"Inspired" team builds

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Glowworm

"Inspired" team builds

Post by Glowworm »

Just got back from the GT where i played a pretty standard Gobbo team (Badly).....

In round 1 I played a Khemri player with the following build iirc

4 Tomb Guardians
1 Thro ra (gave him leader before round 1)
6 Skeletons
and..............a MASTER CHEF

I thought this was an awesome build as it was something new, maybe not competative but brilliant!

I also believe there was a human team with Zug and Griff and just linemen, someone needs to confirm this for me...

In 2009 i took undead to the GT (1mil build I believe) with 1 mummy and finished 3/2/1 with my only loss to Pippy who played 'Zons, inspired by this I took undead to Scrumpy with NO mummies and Setekh, think i went 1/1/4 with my only win against the wooden spoon winner, it really was awefull.

So the question is what have other tried ? for a bet? challenge? bit of fun? or just to try out something new?

I dont want uber rosters, more the off the wall type of thing, please include Tourney details (1 Mil, 1.1 Mil, must have star player ect)

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Re: "Inspired" team builds

Post by Ulthuan_Express »

And here was me thinking that no star players on my Halfling team was a little unorthodox for the NAF Championship... but a Chef on a Khemri team? Inspired! :D

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Re: "Inspired" team builds

Post by maximu160490 »

thinking of cake bowl here:

16 snots

6 with dauntless

Lose :P

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Re: "Inspired" team builds

Post by Tourach »

In 1.1 there are many nice builds if you are allowed to take stars.

There are especially some stars that are really nice for tournaments.

Wilhelm Chaney does give a lot of bang for the buck, and does have wrestle making him less prone to turnovers (your team gets a bit gimped though). He's useful for undead.
2 mummies, Wilhelm Chaney, 3 ghouls, 1 wight, 12 guys in all, 2 rr.
Or for vampire, super nice with a frenzy wrestle player taking advantage of gazes.
2 vamps (or 3), Wilhelm Chaney, 9 thralls (or 8) , 4 re-roll (or 3)
or norse:
2 Ulf, 1 Snowtroll, 1 Wilhelm Chaney, 1 thrower (leader), 7 linemen, 1 Rr

Mighty Zug is awsome, a bigguy with block without the nega skill. I remember from the Danish championship some years a got this team did well...
1 Zug, 1 Ogre, 2 Blitzers, 1 catcher, 7 linemen and 2 rr

Boomer Eziasson is awsome, if you can spare 60k worth of players he messes up the usual 2-1 grind from other bash teams. Bomber Dribblesnot does the same for the orcs, but he is more squishy.

Amazone with 13 players (bz x 4,th x1 ,ca x1, 7 x lw ), 3 rr and a wizard.

For khemri, with ramtut, 1 thro-ra (for leader), 4 tomb, 6 skellies and 0!!!! RR

Undead with 2 x mummy, Count Luthor, 1 ghoul, skellies/zombies for the rest 1 RR, was betther back when the Count had dodge though...

Can't think of more now, of semi competative rosters.

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Re: "Inspired" team builds

Post by Thadrin »

I loved Schmee's Morg.org team.

1 Orc Blitzer
1 Orc Thrower
4 Goblins
5 Orc linemen (iirc)
Morg
1rr + Leader on the Thrower.

Sounds ridiculous, but was scarily effective in its way...that being as a Morg delivery system.

Lunchmoney's use of a Merc to break the ruleset was amusing. As was his singular dedication to Piling On.

Major Kudos to the "Ogre" team that included Nobbla, Bomber Dribblesnot, a Chef and no ogres at all.

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Re: "Inspired" team builds

Post by betterZthenDeaD »

Sixteen Zombies... as many re-rolls as possible.

See how long it takes you to pick the ball up :orc:

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Re: "Inspired" team builds

Post by Urb »

betterZthenDeaD wrote:Sixteen Zombies... as many re-rolls as possible.

See how long it takes you to pick the ball up :orc:
Wouldn't be a big deal for a real khemri player.

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Re: "Inspired" team builds

Post by stick_with_poo_on_the_end »

Back in lrb 4, I used to take 8 Ogres and 3 goblins with no re rolls.@ 110

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Re: "Inspired" team builds

Post by Pug »

maximu160490 wrote:thinking of cake bowl here:

16 snots

6 with dauntless

Lose :P
LOL.....GIve that man a cigar...I think we have a winner! :lol:

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Re: "Inspired" team builds

Post by nazgob »

How about: 11 merc snots, 5 mercenary snots with diving tackle and thena wizrd. Would work rather well methinks.

My crziest was to shoehorn zug into a human team when you had to buy skills out of your starting money. I had him and I think 2 other skilled players :-) best performance in a tournament so far though.

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Re: "Inspired" team builds

Post by lunchmoney »

Thadrin wrote:Lunchmoney's use of a Merc to break the ruleset was amusing.
I didnt break it :orc: . The rules allowed for full inducements, bar wizards and special play cards, therefore Mercs are allowed :)
It costs 80k to get a player with a skill and loner and was an interesting way to start with more skills than the other guy. This tactic is much better placed on a team with a big guy as they've already got loner. However in hind sight I won't be doing it again. The extra Ogre with Pile On was worth the look on people's faces, but the loss of the RR it cost me (plus 1FF) to make it was not.
Thadrin wrote:As was his singular dedication to Piling On.
It's a cunning plan to get most CAS. It worked at Spikey! 26 in 6 games. But that tourny set up allowed for 5 Ogres, 4 with PO, from game 1, so made up the average. Whereas NAF Champ. I had to progress and could only afford 4 Ogres (Unless I wanted only 1 RR)

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Re: "Inspired" team builds

Post by Buggrit »

Tourach wrote:Amazons with 13 players (bz x 4,th x1 ,ca x1, 7 x lw ), 3 rr and a wizard.
I tried that build but took Willow Rosebark instead of the Wizard... think a Wiz might've been the better option given how poorly she performed!!

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Re: "Inspired" team builds

Post by Thadrin »

lunchmoney wrote:
Thadrin wrote:Lunchmoney's use of a Merc to break the ruleset was amusing.
I didnt break it :orc:
OK...spotting the loophole and galloping gleefully through it?

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Re: "Inspired" team builds

Post by Pug »

Lunchmoney...you power gamer you! :wink:

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Re: "Inspired" team builds

Post by oozeboss »

I played a 'pure' Halfling team in a tournament and went 3 - 1 - 4. Build was obviously 16 'flings (to absorb the inevitable body count) + Chef + rerolls galore.

I was very competitive in all the losses bar one to the very last play, and only lost that single game by more than one TD (that was by 2).

What made it worthwhile was The Win (of the 3). I played a Human team run by a bloke in his late teens which had Zug & Griff, and when the draw was announced he literally shouted out, "Halflings? I've never lost to Halflings!".

I won 4 - 0, and in the play of the day, Zug was killed in a triple dice block on a solitary unassisted, unskilled up 'fling (Triple Skulls with all his rerolls used up in the Master Chef's sticky buns, followed by the Injury Roll of Doom). His face was worth framing at that point.

After the game, the bloke playing next to him turned and said, "You still haven't been beaten by Halflings - you've been destroyed by them!".

I really enjoyed that weekend, and found that this build made me focus very much on pure fundamentals, such as correct move sequences of my players, establishing moving screens, minimising risks.

Highly recommended for a fun weekend.

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