I read through all the previous Slann topics and this seems the standard 110 build:
Froxigor
8 Linefrogs
3 Catchers
4 RR's
(40K left for fans and coaching staff, probably taking 2 Cheerleaders and 2 Assistant Coaches)
Possible changes:
* Drop a RR, buy an Apothecary (only 3 RR's but 12 players + Apo)
* 9 Linefrogs, only 2 Catchers, less mobility, gaining an Apothecary (4 RR's, 12 players + Apo)
* 7 Linefrogs, 4 Catchers (20K left for fans and coaching staff)
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Skills:
Day 1 (3 games) I can give 4 normal skills. Tier 1 teams can only give 3 normal skills.
Day 2 (only 2 games, so less important) I can give 3 normal skills + 1 'double' skill. Tier 1 teams can only give 2 normal skills + 1 'double' skill.
No stacking allowed.
From what I read in the previous topics:
Day 1: Dodge on 2 Catchers, Wrestle on a Linefrog, Strip Ball on a Linefrog
Day 2: Dodge on 3rd Catcher (if I play 3 or 4), Dodge on 4th Catcher (if I play 4), Wrestle on 1-3 Linefrogs (depending on how many Catchers I have to give Dodge to), Block on the Krox (Leader if I take a 3 RR build)
I don't like Kick. Don't try to convince me
I considered Guard & Sure Hands on Catchers, but reading through the Slann topics made me agree on the importance of Dodge on the Catchers (to protect them, to move them reliably)
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I know it's only small decisions, I'm pretty much set on the core of the team, but I'd happily take any advice regarding alternative builds or other skills!
Slann @ TV 110 for Brassbowl
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Slann @ TV 110 for Brassbowl
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