs
Thrudd Bowl 09 - 6th with Dwarfs
ARBBL Open 2011 - 1st with Skaven
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Post by Darkson »

Drop Sprint, take Guard on the 2nd Vermin.

Seriously, Sprint is a waste (I managed 27tds without it).

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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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Post by JaM »

I agree.

Drop the sprint, in fact ANYTHING but sprint (well, within reason).

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Post by Blood Bowl Nut »

JaM wrote:I agree.

Drop the sprint, in fact ANYTHING but sprint (well, within reason).
Maybe Catch?

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Tournament Results:-

Thrudd Bowl 08 - 6th with Skaven
BB GT 09 - 26th with Dwarfs
Thrudd Bowl 09 - 6th with Dwarfs
ARBBL Open 2011 - 1st with Skaven
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Post by DoubleSkulls »

I think Guard on the SV is better, if you really want to skill the 4th Gutter then I'd take Wrestle (good for taking on sure handed ball carriers).

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Post by Cracol »

I'd probably take the following skills:
Thrower - block - to act as another storm vermin on defence or counter any strip balling blockers when on offence.
Gutter runners - one with strip ball and one with wrestle - these would be my ball hunters when on defence
Storm vermin - tackle - to go after any blodgers, stuntys, amazons etc
Lineman - kick - if your going for most tds I think you need as much control as possible over kick off and could make difference opposition being able to cage up or not with your gutters running through the lines.
Finally I'd take either guard on the other storm vermin or block on a gutter can't really decide which.

I find with skaven that scoring is not really a problem which is why I skill up with getting the ball back in mind


[/quote]

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Post by Blood Bowl Nut »

Cracol wrote:I'd probably take the following skills:
Thrower - block - to act as another storm vermin on defence or counter any strip balling blockers when on offence.
Gutter runners - one with strip ball and one with wrestle - these would be my ball hunters when on defence
Storm vermin - tackle - to go after any blodgers, stuntys, amazons etc
Lineman - kick - if your going for most tds I think you need as much control as possible over kick off and could make difference opposition being able to cage up or not with your gutters running through the lines.
Finally I'd take either guard on the other storm vermin or block on a gutter can't really decide which.

I find with skaven that scoring is not really a problem which is why I skill up with getting the ball back in mind
I like that thinking.

On a side point I'm not a fan of Wrestle is it worth taking?

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Tournament Results:-

Thrudd Bowl 08 - 6th with Skaven
BB GT 09 - 26th with Dwarfs
Thrudd Bowl 09 - 6th with Dwarfs
ARBBL Open 2011 - 1st with Skaven
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Post by necromancer »

with wrestle you get both an offensive and defensive skill!

strip ball is only offensive and can be cancelled by sure hands.

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Post by Cookie »

I like wrestle for taking down ball carriers with block, worked a few times for me even on a half dice.

I agree almost complete with Cracols selections. I really think you need to work kick in somewhere, its really handy to put teams under pressure of a turn over right from the kick off.[/i]

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