Travellers Halflings are going for tourney...
- traveller
- Da Konstruktor
- Posts: 5404
- Joined: Fri Sep 13, 2002 1:33 pm
- Location: Germany, Europe, Planet Earth, Solarsystem
- Contact:
Travellers Halflings are going for tourney...
... and as i never played them i got some questions
before visiting the Dungeon Bowl with the "Mainzelmaennchen".
For a TR 105 would this roster be ok?
2 Trees
11 Flings
1 Deeproot
1 Chef
1 RR
1 Assistant coach
1 Cheerleader
For skills i would prefer mostly the anoying "Sidestep".
And "Block" later for one of the trees.
Traveller
before visiting the Dungeon Bowl with the "Mainzelmaennchen".
For a TR 105 would this roster be ok?
2 Trees
11 Flings
1 Deeproot
1 Chef
1 RR
1 Assistant coach
1 Cheerleader
For skills i would prefer mostly the anoying "Sidestep".
And "Block" later for one of the trees.
Traveller
Reason: ''
- traveller
- Da Konstruktor
- Posts: 5404
- Joined: Fri Sep 13, 2002 1:33 pm
- Location: Germany, Europe, Planet Earth, Solarsystem
- Contact:
Re: Travellers Halflings are going for tourney...
Seems , not much flings coachs around?
Traveller
Traveller
Reason: ''
-
- Emerging Star
- Posts: 344
- Joined: Thu Jan 06, 2005 8:57 pm
- Location: sunny fife
Re: Travellers Halflings are going for tourney...
Roster looks the same as I'd take at 105tv
Might be a little low on RRs but I can't see a better way of managing that.
What's the ruleset for skills ?
I like sure feet on a fling just for a bit more movement on a ball carrier (while he survives)
Might be a little low on RRs but I can't see a better way of managing that.
What's the ruleset for skills ?
I like sure feet on a fling just for a bit more movement on a ball carrier (while he survives)
Reason: ''
- Pedda
- Star Player
- Posts: 687
- Joined: Mon Jan 21, 2013 11:39 pm
- Location: Berlin, Germany
- Contact:
Re: Travellers Halflings are going for tourney...
I'd pick BT on a tree if you can't have block on both of them
Reason: ''
- Glorian Underhill
- Super Star
- Posts: 1162
- Joined: Thu Aug 29, 2002 7:20 pm
- Location: "He makes a blitz on Scheiß Drecks Mummu there."
Re: Travellers Halflings are going for tourney...
So Traveller, what are your post Tournament conclusions?
1RR I personally find quite to low for playing Halflings.
How does that work?
Did the Mastercheff worked as thought?
Whta Skills did you take?
I just heard that the Block Fling was more dangerous then both normal Trees together.
1RR I personally find quite to low for playing Halflings.
How does that work?
Did the Mastercheff worked as thought?
Whta Skills did you take?
I just heard that the Block Fling was more dangerous then both normal Trees together.
Reason: ''
Spike!Schau - Der deutsche Blood Bowl Podcast
http://www.soehne-sigmars.de/feed/spikeschau/
http://www.soehne-sigmars.de/feed/spikeschau/
- kwèk
- Veteran
- Posts: 211
- Joined: Thu Aug 09, 2007 9:01 am
- Location: Ulbeek The Metropol
Re: Travellers Halflings are going for tourney...
After a few games he found out that Deeproot should not be rooted
... lol, I never saw deeproot rooted so much.
I really wonder why so manny coaches like to give Break Tackle on there treeman.
Yes, they have a ST6 ... but they also root. And you only have 1 reroll if the cheff fails.
I think it's better to give them guard... at least they are still doing something when rooted. (protect your flings... and sometimes protect you' other treeman). ... You just don't want your treemen to go down (for anny reason). If you give your trees "break tackle" ... you will have to invest in them, they will absorb rerolls. And you really don't want to see them failing a dodge.
I wonder if anny player that suggests break tackle has actually played halfings and got succes with them?
And I'm talking about a tournament with the 1 reroll option (where you have a cheff)?
Not the 1.100.000 sollution, with 3 or 4 rerolls and a cheff... cause then you actually have the luxuary to break tackle a lot.
A lot of crap has been written about flings, I found an article 3 days ago, that tells me how good +AG on a treeman is (cyanide LRB 6.0) so that your flings can be trown more accurate. ... Which doesnt work. Same article (and it was a pretty good one on a lot of other toppics) tells you that the chance of hitting someone in a normal cage with a passed halfling is 1/49 ... That's not really how 3 random D8 scatters work.
In the last Dungeonbowl however... there is only 1 skill per game.
1st skill: Side Step on a Fling
2nd skill: Side Step on a Fling
3th skill: Block on a fling... cause Block on a fling is just great.
4th skill: Side Step on a fling
5th skill: Side Step on a fling
6th skill: Side Step on a fling
... if you meet "norse" or "undead" or "orcs" or "dwarves" somewhere along the line, it could be good to give 1x Guard on a treeman.
... lol, I never saw deeproot rooted so much.
I really wonder why so manny coaches like to give Break Tackle on there treeman.
Yes, they have a ST6 ... but they also root. And you only have 1 reroll if the cheff fails.
I think it's better to give them guard... at least they are still doing something when rooted. (protect your flings... and sometimes protect you' other treeman). ... You just don't want your treemen to go down (for anny reason). If you give your trees "break tackle" ... you will have to invest in them, they will absorb rerolls. And you really don't want to see them failing a dodge.
I wonder if anny player that suggests break tackle has actually played halfings and got succes with them?
And I'm talking about a tournament with the 1 reroll option (where you have a cheff)?
Not the 1.100.000 sollution, with 3 or 4 rerolls and a cheff... cause then you actually have the luxuary to break tackle a lot.
A lot of crap has been written about flings, I found an article 3 days ago, that tells me how good +AG on a treeman is (cyanide LRB 6.0) so that your flings can be trown more accurate. ... Which doesnt work. Same article (and it was a pretty good one on a lot of other toppics) tells you that the chance of hitting someone in a normal cage with a passed halfling is 1/49 ... That's not really how 3 random D8 scatters work.
In the last Dungeonbowl however... there is only 1 skill per game.
1st skill: Side Step on a Fling
2nd skill: Side Step on a Fling
3th skill: Block on a fling... cause Block on a fling is just great.
4th skill: Side Step on a fling
5th skill: Side Step on a fling
6th skill: Side Step on a fling
... if you meet "norse" or "undead" or "orcs" or "dwarves" somewhere along the line, it could be good to give 1x Guard on a treeman.
Reason: ''
Love the Right Stuff
- Heff
- Dwarf fetishist
- Posts: 2843
- Joined: Sat May 30, 2009 5:53 pm
- Location: Where the Dwarf Hate is
Re: Travellers Halflings are going for tourney...
I like grab on trees, then if you root you have a chance of keeping any meat puppets you have been fed next to you.
Reason: ''