Chaos Cup - Chaos List Help

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Nuffle_Hate_Me
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Chaos Cup - Chaos List Help

Post by Nuffle_Hate_Me »

So for thematic and modeling reasons I am taking Chaos to this years Chaos Cup

Build Rules:
1,000,000 for 11+ players rerolls, fan factor, coaches, and cheerleaders, Inducements
150,000 for normal or doubles skill (Not Allowed to take Leader)
Up to 2 added skills per player
Up to 4 instances of a skill per team

Chaos is pretty tough in the setting. Here is my first try but completely unsure of what to build

4 x Warriors (2x Block, 2x Guard)
7 x Beastman (1x Tackle, 1 x Sure Hands and Block)
Apo
1 FF

Thoughts, Alt Builds, help, advice etc. Thanks

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Re: Chaos Cup - Chaos List Help

Post by Digger Goreman »

4 x Warriors (blodger, guard, block-guard, claw
7 x Beastman (1 x Sure Hands)
Apo
1 FF

Make the blodge warrior your ball carrier... Two guards as cage corners.... Claw for scare value....

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Re: Chaos Cup - Chaos List Help

Post by MKL »

I'm normally a Guard fan, but here I would rely on S4 or Horns to carry the day:

4 x Warriors (option A=Block+Mb; Block; option B=3 Block; option C=MB+Claw; Block)
7 x Beastmen (Wrestle+Tackle; Block+Sure Hand)
3 rr

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Re: Chaos Cup - Chaos List Help

Post by babass »

No cow?

something like:
1 mino : claw
4 warriors : Block-SureHand , Leader-Block, Block, Block
6 Beastmen
1 RR
1 FF
1 assis
1 cheers

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Re: Chaos Cup - Chaos List Help

Post by Joemanji »

Leader is banned at the Chaos Cup. :roll:

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Re: Chaos Cup - Chaos List Help

Post by babass »

Joemanji wrote:Leader is banned at the Chaos Cup. :roll:
It's good to know...
Build Rules:
1,000,000 for 11+ players rerolls, fan factor, coaches, and cheerleaders, Inducemnts
150,000 for normal or doubles skill
Up to 2 added skills per player
Up to 4 instances of a skill per team

Reason: ''
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Re: Chaos Cup - Chaos List Help

Post by Joemanji »

He has missed that bit then. :wink:

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Re: Chaos Cup - Chaos List Help

Post by Nuffle_Hate_Me »

I knew it, I just forgot to put in my post or I would have taken Leader for sure,
Joemanji wrote:He has missed that bit then. :wink:

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Re: Chaos Cup - Chaos List Help

Post by Nuffle_Hate_Me »

No Mino, far too unreliable and not worth a double skill to give it Block. i can give claw to a Warrior. Also doesn't fit my modeling scheme.
babass wrote:No cow?

something like:
1 mino : claw
4 warriors : Block-SureHand , Leader-Block, Block, Block
6 Beastmen
1 RR
1 FF
1 assis
1 cheers

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Re: Chaos Cup - Chaos List Help

Post by Gaixo »

In my experience, the minotaurs are generally used as casualty machines, as it only takes one skill to get them to Claw+MB. Then you can give them Block or Pile-On, but they're already pretty useful at that point. If you're not going that route, your list is pretty decent. I would rather have 3 Block+MB/Guard Warriors instead of the apothecary, though.

You're right about it being a fairly tough format for Chaos. I was considering Pact myself, but none of the rosters I could come up with were incredibly appealing.

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Post by Nuffle_Hate_Me »

The Apo has no bearing on the skills on the Warriors so I am not sure what you mean. Build gold and skill gold are completely separate?

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Re: Chaos Cup - Chaos List Help

Post by Smeborg »

Here is a suggestion:

Minotard
2 x Warriors
8 x Beastmen
2 x RR
Apoth

Skills
-------
Minotard: Block+Claw
Warriors: Block, Block
Beastmen: S-Hands, Wrestle, Wrestle

Hope that helps.

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Re:

Post by Gaixo »

Nuffle_Hate_Me wrote:The Apo has no bearing on the skills on the Warriors so I am not sure what you mean. Build gold and skill gold are completely separate?
:oops: You're right, of course.

But that only makes it all the more difficult to get around the minotaur.

If you're set on leaving him out, I would put Block on all Warriors, Sure Hands on one of them and MB on two others. Could maybe see dropping the MB for a Wrestle+Tackle beast, but he's going to be pretty easy to mark.

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Re: Re:

Post by Nuffle_Hate_Me »

Why would I want a player that fails to move 1/3 or 1/6 times I try to use him and is only AV8 in a tournament? The only way to field him is to take only 1 RR or to only take 3 Warriors neither is a a very optimal choice for a tournament setting. You're not selling me
Gaixo wrote:
Nuffle_Hate_Me wrote:The Apo has no bearing on the skills on the Warriors so I am not sure what you mean. Build gold and skill gold are completely separate?
:oops: You're right, of course.

But that only makes it all the more difficult to get around the minotaur.

If you're set on leaving him out, I would put Block on all Warriors, Sure Hands on one of them and MB on two others. Could maybe see dropping the MB for a Wrestle+Tackle beast, but he's going to be pretty easy to mark.

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Re: Chaos Cup - Chaos List Help

Post by Gaixo »

Ok!

The main selling point is that you can get a ST5, Frenzy, Claw, MB player while only spending 20,000 from your skill budget, though the obvious trade-off is spending a fair amount of your roster budget. If that's not interesting to you, so be it. You can play a passable grind game with your original roster, but you're going to be outclassed by other grind teams if you can't get any of their players off of the board.

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