troll slayer rolled double 1's

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dirt mcgirt
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troll slayer rolled double 1's

Post by dirt mcgirt »

my troll slayer got its 3rd skill tonight

team setup
1x TSlay w/ pile on
1x TSlay w/ reg skills +MB and pile on - 1 gets doubles - thinking of dodge or jump up
2x blocker no additional skills
1 x blocker guard, mighty blow -1 AG
1 x blocker reg skills and dodge
2 X blocker reg skills and guard
2x blitzer reg stkills and guard
1x runner reg skills and block
1x runner no additional skills

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adhansa
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Re: troll slayer rolled double 1's

Post by adhansa »

Jump Up. Def!

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sparkydave
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Re: troll slayer rolled double 1's

Post by sparkydave »

I don't like jump up blocks on ag2 on a player that's no1 target for fouls.
They're dwarves. Doubles are for other people ... take tackle or guard.
If you REALLY want to use the double. Every time i doubled i took sidestep... people hate sidestepping guarding dwarf spam like nothing else

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Deacon.
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Re: troll slayer rolled double 1's

Post by Deacon. »

If you took dodge on 1 player already, shouldn't you take more dodge to make it harder for your opponents to negate with a few tackle pieces?

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Re: troll slayer rolled double 1's

Post by MattDakka »

Jump Up, it's crystal clear!

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Digger Goreman
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Re: troll slayer rolled double 1's

Post by Digger Goreman »

Partially agree with Sparkydave: retire the player, and preferably team, as any additional skills on a broken team are bloat :puke:

Timmydown and become proficient :orc:

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Re: troll slayer rolled double 1's

Post by stashman »

Diving Tackle!!!

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rolo
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Re: troll slayer rolled double 1's

Post by rolo »

Jump Up. Dodge has poor synergy with Piling On, Jump Up has excellent synergy. Even with AG2, the free block is a 3+ roll, and if you do end up blitzing from the ground, it saves you so many go for its.

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"It's 2+ and I have a reroll. Chill out. I've got this!"
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Jimmy Fantastic
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Re: troll slayer rolled double 1's

Post by Jimmy Fantastic »

Jump Up is perfect for him.

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gregory_n_white
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Re: troll slayer rolled double 1's

Post by gregory_n_white »

Probably jump up but another worth considering = sidestep.

Get the guy within 4 squares of the sideline and opponents will be afraid to block him as they will be concerned about where he steps to and who he will be able to surf.

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babass
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Re: troll slayer rolled double 1's

Post by babass »

No brainer here:
jump up

it will offer more mobility to this player when standing: a player that will have to standup a lot during his games.
And you know, improve mobility is gold for dworves...

if no piling one, i would have consider Side Step (even if Standfirm is goodenough for frenzy), because it may offer a free square-move when defense-block.

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