Nurgle need a deep roster - 13 players if possible.
Break Tackle is the best skill on the Beast - it makes him into a mobile threat that the opponent has to deal with.
If you are able to take a doubles skill (I see you took Dodge on a Pestigor), then Pro on the Beast is a good choice (it keeps his Tentacles "alive", makes him a more potent threat, and can save re-rolls).
Sure Hands on one Pestigor is a must. Wrestle on other Pestigors is excellent. Don't give too many skills to Pestigors (one each is enough) as they tend to live in the dugout.
Block/Stand Firm is an annoying combination on a couple of Warriors, if you have the luxury (I'm not sure you do).
Leader is probably best on a Warrior with Block (for maximum protection).
Hope this helps.
Nurgle in TV 120 Tournament
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Sure. Contrary to appearances, Nurgle take a lot ot casualties and/or K.O.s. This is because the majority of their players are AV8, none start with Block, Wrestle or Dodge, and they lack the agility to dodge away from trouble.
Being a slow, clumsy side, they are much more sensitive than most teams to playing with a disparity of numbers (for example, 9 or 10 against 11). So every reserve is like gold dust.
And lastly, Nurgle have the cheap cannon-fodder (Rotters) to enable them to afford reserves. It's their only pricing advantage, really, especially in a tournament. In contrast, their positional players are as expensive as any in the game (900,000 for 9).
I have played in 4 tournaments now with Nurgle, and I am starting to get OK results (it took me a whole year to learn how to play Nurgle at all). With a 12 player roster, I am often short. With 13 players (I tried this in my last tournament a week ago) I was happier. Believe it or not, I was still often short of players, but 10 is much better than 9, and 9 much better than 8...
Hope this helps.
Being a slow, clumsy side, they are much more sensitive than most teams to playing with a disparity of numbers (for example, 9 or 10 against 11). So every reserve is like gold dust.
And lastly, Nurgle have the cheap cannon-fodder (Rotters) to enable them to afford reserves. It's their only pricing advantage, really, especially in a tournament. In contrast, their positional players are as expensive as any in the game (900,000 for 9).
I have played in 4 tournaments now with Nurgle, and I am starting to get OK results (it took me a whole year to learn how to play Nurgle at all). With a 12 player roster, I am often short. With 13 players (I tried this in my last tournament a week ago) I was happier. Believe it or not, I was still often short of players, but 10 is much better than 9, and 9 much better than 8...
Hope this helps.
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Smeborg the Fleshless