Jeremiah Kool

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Prowler
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Post by Prowler »

Any ideas...

He should be a good catcher and a good thrower. Not sure how to make him, maybe:
8 4 5 8 Block, Dodge, Pass, Catch +Another skill

Not sure though, i'm having problems with this guy

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[b]Against us all.[/b]
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Princelucianus
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Post by Princelucianus »

He looks a bit overpowered.
I would do Jeremiah
8 3 5 8, Dodge, Catch, Jump up, Pass, Side step.

I don't think Jeremiah should be strong and agile. Make him normal strength and very agile. Like this, he already rules the place. Maybe he could use a magic helmet??

Smokin dragon smily

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Prowler
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Post by Prowler »

ST 3 eh, worth thinking about. Thanks.

But still, i think he should have block.

Maybe like this

8 3 5 8
Block, Dodge, Pass, Catch, Diving Catch

or

8 3 5 8
Dodge, Pass, Catch, Diving Catch, Side Step



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<font size=-1>[ This Message was edited by: Prowler on 2001-06-29 14:31 ]</font>

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KurnoustheHunter

The Real Jeremiah Cool

Post by KurnoustheHunter »

He was in the BB compendium 2 i think.

I thought he was ultra cool!!!

7 4 5 8
Block, dodge, pass, hail mary pass and another skill or two. fantastic player truly.

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franck_le_grand
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Post by franck_le_grand »

fantastic player truly.
But you also had to pay 350K for him. He was the most expensive player in the game.

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djhowitzer

JKool

Post by djhowitzer »

i always thought JKool was a throwing blitzer.
i have developed a player who i think is ideal as a JKool

8 3 4 8, Block, Pass, Guard, Jump Up, Stand Firm


very tasty. plays solid d as well as leading the offence

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KurnoustheHunter

I disagree djHowitzer

Post by KurnoustheHunter »

Any elf team can with only a touch of luck, make your weak version of "J- Kool". How would that be a "living legend"?!?

He has to have S4 to be a legendary blitzer type and block dodge (not that uncomoon in elf teams after a while!) what makes him stand apart is his AG5. he can dodge, pcik up and throw the ball fantastically. However I myself have "home grown" a better dedicated thrower though not with the blitzing prowess of JKool.

BTW i think he also has Sure hands. I remember he was 6 advances up on a blitzer and 7 on a thrower. Assuming a thrower he got

+1MA, +1S, +1AG, Block, Dodge, Hail mary pass, sure hands +something else, i think accurate. (in addition to pass)

Before this new addition of BB I was well on the way to creating 2 superior High elf players who play his position (1 dediacted blitzer 1 dedicated thrower) Both had S4 and AG5!.

Anyway i think the JKool was PERFECTLY done.

my 2 cents anyway

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veron
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Jeremiah Cool in BB Compendium 2

Post by veron »

KurnoustheHunter wrote:He was in the BB compendium 2 i think.
Yep, he was, and I happen to have a copy of that mag in front of me. So here's the stats for Jeremiah Cool as they appear in BB Compendium 2 (p. 39):

Jeremiah Kool - Dark Elf

7 4 5 8
Skills: Block, Pass, Accurate, Sure Hands, Hail Mary Pass

Teams: Dark Elf
Special: None

Price: 350,000 Gold Pieces

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Post by Longshot »

Sorry but Jeremiah is out....
Not need to put him back, he is just a legends :D

(he should be 8 4 5 8 Block,Pass,Dodge,Nerves of Steel,Leap
=>as this, he is a real Nightmare :pissed: )

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Lightning' bugs for the win

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lunchmoney
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Re: Jeremiah Kool

Post by lunchmoney »

MASSIVE NECRO!
Image

Jeremiah Kool is back with stats!

How does he compare to wild guesses and speculation from 16 years ago!

Jeremiah Kool (Golden Age Star Player, Optional)
390K
MA8 ST3 AG5 AV8
Block, Dodge, Diving Catch, Kick-Off Return, Nerves of Steel, Pass, Dump Off, Side Step, Loner

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Hired Goon for the NAF (rep for South West England)
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