Dark Elf for the Spike!
-
- Veteran
- Posts: 239
- Joined: Wed Feb 22, 2006 10:12 pm
- Location: Vancouver, BC
Dark Elf for the Spike!
So the rules for the Spike! are different this year and its been very interesting building a team.
Dark Elf Roster
2 Runners 1x NOS
4 Blitzers 2 dodge, 1 leap, 1 tackle
2 WE 1 wrestle, 1 block
3 Lineelfs
3RR
1 Apo
1FF
Rules
Team Build: Coaches have 1,200,000 gold crowns with which to build their teams. All teams will be required to field at least 11 players.
Coaches may not include Star Players as part of their team unless they have the Secret Weapon or Stab skills (except Zara – she is not allowed). An exception to this rule are Halfling, Goblin, Ogre and Underworld teams, who may hire up to two Star Players as normal.
Skill Pack: After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.
1 point for the first instance of a tier 2 skill.
2 points for the second or further instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill.
3 points for the second or further instance of a tier 1 skill.
+2 points for any skill that is a double.
Teams have the following points to spend:
9 points – Undead, Wood Elf, Amazon, Chaos Dwarf, Lizardmen
11 points – Dwarf, Orc, Norse, Dark Elf, Skaven
13 points – High Elves, Humans, Pro Elves, Necromantic, Khemri
15 points – Slann, Underworld, Chaos Pact, Nurgle, Chaos, Vampires
17 points – Goblin, Halfling, Ogre
Dark Elf Roster
2 Runners 1x NOS
4 Blitzers 2 dodge, 1 leap, 1 tackle
2 WE 1 wrestle, 1 block
3 Lineelfs
3RR
1 Apo
1FF
Rules
Team Build: Coaches have 1,200,000 gold crowns with which to build their teams. All teams will be required to field at least 11 players.
Coaches may not include Star Players as part of their team unless they have the Secret Weapon or Stab skills (except Zara – she is not allowed). An exception to this rule are Halfling, Goblin, Ogre and Underworld teams, who may hire up to two Star Players as normal.
Skill Pack: After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.
1 point for the first instance of a tier 2 skill.
2 points for the second or further instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill.
3 points for the second or further instance of a tier 1 skill.
+2 points for any skill that is a double.
Teams have the following points to spend:
9 points – Undead, Wood Elf, Amazon, Chaos Dwarf, Lizardmen
11 points – Dwarf, Orc, Norse, Dark Elf, Skaven
13 points – High Elves, Humans, Pro Elves, Necromantic, Khemri
15 points – Slann, Underworld, Chaos Pact, Nurgle, Chaos, Vampires
17 points – Goblin, Halfling, Ogre
Reason: ''
Bloodbowl Teams for Sale
- Pedda
- Star Player
- Posts: 687
- Joined: Mon Jan 21, 2013 11:39 pm
- Location: Berlin, Germany
- Contact:
Re: Dark Elf for the Spike!
I think I'd go with
4 Blitzers (2x Dodge, Strip Ball) (7p)
2 Witches (Block, Wrestle) (4p)
5 Linemen
1 Runner
3 RRs
4 Blitzers (2x Dodge, Strip Ball) (7p)
2 Witches (Block, Wrestle) (4p)
5 Linemen
1 Runner
3 RRs
Reason: ''
- RoterSternHochdahl
- Emerging Star
- Posts: 325
- Joined: Mon Oct 15, 2012 1:04 pm
- Location: Düsseldorf
- Contact:
Re: Dark Elf for the Spike!
Same as Pedda for the Roster but Tackle and Leap instead of Strip Ball for Blitzer skills
Reason: ''
"Chess is two stoic soviet sleeper agents silently conducting 300 possibility calculations per second. Blood bowl is a game where a halfling makes a shepherds pie so you lose all your re rolls." (Thanks to nonumber)
-
- Super Star
- Posts: 779
- Joined: Tue Feb 12, 2013 4:05 pm
Re: Dark Elf for the Spike!
wrestle is apparently not a tier1 skill.Pedda wrote:I think I'd go with
4 Blitzers (2x Dodge, Strip Ball) (7p)
2 Witches (Block, Wrestle) (4p)
5 Linemen
1 Runner
3 RRs
it would allow to take a side step (nice skill from tier2!)
Reason: ''
-
- Veteran
- Posts: 239
- Joined: Wed Feb 22, 2006 10:12 pm
- Location: Vancouver, BC
Re: Dark Elf for the Spike!
Wrestle and Sidestep are both Tier 2 skills, I prefer Wrestle on one WE as they make great safeties.
Thanks for the roster advice, I like the idea of switching to an extra Lineman and dropping a Runner.
Thanks for the roster advice, I like the idea of switching to an extra Lineman and dropping a Runner.
Reason: ''
Bloodbowl Teams for Sale
- Pedda
- Star Player
- Posts: 687
- Joined: Mon Jan 21, 2013 11:39 pm
- Location: Berlin, Germany
- Contact:
Re: Dark Elf for the Spike!
I missed that. Just assumed it was.babass wrote:wrestle is apparently not a tier1 skill.Pedda wrote:I think I'd go with
4 Blitzers (2x Dodge, Strip Ball) (7p)
2 Witches (Block, Wrestle) (4p)
5 Linemen
1 Runner
3 RRs
it would allow to take a side step (nice skill from tier2!)
Then yes, add a side stepper
Reason: ''
-
- Veteran
- Posts: 239
- Joined: Wed Feb 22, 2006 10:12 pm
- Location: Vancouver, BC
Re: Dark Elf for the Spike!
Ok so I have been thinking about my roster and this is my latest setup.
4 Blitzers (2xDodge, 1x Tackle, 1x Guard)
2 Witches (Block and Wrestle)
5 Lineman
1 Runner
3 RR
I could drop the Runner and take an APO, FF,CL and AC, not sure if its best to have an APO in case I lose one of the skilled players early in the game.
4 Blitzers (2xDodge, 1x Tackle, 1x Guard)
2 Witches (Block and Wrestle)
5 Lineman
1 Runner
3 RR
I could drop the Runner and take an APO, FF,CL and AC, not sure if its best to have an APO in case I lose one of the skilled players early in the game.
Reason: ''
Bloodbowl Teams for Sale